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Mechanics |
CardName: Magma Shift Cost: {1}{G}{R} Type: Enchantment Pow/Tgh: / Rules Text: Every time a land is destroyed its controller may search his or her library for a land and put it onto the battlefield. Flavour Text: The geomancers had little to do after the war. Set/Rarity: Isolation Uncommon |
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I don't like it in red, mostly because it's the color that most wants to destroy lands. It also costs too much. Compare to Sacred Ground.
This does allow things like Stone Raining your own lands to dig up Urza's Tower or Cloudpost. Reap and Sow entwined will find two different Urzatron pieces. But yes, I agree it's overcosted.
I kept red on since the idea behind the card was destruction being nothing more than creation and that both are needed.