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Recent updates to Multiverse Feedback: (Generated at 2025-09-17 16:54:41)
Not really understanding what's wrong with just using the planeswalker frame for this; with a slight restyle of the +n boxes?
(Huh; tested it, and it seems that the [+x] format won't allow arbitary text inside. There goes that suggestion.
Bump. :(
voila, 4 ability walker ;)
duplicate
DFC planeswalkers can be done. Just select double-faced, and then select planeswalkers for each half. And I don't specify how many abilities you want to squeeze onto your planeswalkers either.
You're right that that Multiverse doesn't support leveler frames, but there's already a feature request for that: Level-Up Cards.
naah. I'll do it myself in time.
Yikes! Yes, reproduced. That's a clear bug in my Javascript, and I can see exactly where it is and how to fix it. Will try to roll out a fix soon.
Would you like me to edit the database to unwatermark your Hireling in the meantime?
See Suiroza Hireling for an example
Are the Nyx backgrounds really mechanically relevant? They're mostly flavorful.
So this is a request for the starry-sky background for enchantment creatures and enchantment artifacts?
The Javascript-CSS solution will work on all the images on the current page, without having to edit each of them; on the other hand it's strictly temporary. If you want to edit a lot of cards to all have the same image you can use the "Import data" function to do a batch edit.
Glad that'll do you for now.
Yeah that would work. For now I just found a URL of the color white (http://perfumedletters.files.wordpress.com/2012/11/white-shadow.png) and I've been using that, which is working just fine. I just thought that maybe a white background image could go in the cardset options, or even just be an option on the individual card creation/editing page.
Again, what you suggested is just fine, and this really only comes up if someone wants to doodle their own illustrations. So, low priority.
What you can do is type the following in the URL bar:
javascript:document.styleSheets[0].addRule(".card .cardart", "background-color: white;");
Or equivalently type it in the Javascript console without the initial
javascript:
. That will last for as long as you're looking at the current page, so in particular you can do that and then immediately hit Print, and (at least in Chrome) changes you make like that will show up in the printed document.Will that do what you need?
Actually, the phoenix cycle is in Yggdrasil, an expert-level set. I list all the mechanics that appear in a set because I'm autistic, which makes leaving a mechanic off the list feel odd, even if it's evergreen.
Gamma is supposed to be a core (non expert) set, is I guess the reason.
Yeah, you type
((
(Lifegiver Phoenix))
and get ((C29847)).I guess it's a fair suggestion.
Why are you using mechanic support for things like flying and vigilance anyway? Evergreen mechanics don't have reminder text in expert sets.
To link to another card inside multiverse; it's just triple round brackets. (((Cardname))).
Sensible feature request, I think. I can see the use. (I mostly don't bother with using keywords, for this sort of reason.)
I could apply the same size-limitations I do to popup images, yes. Captain Jack Harkness pops up at a sensible size even though his image is larger, and even though ((C16941)) and Needleshooter Pring and ((C8631)) can be wider if necessary.
I found myself wanting this sort of thing for a while.
Then I realised I was actually making life harder for myself and my players and mostly stopped wanting it. Still. [{optionaltype-}Dig] would have been useful, when I did want it.
by locale i think he means basic land types. he wants to put parameters before the keyword, like Islandwalk.
@yangfiretiger121: I don't think you mean locale. I still don't know quite what you do mean by that bit.
Your use of things like "[Cost]" is confusing given Multiverse's mechanics are detected with square brackets. For the sake of clarity since I don't really understand you, please only use square brackets to indicate proposed Multiverse mechanic names.
Are you saying you want to be able to write
>
: Regenerate ~
and have reminder text? Multiverse will only detect a keyword if you enclose it in square brackets. But apart from that, you can achieve precisely that by putting square brackets around the mechanic, as I demonstrated with ((C29975)):
>
: [Regenerate]
@amuseum: Regeneration is usually an activated ability including a keyword action, similar to scry (Witches' Eye), so including reminder text after a keyword action in an activated ability is a reasonable request. But it's already possible as I explained above.