Alternative Innistrad (Fast): Virtual Booster

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Mechanics | Skeleton | Draft/Limited Archtypes | Card Thoughts
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature
Creature grows enters the battlefield with nine -1/-1 counters.
13/13
 U 
Creature – Human Werewolf
{t}: Add {g} to your mana pool.
At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.
""
1/1
Moonscarred Werewolf
 
 U 
Colour indicator G Creature – Werewolf
Vigilance
{t}: Add {g}{g} to your mana pool.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf.
""
2/2
 U 
Sorcery
'Bloodbath/Masacre' deals 1 damage to each creature and each player.
Wither (This deals damage to creatures in the form of -1/-1 counters.)
 U 
Creature – Vampire
Double Strike
Bloodrush – {2}{r}, Discard '(Adjectieve) Ripper': Target attacking creature gets +1/+1 and gains double strike until end of turn.
1/1
 C 
Creature – Spider
Reach
Wither (This deals damage to creatures in the form of -1/-1 counters.)
1/3
 C 
Creature – Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.
2/3
Howlpack of Esterwald
 
 C 
Colour indicator G Creature – Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.
4/6
 C 
Artefact Creature – Scarecrow
Reach
 C 
Instant
Counter target spell. That spells controller puts a colourless Delusion Enchantment token onto the battlefield. It has "At the begging of your end step, exile the top card of your library."
 C 
Creature – Vampire
Lifelink
Bloodrush – {1}{b}, Discard 'Lifelink Bloodrush': Target attacking creature get +3/+1 and gains Lifelink until end of turn.
3/1
 C 
Creature – Human Solider
Whenever another blocking creature you control dies, transform Heroic Slayer.
2/2
Fallen Slayer
 
 C 
Colour indicator B Creature – Human Villain
Fallen Slayer can't block.
4/2
 C 
Creature – Vampire Warrior
Trample
Bloodrush – {1}{r}, Discard 'Bloodrush Brute Strength': Target attacking creature gets +3/+1 and gains trample until end of turn.
3/1
 C 
Enchantment – Aura
Enchant Creature
At the begging of each upkeep, put a -1/-1 counter on enchanted creature.
 C 
Creature – Vampire
Bloodrush – {b}, Discard 'Bloodrush Bear': Target attacking creature gets +2/+2 until end of turn.
2/2
 C 
Sorcery
Look at the top three cards of your library. Put one into your hand and the rest into your graveyard.
Forest
 
 B 
Basic Land – Forest

Creature grows (rare)
Scorned Villager (uncommon)
'Bloodbath/Masacre' (uncommon)
'(Adjectieve) Ripper' (uncommon)
Juvenile Gloomwidow (common)
Villagers of Estwald (common)
Scarecrow (in prog) (common)
Delusion Counterspell (common)
'Lifelink Bloodrush' (common)
Heroic Slayer (common)
'Bloodrush Brute Strength' (common)
Poison Aura (common)
'Bloodrush Bear' (common)
Strategic Planning (*) (common)
Forest (basic)