Magic 20XD6
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Mechanics | Skeleton |
Showing 28 of 28 Black cards
Go to section: White (30) Blue (28) Black (28) Red (31) Green (31) Artifact (18) Land (6)
Show rarities: C U R M B
Trample
If you have a card in your hand during your untap step, Death's Carriage does not untap.
Discard a card: Untap Death's Carriage.
If you have a card in your hand during your untap step, Death's Carriage does not untap.
Discard a card: Untap Death's Carriage.
6/6
Hellbent – Unless you have no cards in hand, lose two life at the beginning of your upkeep.
, , Discard two cards: Search your library for a card and put that card into your hand. Then shuffle your library.
, , Discard two cards: Search your library for a card and put that card into your hand. Then shuffle your library.
6/6
Dripping Dead can't block.
Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.
It oozes death from every pore.
4/1
"‘Do you know, I always thought Unicorns were fabulous monsters,too? I never saw one alive before' ‘Well, now that we have seen each other,' said the Unicorn, ‘if you'll believe in me, I'll believe in you.'"
—Lewis Carroll,
Through the Looking-Glass
—Lewis Carroll,
Through the Looking-Glass
2/2
Dripping Torso is also named Dripping Dead.
When Dripping Torso enters the battlefield, target creature gets -1/-1 until end of turn.
When Dripping Torso enters the battlefield, target creature gets -1/-1 until end of turn.
1/1
When Endless Knight enters the battlefield, exile a card from your hand. When Endless Knight leaves the battlefield, return the exiled card to your hand.
First strike
: Endless Knight gains Protection from each of the exiled card's colors.
First strike
: Endless Knight gains Protection from each of the exiled card's colors.
2/2
, Exile a creature in your hand: Return a creature from your graveyard to your hand.
Tap an untapped gorgon and an untapped thrull you control: Put an exiled card you own into your graveyard.
Tap an untapped gorgon and an untapped thrull you control: Put an exiled card you own into your graveyard.
, , Discard a card: Target creature becomes red until end of turn and attacks this turn if able.
, , Discard a card: Target creature becomes blue and gains flying until end of turn.
, , Discard a card: Target creature becomes blue and gains flying until end of turn.
1/1
Target creature gets -3/-3 until end of turn.
Hellbent – If you have no cards in hand, each player discards a card.
Hellbent – If you have no cards in hand, each player discards a card.
When Jagged Mouthpiece enters the battlefield, exile a card from your hand. When Jagged Mouthpiece leaves the battlefield, return the exiled card to your hand.
When you exile a card with Jagged Mouthpiece, if you exiled a Gorgon, target creature gets -3/-3 until end of turn.
When you exile a card with Jagged Mouthpiece, if you exiled a Gorgon, target creature gets -3/-3 until end of turn.
3/1
Destroy target non-Zombie creature.
You may reveal a card from outside the game named Dripping Dead, and put that card into your hand.
You may reveal a card from outside the game named Dripping Dead, and put that card into your hand.
Hellbent – If you have no cards in hand, Madgifted Gorgon is indestructible.
She's found the secret of life and death, and she wants to share.
2/1
When Mischance Maven is put into the graveyard from anywhere, Each player discards a card.
4/2
, , Discard a card: Each player sacrifices a creature.
Sparkles and Magic! But you'll have to sign your name, 'Jaffy' right here. Strictly for bookkeeping records, you understand.
3/2
Hellbent – As long as you control a Mountain and have no cards in hand, at the beginning of your upkeep, deal 2 damage to target creature and gain 2 life.
As long as you control an Island and have more cards in hand than each opponent, at the beginning of the end step, each opponent discards a card.
As long as you control an Island and have more cards in hand than each opponent, at the beginning of the end step, each opponent discards a card.
Sacrifice Orb of Undeath: Return target creature from your graveyard to your hand.
, Sacrifice Orb of Undeath: Return up to three target creatures from your graveyard to your hand.
, Sacrifice Orb of Undeath: Return up to three target creatures from your graveyard to your hand.
Flying, deathtouch
It will have blood, they say; blood will have blood.
- William Shakespeare, Macbeth
- William Shakespeare, Macbeth
1/2
First Strike
: Proud Vampire gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
: Proud Vampire gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
0/1
: Target player discards a card. Any player may activate this ability but only any time he or she could cast a sorcery.
Silence costs extra. Breaking it costs extra still.
3/3
If you would draw a card, you instead draw a card and lose 2 life.
Draw a card: Put a -1/-1 counter on target creature.
Draw a card: Put a -1/-1 counter on target creature.
5/2
Target creature becomes a 1/1 black Skeleton until end of turn with ": Regenerate this creature".
Don't worry, you'll get used to it. And, like I said, the dead make good soldiers...
- Nevinyrral
- Nevinyrral
Whenever Slithering Sell-Sword blocks, lose two life.
She's willing to kill. In fact, she prefers it.
2/2
, , Discard a Card: Each player loses one life for every two creatures they control.
1/3
When Symbol of Vitriol enters the battlefield, creatures you control gain deathtouch until end of turn.
, Sacrifice Symbol of Vitriol: Draw a card.
, Sacrifice Symbol of Vitriol: Draw a card.
Target player discards two cards.
Draw two cards.
Draw two cards.
Target player puts a card from his or her hand on top of their library, then you look at the top three cards of that player's library. Return those cards in any order.
Flying
Vengeant Prince enters the battlefield with a divinity counter on it, if you cast it from your hand.
When Vengeant Prince dies to a spell or ability its opponent controls, if it had a Divinity counter on it, that player loses the game.
Vengeant Prince enters the battlefield with a divinity counter on it, if you cast it from your hand.
When Vengeant Prince dies to a spell or ability its opponent controls, if it had a Divinity counter on it, that player loses the game.
7/5
Sacrifice a permanent: Gain control of Vortex of Falsehood. Any player may play this ability, but only if Vortex of Falsehood is on the stack.
Draw 3 cards. All your opponents lose life equal to the number of permanents sacrificed this turn.
Draw 3 cards. All your opponents lose life equal to the number of permanents sacrificed this turn.
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Show rarities: C U R M B
Magic 20XD6: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
last 2011-08-12 19:44:49 by jmgariepy