Alternative Innistrad (Fast): Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
At the beginning of each upkeep, if no spells were cast last turn, transform Adjective Outlaws/Bandits.
4/2
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Adjective Howlpack.
6/3
|
Enchant Player
Creatures controlled by enchanted player can't block. |
Flying
Bloodrush – Discard Bloodrush Flyer: Target attacking creature gets +2/+1 and gains flying until end of turn. 2/1
|
'Hellfire' (in-prog name) deals 13 damage to target creature or planeswalker.
|
Village Coward can't block.
At the beginning of each upkeep, if no spells were cast last turn, transform Village Coward. ""
2/2
Reckless Werewolf attacks each combat if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Reckless Werewolf. ""
3/3
|
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
House/duty/earthbound
2/2
|
At the beginning of each upkeep, if no spells were cast last turn, transform Adjective Outlaws/Bandits.
4/2
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Adjective Howlpack.
6/3
|
Target player discards two cards and puts a colorless Delusion enchantment token onto the battlefield with "At the begging of your upkeep, exiled the top card of your library."
|
At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.
2/3
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.
4/6
|
Bloodrush – , Discard 'Bloodrush Bear': Target attacking creature gets +2/+2 until end of turn.
2/2
|
Lifelink
Bloodrush – , Discard 'Lifelink Bloodrush': Target attacking creature get +3/+1 and gains Lifelink until end of turn. 3/1
|
Reach
|
Look at the top three cards of your library. Put one into your hand and the rest into your graveyard.
|
First Strike
Bloodrush -, Discard '(Place) Ripper': Target attacking creature gets +2/+1 and gains First Strike until end of turn. 2/1
|
|
Adjective Outlaws/Bandits
(common, foil)
Curse of Betrayal/Desertion
(rare)
Bloodrush Flyer
(uncommon)
'Hellfire' (in-prog name)
(uncommon)
Village Coward
(uncommon)
Persist Spirit
(common)
Adjective Outlaws/Bandits
(common)
Delusion Discard
(common)
Villagers of Estwald
(common)
'Bloodrush Bear'
(common)
'Lifelink Bloodrush'
(common)
Scarecrow (in prog)
(common)
Strategic Planning (*)
(common)
'(Place) Ripper'
(common)
Forest
(basic)