Archeia

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Showing 10 of 10 Land cards

Go to section: White (11) Blue (11) Black (4) Red (11) Green (10) Multicolour (13) Hybrid (5) Artifact (2) Land (10)

Show rarities: C U

 U 
Land
Arcane Sanctum enters the battlefield tapped.
{t}: Add {w}, {u}, or {b} to your mana pool.
 C 
Land
Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{t}: Add {b} or {r} to your mana pool.
 C 
Land
Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
{t}: Add {g} or {w} to your mana pool.
 U 
Land
Crumbling Necropolis enters the battlefield tapped.
{t}: Add {u}, {b}, or {r} to your mana pool.
 C 
Land
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
{t}: Add {u} or {b} to your mana pool.
 U 
Land
Jungle Shrine enters the battlefield tapped.
{t}: Add {r}, {g}, or {w} to your mana pool.
 C 
Land
Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
{t}: Add {r} or {g} to your mana pool.
 U 
Land
Savage Lands enters the battlefield tapped.
{t}: Add {b}, {r}, or {g} to your mana pool.
 U 
Land
Seaside Citadel enters the battlefield tapped.
{t}: Add {g}, {w}, or {u} to your mana pool.
 C 
Land
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{t}: Add {w} or {u} to your mana pool.

Go to section: White (11) Blue (11) Black (4) Red (11) Green (10) Multicolour (13) Hybrid (5) Artifact (2) Land (10)

Show rarities: C U


Archeia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Watermarks | Archetypes | Skeleton | Planning