Alternative Innistrad (Fast): Card Thoughts

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Mechanics | Skeleton | Draft/Limited Archtypes | Card Thoughts

White

Bring back Haunt ard/or Soulbound.

Blue

Divination Variant (2}(U) sorcery Mill four. Then player exiles two creature cards from his or her graveyard if able. Draw a card for each creature exiled this way. -Or 1U Sorcery look at top three cards of your library. one hard, one graveyard, one bottom of your library. (telling time

IGOR - blue creature that lets you look at top card of library and put on the bottom of your library or graveyard (Homunculus)

Blue creature with [T: opponent exile top card of their library. Add {c} or one mana of any of the exiled cards colours to your mana pool.) (or three mana-rock). (Deranged Assistant variant. Cost three)

(clone that gains persist when etb.) (maybe clone a creature in a graveyard with "still a spirit, gains flying and persist"

Sorcery exile creature from graveyard to make both a 1/1 white spirit token and a 2/2 black zombie token.

Blue/Black creature: Tap to add one mana of any colour to mana pool. Spend this mana only to activate the abilities of cards in your graveyards or to cast spells? from your graveyard (remainder text doesn't itself let you cast those cards. Rare for complexity reasons. In set Unearth enabler.)

At the begging of your upkeep you may put a card in your graveyard on bottom of your library to put top card of your library into graveyard. Canal Dredger Junktroller/Reito Lantern

(flavour = investigating science team, the thing.)

BLACK

(black vampire, lifelink Unearth. Markarov Patrician.

reanimation with a -1/-1 counter.

Black get */3, where * is equal to the number of creature cards in your graveyard. Nightstalker Engine.

Red Cards

A werewolf with menace. (both sides); fire strike

(red: t, discard: draw. If condition flip.) - Alt Doctor Jekyll/Werwolf)

(red rare: let you unearth opponents creatures this turn then (gives this cards cost number) of any combinations colours to your mana pool.

(common red werewolf 2R 3/2 vanilla becomes 4/3. No common vanilla 3/2 exist but does at rare as Geier Reach Bandit) (reach, first strike, archer) Daybreak Ranger 2r 2/1 becomes 4/2)

Red werewolf uncommon - when ~ other another human werewolf you control transforms, ~ deals 1 damage to target player.

Green

common woodsman

Green Werewolf with Wither (2g 2/2 becomes 4/4?) Green Werewolf with Persist Green werewolf with curiosity human to "deals combat damage to a player draw that many cards" Green Werewolf with "must block if able" to "must be blocked"

Build around me Sacrifice uncommon (unearth, green) (red can't block creatures with power greater than its toughness > can't be blocked by creatures with greater power OR 2/2 can't block to 3/3 attacks each combat if able. Or can't block to must be blocked Hinterland Hermit 1r 2/1 can't block becomes 4/2 must be blocked.)

green creature. pt equals to the number of creature cards in your graveyard. Unearth black Boneyard Wurm/Splinterfright.

A generic rare red/green werewolf.

Rare/uncommon human/zombie/vampire/werewolf/ghost lords cycle different from before and not overpowered. Stormkirk Captain, Immerwolf, -nonhuman werewolves you control can't transform (previous just Immerwolf)

Delusion Counters

-betrayal (creature damaging you, stealing a creature for the turn)

Haunt

White -gain 2 life. -make a spirit token -destroy target tapped creature / creature that dealt damage this turn. -destroy artifact/enchantment. -flicker? -put a -1/-1 counter on target creature // deal damage. -exile a card in a graveyard -remove a -1/-1 counter? -tutor for an aura/or equipment. -reanimate a small creature/permanent. (or died this turn)

Blue -draw a card / draw and discard. -scry -tap and doesn't untap next untap step. -bounce -switch power and toughness. -tap/untap something, then tap/untap something else. -token copy. -mill

= Spirit lord grants vigilance which plays well with haunt. // Lord that when haunted creature dies, if you own the spirit haunting it, put that spirit into your own. http://gatherer.wizards.com/Pages/Search/Default.aspx?sort=cmc+&action=advanced&text=%20[when]%20[this]%20[creature]%20[dies]&color=%7C[W]%7C[U]

Unearth

  1. Cycle of ten off-color Unearth costs for color pairs that play well in Draft Archtypes.
  2. Expensive unearth costs higher than mana costs (like flashback)
  3. Unearth creatures good in board stalls (Wither, Lifelink, Evasion, red High power low toughness, large green trampler)

First Set Common Allied Cycle: white (green, human preacher), blue (white, spirit), black (blue, zombies), red (black, vampire, menace+bloodrush), Green (red, 4/4) ; First Set Common Enemy Cycle: White (Black), Blue (Red), Black (Green), Red (White),

Second Set: White (blue, spirit), Blue (black), Black (red), Red (Green), Green (white) Second Set: White (red), Blue (Green), Black (White) Red (Blue), Green (Black)

Unearth Triggers: -get a 1/1 white spirit token with flying.

