Alternative Innistrad (Fast)
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Mechanics | Skeleton | Draft/Limited Archtypes | Card Thoughts |
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When ~ enters the battlefield, target player gets an insanity counter. (Insanity counters have "At the begging of your end step, exile the top card of your library.)
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)


1/1
Prevent all damage that would be dealt to Monster Hunter by Vampires, Werwolves and Zombies.
Reach
Enchant Player
Whenever a player attacks enchanted player with one or more creatures, that attacking player puts a 1/1 white human creature token onto the battlefield tapped and attacking enchanted player.
Whenever a player attacks enchanted player with one or more creatures, that attacking player puts a 1/1 white human creature token onto the battlefield tapped and attacking enchanted player.
Put all creatures the on bottom of their owners libraries.
"Blessed sleep"
Whenever another blocking creature you control dies, transform Heroic Slayer.
2/2
Fallen Slayer can't block.
4/2
When Innocent Victim dies, each players creates a colorless Trauma enchantment token with "At the begging of your end step, exile the top card of your library".
1/1
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
House/duty/earthbound
2/2
Flying
Lifelink
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Lifelink
Unearth




1/1
Remove all -1/-1 counters on creatures you control. Then each creature you control gains Persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Counter target spell. That spells controller puts a colourless Delusion Enchantment token onto the battlefield. It has "At the begging of your end step, exile the top card of your library."
Target player puts the top 13 cards of his or her library into his or her graveyard.
Look at the top three cards of your library. Put one into your hand and the rest into your graveyard.
Flying
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth




2/1
Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Target creature gets -4/-0 until end of turn. Its controller puts a colorless Delusion enchantment token onto the battlefield with "At the begging of your upkeep, exile the top card of your library".
Bloodrush –
, Discard 'Bloodrush Bear': Target attacking creature gets +2/+2 until end of turn.

2/2
Flying, Lifelink
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
1/1
Lifelink
Bloodrush –
, Discard 'Lifelink Bloodrush': Target attacking creature get +3/+1 and gains Lifelink until end of turn.
Bloodrush –


3/1
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Bloodrush –
, Discard 'Wither Bloodrush': Target attacking creature gets +1/+1 and gains Wither until end of turn.
Bloodrush –

1/2
Flying
Bloodrush
– Discard Bloodrush Flyer: Target attacking creature gets +2/+1 and gains flying until end of turn.
Bloodrush


2/1
{cost): Put a -1/-1 on target creature blocked or blocked by Bloodthirsty Vampire. Bloodthirsty Vampire gets +1/+1 until end of turn.
Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Deathtouch Unearth can't block.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Deathtouch Unearth can't block.
Unearth


1/1
Target player discards two cards and puts a colorless Delusion enchantment token onto the battlefield with "At the begging of your upkeep, exiled the top card of your library."
Each creature card in your graveyard has Unearth equal to its man cost. (Pay its mana cost: Return that card to play. It has haste. Exile it at end of turn or it if would leave the battlefield. Unearth only as a sorcery.)
Enchant Creature
At the begging of each upkeep, put a -1/-1 counter on enchanted creature.
At the begging of each upkeep, put a -1/-1 counter on enchanted creature.
Scry 13.
Vampire Cryptkeeper's power and toughness are each equal to the number of creature cards in your graveyard.
Bloodrush –
, Discard Vampire Cryptkeeper: Target attacking creature gets +X/+X until end of turn, where X is equal to the number of creature cards in your graveyard.
Bloodrush –


*/*
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth




2/2
When Zombes. enters the battlefield, put a 2/2 black zombie token onto the battlefield.
Unearth

(

: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth






2/2
Unearth 
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)




2/2
Double Strike
Bloodrush –
, Discard '(Adjectieve) Ripper': Target attacking creature gets +1/+1 and gains double strike until end of turn.
Bloodrush –


1/1
First Strike
Bloodrush -
, Discard '(Place) Ripper': Target attacking creature gets +2/+1 and gains First Strike until end of turn.
Bloodrush -


2/1
'Bloodbath/Masacre' deals 1 damage to each creature and each player.
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Trample
Bloodrush –
, Discard 'Bloodrush Brute Strength': Target attacking creature gets +3/+1 and gains trample until end of turn.
Bloodrush –


3/1
Menace
[Bloodrush – {???}, Discard 'Menace Bloodrush Unearth': Target attacking creature gets +3/+2 and gains Menace until end of turn.
Unearth

[Bloodrush – {???}, Discard 'Menace Bloodrush Unearth': Target attacking creature gets +3/+2 and gains Menace until end of turn.
Unearth


3/2
At the beginning of each upkeep, if no spells were cast last turn, transform Adjective Outlaws/Bandits.
4/2
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Adjective Howlpack.
6/3
Menace
[Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
[Unearth


Bathe in Blood deals 3 damage to target creature or player. Until end of turn up to one target vampire creature in your graveyard has Unearth
. (
: Return it from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.).


Enchant Player
Creatures controlled by enchanted player can't block.
Creatures controlled by enchanted player can't block.
Village Coward can't block.
At the beginning of each upkeep, if no spells were cast last turn, transform Village Coward.
At the beginning of each upkeep, if no spells were cast last turn, transform Village Coward.
""
2/2
Reckless Werewolf attacks each combat if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Reckless Werewolf.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Reckless Werewolf.
""
3/3
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Wither Rolling Thunder deals X damage, divided as you choose between any number of target creatures and/or player.
Wither Rolling Thunder deals X damage, divided as you choose between any number of target creatures and/or player.
Creature grows enters the battlefield with nine -1/-1 counters.
13/13
At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts.
4/4
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons.
7/7
Reach
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
1/3
Wither (This deals damage to creatures in the form of -1/-1 counters.)
2/2


At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.
""
1/1
Vigilance
: Add 
to your mana pool.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf.



At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf.
""
2/2
~ power and toughness are each equal to the number of creature cards in your graveyard.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth




*/*
At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.
2/3
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.
4/6
'Hellfire' (in-prog name) deals 13 damage to target creature or planeswalker.
Whenever a Human Werewolf enters the battlefield under your control, transform it.
Non-Human Werewolves you control can't transform and get +2/+1

: Tovolar, Alpha of Mondoren gets +2/+1 until end of turn.
Non-Human Werewolves you control can't transform and get +2/+1


3/3
Flying, Vigilance Hexproof
You and other permanents you control are hexproof.
You and other permanents you control are hexproof.
7/7
+1: Put a -1/-1 on target creature. You gain 1 life.
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"The vault honors the memory Avacyn as she once was instead of the what she became."
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Alternative Innistrad (Fast): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Draft/Limited Archtypes | Card Thoughts |
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