Multiverse Feedback: Recent Activity
Multiverse Feedback: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Upcoming releases | Skeleton |
Recent updates to Multiverse Feedback: (Generated at 2025-07-01 20:59:48)
fixed!
fixed!
fixed!
fixed!
fixed!
I have fixes at home for this and all the other caching issues. Frustratingly, an internet connection problem last night stopped me from uploading the fixes; but they should go live tonight.
...Fixed!
I have fixes at home for this and all the other caching issues. Frustratingly, an internet connection problem last night stopped me from uploading the fixes; but they should go live tonight.
...Edit: Fixed!
I have fixes at home for this and all the other caching issues. Frustratingly, an internet connection problem last night stopped me from uploading the fixes; but they should go live tonight.
I have fixes at home for this and all the other caching issues. Frustratingly, an internet connection problem last night stopped me from uploading the fixes; but they should go live tonight.
Thank you :)
seems to have been fixed by some changes I made a couple of weeks ago
For what it's worth, I'll be changing this interface a little soon. But the label for the drop-down will still be "Frame". That'll be where you force something to use (or not use) the planeswalker or token frames, as well as how you select DFC, split card, flip card, level up, plane, scheme or vanguard. (I might not get every one of those options into the first release.)
Mmm. I considered this back when I was adding boosters in the first place. Then I remembered Planar Chaos's booster pattern (basically five rarities across the six frames: one of the uncommon slots had a 3/4 chance to be Planeshifted Uncommon and 1/4 chance to be Planeshifted Rare) and I thought there's no way I'm going to be able to implement a customisable booster distribution powerful enough to set that up. But just because I can't go utterly to the limits of complexity, doesn't mean I can't create something. I'll give it some thought.
When you are making a card, there's the frame which says "Auto". Change it to "Split/Flip/Double-Faced". An amusing dancing list will show up saying "Normal". Choose "Double-Faced" there, and you'll automatically have the sun and moon faces. (Remember to put a color indicator in the moon face.)
I just mean the ability to put "8C/5U/1R/1L" or something.
What, what? Return of the 'Rare 6'?
Hitting "all recent activity" still allows you to see recent comments, and the most recent comment still shows up on "recent updates."
This is a duplicate of at least one other card, but you'll never know because you'll never see this comment.
I was just about to make this card. I'm having this problem as well.
Argh. Sorry all, but the fix for this will have to wait a few more days. I've had an incredibly busy week and am shortly leaving to visit family for a few days. I know how to fix this bug, I just need an hour or two at my computer to fix it, but I've not had a chance in the past few days.
That might be the cause of my problem too: Cards remaining is skeleton after removal.
Edit: Oh. Alex said that already in the comments on my problem.
Nice. I'll just give up with the skeleton until the update comes. xD Keep up the good work.
Yeah, I've been considering allowing "CL05b"-style codes. Well, in fact, it's already allowed; it just won't show up on the skeleton. I mean I've been considering integrating them better.
It would be very easy to remove the restriction that cards don't have duplicate codes. I'm not sure if that's a good idea though. I suppose I could try to make it a configurable on a per-cardset basis.
Yep, more caching problems. I didn't consider the move-between-cardsets option when listing things that'd need to expire the cardset's cache. Do a null edit to a card in Convergence and the skeleton should be regenerated.
I'll try to get this fixed pretty soon.