Alternative Innistrad (Fast): Virtual Booster

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Mechanics | Skeleton | Draft/Limited Archtypes | Card Thoughts
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artefact Creature – Construct
Unearth {0} ({0}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
1/1
 
 M 
Legendary Creature – Human Wizard
 U 
Creature – Vampire
Vampire Cryptkeeper's power and toughness are each equal to the number of creature cards in your graveyard.
Bloodrush – {1}{b}, Discard Vampire Cryptkeeper: Target attacking creature gets +X/+X until end of turn, where X is equal to the number of creature cards in your graveyard.
*/*
 U 
Creature – Vampire
Menace
[Bloodrush – {???}, Discard 'Menace Bloodrush Unearth': Target attacking creature gets +3/+2 and gains Menace until end of turn.
Unearth {4}{b}
3/2
 U 
Sorcery
'Hellfire' (in-prog name) deals 13 damage to target creature or planeswalker.
 C 
Creature – Spirit
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
House/duty/earthbound
2/2
 C 
 
 C 
Creature – Zombie
Unearth {2}{b} ({2}{b}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
2/2
 C 
Creature – Spirit
Flying
Lifelink
Unearth {1}{b} ({1}{b}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
1/1
 C 
Creature – Spirit
Flying
Unearth {5}{w} ({5}{w}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
2/1
 C 
Creature – Vampire
Lifelink
Bloodrush – {1}{b}, Discard 'Lifelink Bloodrush': Target attacking creature get +3/+1 and gains Lifelink until end of turn.
3/1
 C 
Creature – Wolf
Wither (This deals damage to creatures in the form of -1/-1 counters.)
2/2
 C 
Creature – Vampire Rogue
First Strike
Bloodrush -{1}{r}, Discard '(Place) Ripper': Target attacking creature gets +2/+1 and gains First Strike until end of turn.
2/1
 
 C 
 
When ~ enters the battlefield, target player gets an insanity counter. (Insanity counters have "At the begging of your end step, exile the top card of your library.)
Swamp
 
 B 
Basic Land – Swamp

Haunted Doll (common, foil)
Gissa and Gerald (mythic)
Vampire Cryptkeeper (uncommon)
'Menace Bloodrush Unearth' (uncommon)
'Hellfire' (in-prog name) (uncommon)
Persist Spirit (common)
Giant Growth Variant (common)
Zombie two drop (common)
WB Unearth (common)
UW Unearth Winddrake (common)
'Lifelink Bloodrush' (common)
Rabid Wolf (common)
'(Place) Ripper' (common)
CU03 (common)
Swamp (basic)