Potential Reprints:

delver of secrets (uncommon).. village ironsmith, Ghost Quarter ­Doomed Traveler ­Avacyn's Pilgrim? ­Vessel of Endless Rest ­Shriekgeist for milling. ­Zombie Apocalypse ­Gravecrawler ­Thalia, Guardian of Thraben / Laboratory Maniac. ­Witchbane Orb ­Mayor of Avabruck ­Tragic Slip if morbid. ­Mulch ­Grafdigger's Cage (or variant that stops unnatural by stopping etb from battlefield or library.) ­Champion of the Parish / Havengul Lich ­Black Cat / Corpse Lunge / Urgent Exorcism ­Night Terrors / Midnight Haunting? / Blasphemous Act /Night Revelers / Kessig Recluse /Drogskol Reaper / Evil Twin / Kruin Outlaw ­Victim of Night ­Amass the Components ­Vessel of Endless Rest Gather Specimens

Sorcery Mechanic: Rebound, Morbid, Forecast

Curses

Spirits

= ghost ship (blue)

Vampire

keywords: Wither, Lifelink, First Strike, Trample, Double Strike, Menace http://gatherer.wizards.com/Pages/Search/Default.aspx?sort=color+&action=advanced&text=%20[blood]%20[rush] http://gatherer.wizards.com/Pages/Search/Default.aspx?sort=cmc+&action=advanced&text=%20[target]%20[creature]%20[gets]%20[until]%20[end]%20[of]%20[turn]%20![-]&color=%7C[B]%7C[R]&type=%20[Instant]

Frenzy, Aggro. vampire bat, frenzy, transforms into a vampire? Screeching Bat ; bathing in blood, renew youth ; Vampire Ball ; vampire vist in night (sorcery, put two -1/-1 and gain 2 life.)

Names: () Nightcrawler ; Rake

Werewolf

(Werewolf tropes: Alpha, Pack, torn by claws, hunt, eaten alive, curse, find the werewolf, howling at the moon, savage - crying wolf, infiltrator, resist the beast, human to werewolf footprints, beast within.) - Heroic hunter who becomes one (must be blocked/can't be blocked by creatures with lower power) - shame - archer, reach/first strike Daybreak Ranger - homeless runaway orphan - hedonist who wants to give into the beast - human to werewolf footprints - card that turns humans into werewolves - skinwalker wizard who wants to become a werewolf (urban werewolf)

Zombies

The igor lab assistant that lets you find a creature card and put in into your creature.

Whenever you unearth a creature, draw a card. (blue, herbert west reanimator.)

Unearth trigger - reanimate zombie.

Artifacts

Tropes: 1. Scarecrow (reach?) 2. Gargoyles 3. Ventriloquist Dummy/Abandoned Doll 4. Seria; Killers Knife (equipment) 5. Jigsaw Trap (artifact) 6. Vampire Stake

Lands

  1. Haunted house/castle {w/u}
  2. Mad Scientists Lab (U/B)
  3. Vampire castle, (B/R)
  4. (R/G Werewolves, isolation)
  5. (GW?) (cemetery, woods)

Flavour Concepts

= Saw Franchise ; Slashers (merge with vampires) ; serial killer that targets people who break the rules.

= another angry mob (unruly mob, thraben sentry

= gremlin (red sorcery. Destroy an artefact and get a Devil token.)

­Village Cannibals. + Bloodbath Blasphemous Act. + Mulitator (grim grin) - Muderous Runaway Reckless Waif

flavour card. Deformity/Horror that grants Menace (Gruesome Deformity). ; lots of monster stuff with menace, can't be blocked by humans,

"Elemental Hounds" show up both sets at common.

(= Witch as creature type.)

LANDFALL Mindmoil/Teferi's Puzzle Box - Frenzy X, where X is the number of attacking creatures. - Hill Giant Frenzy - Vampire Lifelink Frenzy

Sources:

http://mtgsalvation.gamepedia.com/Innistrad http://gatherer.wizards.com/Pages/Search/Default.aspx?page=0&sort=color+&action=advanced&format=%20%5B%22Innistrad%20Block%22%5D http://gatherer.wizards.com/Pages/Search/Default.aspx?sort=color+&action=advanced&text=%7Cwither (This deals damage to creatures in the form of -1/-1 counters.)%7Cpersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)%7C[unearth] http://tvtropes.org/pmwiki/pmwiki.php/Main/IndexOfGothicHorrorTropes

Updated on 06 Dec 2016 by KeresAcheron