Magic 20XD6
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Mechanics | Skeleton |
Showing 31 of 31 Red cards
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Show rarities: C U R M B T
, Discard Balduvian Vorine: Draw a card at the beginning of the next turn's upkeep.
7/3
Deal 1 damage to target creature or player.
Deal 1 damage to target creature or player.
Deal 1 damage to target creature or player.
Deal 1 damage to target creature or player.
Deal 1 damage to target creature or player.
When Blazing Bantam goes to the graveyard from anywhere, it deals 1 damage to target creature or player.
4/1
, , Discard a card: Put two 1/1 red Goblin Warrior creature tokens onto the battlefield. They have haste and "At the beginning of the next upkeep, sacrifice this creature."
2/2
Flying
When Draco Fortuna enters the battlefield, discard your hand, then draw five cards.
When Draco Fortuna enters the battlefield, discard your hand, then draw five cards.
5/5
, Discard a card with a converted mana cost of 8 or more: Put a 5/5 red dragon token with flying into play. Play this ability only when you could cast a sorcery.
3/2
Flying
5/5
Goblin Back Line cannot attack or block alone.
Hellbent – : Target creature gains haste until end of turn. Activate this ability only if you have no cards in hand.
Hellbent – : Target creature gains haste until end of turn. Activate this ability only if you have no cards in hand.
The boss says we's the last line of defense! He must really trust us!
2/2
Hellbent – When Goblin Spoiler dies, if you have no cards in hand, it deals an amount of damage to target opponent equal to the number of cards in their hand.
1/1
Whenever a source you control deals 4 or more damage, put a +1/+1 counter on Goblin Thrill-Seeker.
1/1
Haste
At the beginning of the upkeep, sacrifice this creature.
At the beginning of the upkeep, sacrifice this creature.
1/1
When Gordian Minotaur enters the battlefield, exile a card from your hand. When Gordian Minotaur leaves the battlefield, return the exiled card to your hand.
When Gordian Minotaur goes to the graveyard from the battlefield, draw a card.
When Gordian Minotaur goes to the graveyard from the battlefield, draw a card.
3/2
, , Discard a card: Target player discards a card. You may play this ability only when you could play a Sorcery.
, , Discard a card: Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
, , Discard a card: Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
2/2
Enchant Creature
When you cast Imprudence, draw a card.
Enchanted creature gains First Strike.
When you cast Imprudence, draw a card.
Enchanted creature gains First Strike.
, Discard two cards: Deal X damage to all non-flying creatures and all players.
7/7
At the beginning of your upkeep, if you have no cards in your library, you win the game.
5/5
As Meretricious Efreet enters the battlefield, roll a twenty sided die. Meretricious Efreet enters the battlefield with a number of +1/+1 counters equal to the number rolled.
0/0
At the beginning of your end step, put a charge counter on Mine Farming.
Whenever a land enters the battlefield, remove all charge counters from Mine Farming, and deal that much damage to the land's controller.
Tap an untapped soldier and an untapped scout you control: Target opponent gains control of target land you own.
Whenever a land enters the battlefield, remove all charge counters from Mine Farming, and deal that much damage to the land's controller.
Tap an untapped soldier and an untapped scout you control: Target opponent gains control of target land you own.
Deal 2 damage to target creature.
You may reveal a card named Mons' Goblin Raiders from outside the game and put it in your hand.
You may reveal a card named Mons' Goblin Raiders from outside the game and put it in your hand.
Mons's Goblin Elite is also named Mons's Goblin Warrior.
Haste
At end of turn, sacrifice Mons's Goblin Elite
Haste
At end of turn, sacrifice Mons's Goblin Elite
2/2
The intricate dynamics of Rundvelt Goblin affairs are often confused with anarchy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his raiders are the thunderhead that leads in the storm.
Flying
Where air meets water, fish meets talon.
1/1
Sacrifice Orb of Arcanis: Put a 3/3 Red Giant Warrior token into play.
, Sacrifice Orb of Arcanis: Put two 3/3 Red Giant Warrior tokens into play
, Sacrifice Orb of Arcanis: Put two 3/3 Red Giant Warrior tokens into play
Destroy target land.
Draw two cards.
Draw two cards.
Hexproof
Each player discards four cards, then draws four cards.
Each player discards four cards, then draws four cards.
When Reconnaissance Officer enters the battlefield, exile a card from your hand. When Reconnaissance Officer leaves the battlefield, return the exiled card to your hand.
As long as the exiled card is a Scout, Soldiers you control get +1/+0.
As long as the exiled card is a Scout, Soldiers you control get +1/+0.
2/2
, , Discard a card: Add to your mana pool.
2/1
Target player can't play land cards this turn.
Draw a card at the beginning of the next turn's upkeep.
Draw a card at the beginning of the next turn's upkeep.
"A burst of hot air tossed the moon into the air, and the moon liked it up there so much it never needed the ground again."
—Azeworai, "Glitter Moon"
—Azeworai, "Glitter Moon"
If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
It was the dragons who first learned to chase their prey into the vapors before igniting them.
First Strike
You ask me why I fight? Did you ask yourself why the plague spread, or why the forest was burnt? You're battles have no purpose, but to give me purpose.
2/2
When Wirey Wizard enters the battlefield, exile a card from your hand. When Wirey Wizard leaves the battlefield, return the exiled card to your hand.
Whenever a permanent is tapped, if it shares a type with the exiled card, it deals 1 damage to its controller.
Whenever a permanent is tapped, if it shares a type with the exiled card, it deals 1 damage to its controller.
4/3
Add to your mana pool.
Go to section: White (30) Blue (28) Black (28) Red (31) Green (31) Artifact (18) Land (6)
Show rarities: C U R M B T
Magic 20XD6: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |