Alternative Innistrad (Fast): Virtual Booster

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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Adjective Outlaws/Bandits.
4/2
 
Adjective Howlpack
 
 C 
Colour indicator R Creature – Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Adjective Howlpack.
6/3
 R 
Enchantment – Aura Curse
Enchant Player
Creatures controlled by enchanted player can't block.
 U 
Creature – Vampire
Flying
Bloodrush {1}{b} – Discard Bloodrush Flyer: Target attacking creature gets +2/+1 and gains flying until end of turn.
2/1
 U 
Sorcery
'Hellfire' (in-prog name) deals 13 damage to target creature or planeswalker.
 U 
Creature – Human Werewolf
Village Coward can't block.
At the beginning of each upkeep, if no spells were cast last turn, transform Village Coward.
""
2/2
Reckless Werewolf
 
 U 
Creature – Werewolf
Reckless Werewolf attacks each combat if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Reckless Werewolf.
""
3/3
 C 
Creature – Spirit
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
House/duty/earthbound
2/2
 C 
Creature – Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Adjective Outlaws/Bandits.
4/2
Adjective Howlpack
 
 C 
Colour indicator R Creature – Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Adjective Howlpack.
6/3
 C 
Sorcery
Target player discards two cards and puts a colorless Delusion enchantment token onto the battlefield with "At the begging of your upkeep, exiled the top card of your library."
 C 
Creature – Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.
2/3
Howlpack of Esterwald
 
 C 
Colour indicator G Creature – Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.
4/6
 C 
Creature – Vampire
Bloodrush – {b}, Discard 'Bloodrush Bear': Target attacking creature gets +2/+2 until end of turn.
2/2
 C 
Creature – Vampire
Lifelink
Bloodrush – {1}{b}, Discard 'Lifelink Bloodrush': Target attacking creature get +3/+1 and gains Lifelink until end of turn.
3/1
 C 
Artefact Creature – Scarecrow
Reach
 C 
Sorcery
Look at the top three cards of your library. Put one into your hand and the rest into your graveyard.
 C 
Creature – Vampire Rogue
First Strike
Bloodrush -{1}{r}, Discard '(Place) Ripper': Target attacking creature gets +2/+1 and gains First Strike until end of turn.
2/1
Forest
 
 B 
Basic Land – Forest

Adjective Outlaws/Bandits (common, foil)
Curse of Betrayal/Desertion (rare)
Bloodrush Flyer (uncommon)
'Hellfire' (in-prog name) (uncommon)
Village Coward (uncommon)
Persist Spirit (common)
Adjective Outlaws/Bandits (common)
Delusion Discard (common)
Villagers of Estwald (common)
'Bloodrush Bear' (common)
'Lifelink Bloodrush' (common)
Scarecrow (in prog) (common)
Strategic Planning (*) (common)
'(Place) Ripper' (common)
Forest (basic)