Diaspora
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Mechanics | Skeleton |
Showing 28 of 28 Blue cards
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Show rarities: C U R M
Target player puts the top 7 cards of their library into their graveyard.
Retrace
Retrace
Tjoreesh found that unlearing old skills and habits was as hard as learning new ones.
Until end of turn whenever an instant or sorcery spell you cast other than Chronomancy would be put into the graveyard exile that spell instead.
At the beginning of your next upkeep but an instant or sorcery spell exiled by Chronomancy on top of your library.
At the beginning of your next upkeep but an instant or sorcery spell exiled by Chronomancy on top of your library.
Target player puts the top X cards of their library into their graveyard.
Scry X.
Scry X.
The future may be inevitable, but what is determined can be changed.
End the turn whenever a player resolves a spell during their own turn.
The few survivors in Mingaf found themselves without guidance or knowing how to build or forage. Worse, the chills of winter were encroaching.
Exile each creature you control, then return those creatures to the battlefield under their owner's control. For each creature exiled this way target player puts the top card of their library into their graveyard.
Flash
Time stood still may feel more impending than time moving forward.
2/2
Counter target instant or sorcery spell.
If a spell with retrace was countered this way you may draw a card.
If a spell with retrace was countered this way you may draw a card.
"Or we could not."- Ziyin
Hexproof
When Great Ocean's Lurker enters the battlefield draw a card.
When Great Ocean's Lurker enters the battlefield draw a card.
Those that attempted to cross the Great Ocean or had been warped there found that the monsters of lore were real.
3/4
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
When Icebreaker Bowhead enters the battlefield you may draw a card if an opponent controls 2 or more tapped creatures.
When Icebreaker Bowhead enters the battlefield you may draw a card if an opponent controls 2 or more tapped creatures.
2/4
Shirk 1 
(
: Prevent the next 1 damage that would be dealt to this creature).
Whenever damage that would be dealt to Iceheart Scholar is prevented you may untap Iceheart Scholar.




Whenever damage that would be dealt to Iceheart Scholar is prevented you may untap Iceheart Scholar.
2/4
When Kindred Researcher enters the battlefield you may tap or untap target creature if you control at least one other blue creature.
Numbers and equations share a great universality.
1/2
Tap target creature. That creature doesn't untap during its controller's next untap step.
Retrace
Retrace
Shuffle four permanents you control into their owner's libraries: Gain control of target non-land permanent.
Everything familiar seemed fearsome and foreign.
4/4
Copy target instant or sorcery spell. You may choose new targets for the copy.
Retrace
Retrace
To imitation reduces the hard-work and study of magic to plagiarism.
Draw 2 cards.
Retrace
Retrace
The biomancers of Temdaquish and geyserclockers of Hoozti bore a unique vigor in learning to once again understand Quinnesheen.
Shuffle X target non-creature cards from your graveyard into your library, then draw that many cards.
"Look Ziyin, I'll just change the past so it didn't happen until the future. It's simple."- Aung
Look at the top 3 cards of your library. Add one to your hand and exile the other two. Whenever you cast a spell sharing a name with any card exiled by Shape the Future shuffle the exiled spell into your library and draw a card.

The biomancers from Temdaquish had the faulty arrogance think that design was their proeprty.
1/1
Shirk 1 
(
: Prevent the first 1 point of damage that would be done to this creature each turn.)
Whenever Stelgian Deepdiver shirks you may tap target creature.




Whenever Stelgian Deepdiver shirks you may tap target creature.
3/2
Whenever you cast an instant tap target untapped creature. If you can't tap an untapped creature return target tapped creature to its owner's hand instead.
Trarby tried his hand at founding a new settlement, one that would blow everyone away. Everyone was blown away, Trarby included.
As an additional cost to cast Suffer Apathy discard a card.
Counter target spell unless its controller pays X, where X was the discarded card's converted mana cost.
Counter target spell unless its controller pays X, where X was the discarded card's converted mana cost.
Flash
When Time Leaper enters the battlefield you may cast non-land spells as though they had flash until end of turn.
When Time Leaper enters the battlefield you may cast non-land spells as though they had flash until end of turn.
1/1
Until end of turn creatures you control gain prowess.
Retrace
Retrace
Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.)
At the beginning of your upkeep you may pay

. If you do draw a card for each +1/+1 counter on Whirlpool Leviathan.
At the beginning of your upkeep you may pay



4/5
Enchant creature
Enchanted creature gains flying and Shirk 1
(
: Prevent the next 1 damage that would be dealt to this creature).
Enchanted creature gains flying and Shirk 1




Prowess
If World's End Waterspout's toughness is 4 or greater draw a card at the beginning of your endstep.
If World's End Waterspout's toughness is 4 or greater draw a card at the beginning of your endstep.
2/2
Flash
When Ziyin, Steam Anticipator enters the battlefield instants you cast cost
less until end of turn.
Whenever you cast an instant you may pay
. If you do, return Ziyin to your hand.
When Ziyin, Steam Anticipator enters the battlefield instants you cast cost

Whenever you cast an instant you may pay

"As a time mage, I can extend my own."
1/2
Go to section: White (28) Blue (28) Black (28) Red (27) Green (28) Multicolour (6) Artifact (13) Land (7)
Show rarities: C U R M
Diaspora: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
-4: Target player chooses draw phase, main phase, or combat phase. During that player's next turn, he or she skips each instance of the chosen phase.
-11: You gain an emblem with "At the beginning of each end step, if it's not your turn, take an extra turn after this one"
2016-10-31 18:58:46 by Sorrow