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CardName: More flexible mechanic parameters Cost: Type: Pow/Tgh: / Rules Text: I'd like a way to select the type of parameter and where it goes within the ability. Another ability this effects is regeneration (see "comments"). Currently, landwalk has to be "landwalk [Type]" and regeneration has to be "regenerate [Cost]". This effects abilities like offering as well. As for the kicker portion, I'd like a ways to get mana/alternate/multiple costs into one keyword (see "comment" for RT coding suggestion). Mind you I realize it may be a lot tougher than the RT suggestion. Flavour Text: Set/Rarity: Multiverse Feedback None

More flexible mechanic parameters
 
 
I'd like a way to select the type of parameter and where it goes within the ability. Another ability this effects is regeneration (see "comments"). Currently, landwalk has to be "landwalk [Type]" and regeneration has to be "regenerate [Cost]". This effects abilities like offering as well. As for the kicker portion, I'd like a ways to get mana/alternate/multiple costs into one keyword (see "comment" for RT coding suggestion). Mind you I realize it may be a lot tougher than the RT suggestion.
Updated on 14 Feb 2017 by Alex

History: [-]

2014-02-02 00:28:01: yangfiretiger121 created and commented on the card More flexible mechanic parameters

I'm using the "comments" section due to space concerns.

As I mentioned on the card I had to rejigger the reminder text for regeneration to make it look right.

Site RT: The next time this creature would be destroyed this turn, it isn't and, instead, you may pay \1 to tap it, remove all damage from it, and remove it from combat.

Oracle RT: The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.

As for the kicker issue, this rt coding may work: You may (for mana add "pay an additional") \1 (fror mana and if parameters="2" add "and/or \2") as you cast this spell.

What are you saying is the problem with regeneration? Over on the Testing set, I created((C29975)) which seems to work okay.

Is it that you'd like to write "[Regeneration {1}{g}]" rather than "{1}{g}: [Regeneration]"?

And where does "Locale" come in? (Original title was "Param Type/Locale Dropdown")

No. I want to right [Cost]: Regenerate ~. and have the Oracle reminder show up and the [cost] as the parameter rather then the name. The locale would be for stuff like landwalk and offering as well. Currently, landwalk ends up as "landwalk [type]" instead of "[Type]walk" ad offering would end up as "Offering [Type]" instead of "[Type] offering". Of course, I seem to be over thinking regeneration by trying to use a parameter in the first place.

Here's the Magic Set Editor mark-up for these two and [type]cycling:

Offering ([prefix] offering: You may cast this card any time you could cast an instant by sacrificing a {param1} and paying the difference in mana costs between this and the sacrificed {param1}. Mana cost includes color.)

Landwalk ([prefix]walk: This creature is unblockable as long as defending player controls a {if match(param1.value, match: " land$") or contains(param1.value, match: "Snow") or contains(param1.value, match:"Basic") or contains(param1.value, match:"Legendary") then "{to_lower(param1)}" else "{param1}"}.)

Typecycling ([Type]cycling [cost]: {param2}, Discard this card: Search your library for a {param1} card, reveal it, and put it into your hand. Then shuffle your library.)

2014-02-02 16:09:35: Alex edited More flexible mechanic parameters

cost: regenerate is an activated ability , not keyword. the fix is to put the keyword after the whole ability, like so [keyword()].

the rest is more difficult due to established conventions when this site was built. but i agree such changes would be awesome. but might not be backward compatible.

@yangfiretiger121: I don't think you mean locale. I still don't know quite what you do mean by that bit.

Your use of things like "[Cost]" is confusing given Multiverse's mechanics are detected with square brackets. For the sake of clarity since I don't really understand you, please only use square brackets to indicate proposed Multiverse mechanic names.

Are you saying you want to be able to write

> {1}{g}: Regenerate ~

and have reminder text? Multiverse will only detect a keyword if you enclose it in square brackets. But apart from that, you can achieve precisely that by putting square brackets around the mechanic, as I demonstrated with ((C29975)):

> {1}{g}: [Regenerate]

@amuseum: Regeneration is usually an activated ability including a keyword action, similar to scry (Witches' Eye), so including reminder text after a keyword action in an activated ability is a reasonable request. But it's already possible as I explained above.

by locale i think he means basic land types. he wants to put parameters before the keyword, like Islandwalk.

I found myself wanting this sort of thing for a while.

Then I realised I was actually making life harder for myself and my players and mostly stopped wanting it. Still. [{optionaltype-}Dig] would have been useful, when I did want it.

2017-02-14 14:21:28: Alex edited More flexible mechanic parameters

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