Alternative Innistrad (Fast): Virtual Booster

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Mechanics | Skeleton | Draft/Limited Archtypes | Card Thoughts
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}: Add {c} to your mana pool.
{2}{w}{b}, {t}: Creatures you control gain deathtouch and lifelink until end of turn.
"The vault honors the memory Avacyn as she once was instead of the what she became."
 U 
Creature – Human Werewolf
Village Coward can't block.
At the beginning of each upkeep, if no spells were cast last turn, transform Village Coward.
""
2/2
Reckless Werewolf
 
 U 
Creature – Werewolf
Reckless Werewolf attacks each combat if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Reckless Werewolf.
""
3/3
 U 
Land
{t}: Add {1} to your mana pool.
{t}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library.
 U 
Sorcery
Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library.
 C 
Creature – Vampire
Lifelink
Bloodrush – {1}{b}, Discard 'Lifelink Bloodrush': Target attacking creature get +3/+1 and gains Lifelink until end of turn.
3/1
 C 
Sorcery
Look at the top three cards of your library. Put one into your hand and the rest into your graveyard.
 C 
Creature – Vampire
Menace
[Unearth {b} ({b}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
 C 
Creature – Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts.
4/4
Krallenhorde Wantons
 
 C 
Colour indicator G Creature – Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons.
7/7
 C 
Creature – Wolf
Wither (This deals damage to creatures in the form of -1/-1 counters.)
2/2
 C 
Creature – Spirit
Flying
Unearth {5}{w} ({5}{w}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
2/1
 C 
Creature – Zombie
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Unearth {3}{b} ({3}{b}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
2/2
 C 
Artefact Creature – Scarecrow
Reach
 C 
Creature – Vampire
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Bloodrush – {b}, Discard 'Wither Bloodrush': Target attacking creature gets +1/+1 and gains Wither until end of turn.
1/2
 C 
Creature – Spirit
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
House/duty/earthbound
2/2
Forest
 
 B 
Basic Land – Forest

Vault of the Archangel (rare)
Village Coward (uncommon)
Ghost Quarter (uncommon)
Buried Alive (uncommon)
'Lifelink Bloodrush' (common)
Strategic Planning (*) (common)
BR Unearth Cycle (common)
Grizzled Outcasts (common)
Rabid Wolf (common)
UW Unearth Winddrake (common)
Wither Unearth 3 2/2 (common)
Scarecrow (in prog) (common)
'Wither Bloodrush' (common)
Persist Spirit (common)
Forest (basic)