Alternative Innistrad (Fast): Virtual Booster
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| Mechanics | Skeleton | Draft/Limited Archtypes | Card Thoughts |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
Bloodrush – ![]() , Discard 'Bloodrush Brute Strength': Target attacking creature gets +3/+1 and gains trample until end of turn.3/1
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: Ad to your mana pool.
![]() ![]() , : Stensia Bloodhall deals 2 damage to target player. |
Target player puts the top 13 cards of his or her library into his or her graveyard.
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Remove all -1/-1 counters on creatures you control. Then each creature you control gains Persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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When Zombes. enters the battlefield, put a 2/2 black zombie token onto the battlefield.
Unearth ![]() ![]() (![]() ![]() : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)2/2
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Reach
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Wither (This deals damage to creatures in the form of -1/-1 counters.)
Unearth ![]() (![]() : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)2/2
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Counter target spell. That spells controller puts a colourless Delusion Enchantment token onto the battlefield. It has "At the begging of your end step, exile the top card of your library."
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At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.
2/3
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.
4/6
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Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
House/duty/earthbound
2/2
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Unearth
![]() (![]() : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)2/2
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Target creature gets -4/-0 until end of turn. Its controller puts a colorless Delusion enchantment token onto the battlefield with "At the begging of your upkeep, exile the top card of your library".
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Wither (This deals damage to creatures in the form of -1/-1 counters.)
Bloodrush – , Discard 'Wither Bloodrush': Target attacking creature gets +1/+1 and gains Wither until end of turn.1/2
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'Bloodrush Brute Strength'
(common, foil)
Stensia Bloodhall
(rare)
Mill 13
(uncommon)
grant team persist
(uncommon)
Zombes.
(uncommon)
Scarecrow (in prog)
(common)
Wither Unearth 3 2/2
(common)
Delusion Counterspell
(common)
Villagers of Estwald
(common)
Persist Spirit
(common)
Zombie two drop
(common)
blue power reduction
(common)
'Wither Bloodrush'
(common)
Giant Growth Variant
(common)
Island
(basic)


: Ad
to your mana pool.

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Creature – Werewolf