Alternative Innistrad (Fast): Virtual Booster

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Mechanics | Skeleton | Draft/Limited Archtypes | Card Thoughts
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature
Creature grows enters the battlefield with nine -1/-1 counters.
13/13
 U 
Sorcery
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Wither Rolling Thunder deals X damage, divided as you choose between any number of target creatures and/or player.
 U 
Creature – Vampire
Menace
[Bloodrush – {???}, Discard 'Menace Bloodrush Unearth': Target attacking creature gets +3/+2 and gains Menace until end of turn.
Unearth {4}{b}
3/2
 U 
Creature – Vampire
Flying
Bloodrush {1}{b} – Discard Bloodrush Flyer: Target attacking creature gets +2/+1 and gains flying until end of turn.
2/1
 C 
Creature – Spirit
Flying
Lifelink
Unearth {1}{b} ({1}{b}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
1/1
 C 
Creature – Vampire
Flying, Lifelink
Wither (This deals damage to creatures in the form of -1/-1 counters.)
1/1
 
 C 
 
When ~ enters the battlefield, target player gets an insanity counter. (Insanity counters have "At the begging of your end step, exile the top card of your library.)
 C 
Creature – Human Solider
Whenever another blocking creature you control dies, transform Heroic Slayer.
2/2
Fallen Slayer
 
 C 
Colour indicator B Creature – Human Villain
Fallen Slayer can't block.
4/2
 C 
Creature – Wolf
Wither (This deals damage to creatures in the form of -1/-1 counters.)
2/2
 C 
Creature – Vampire
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Bloodrush – {b}, Discard 'Wither Bloodrush': Target attacking creature gets +1/+1 and gains Wither until end of turn.
1/2
 C 
Creature – Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts.
4/4
Krallenhorde Wantons
 
 C 
Colour indicator G Creature – Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons.
7/7
 C 
Instant
Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
 C 
Creature – Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Adjective Outlaws/Bandits.
4/2
Adjective Howlpack
 
 C 
Colour indicator R Creature – Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Adjective Howlpack.
6/3
 C 
Creature – Zombie
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Unearth {3}{b} ({3}{b}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
2/2
Mountain
 
 B 
Basic Land – Mountain

Creature grows (rare)
Wither Rolling Thunder (uncommon)
'Menace Bloodrush Unearth' (uncommon)
Bloodrush Flyer (uncommon)
WB Unearth (common)
'Flying Life Wither' (common)
CU03 (common)
Heroic Slayer (common)
Rabid Wolf (common)
'Wither Bloodrush' (common)
Grizzled Outcasts (common)
blue card filtering (common)
Adjective Outlaws/Bandits (common)
Wither Unearth 3 2/2 (common)
Mountain (basic)