Magic 20XD6: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As long as an oppoenent's creature has flying and is not named Fainthearted Drake, Fainthearted Drake gains flying.
4/4
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Draw a card for each unique creature type in play.
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![]() , , Discard a card: Add ![]() ![]() ![]() ![]() to your mana pool.2/1
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, Sacrifice Sacred River: Add one mana to your mana pool. Draw a card.
Whenever you would reveal and put a card into your hand from outside the game, you may instead reveal and put Sacred River into your hand from outside the game. |
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Whenever a land comes into play under your control, put a green token instant into your hand with a casting cost of
named "Grow", which reads "Target creature gets +1/+1 until end of turn."2/2
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Gain 6 life.
You may reveal a card named Qurion Trailblazer from outside the game and put that card in your hand. |
Deal 2 damage to target creature.
You may reveal a card named Mons' Goblin Raiders from outside the game and put it in your hand. |
, : Put a charge counter on Green Mana Battery.
, Remove any number of charge counters from Green Mana Battery: Add to your mana pool, then add an additional to your mana pool for each charge counter removed this way. |
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Whenever Slithering Sell-Sword blocks, lose two life.
She's willing to kill. In fact, she prefers it.
2/2
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![]() , , Discard a card: Put two 1/1 red Goblin Warrior creature tokens onto the battlefield. They have haste and "At the beginning of the next upkeep, sacrifice this creature."2/2
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![]() , , Discard a card: Target creature cannot be blocked, except by walls, until end of turn.Jaffy felt that he could run forever, but he hit the wall.
2/2
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Enchant Creature
When you cast Preparedness, draw a card. Enchanted creature gains Vigilance. |
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Target creature gets -3/-3 until end of turn.
Hellbent – If you have no cards in hand, each player discards a card. |
Flying
"Failing to plan is planning to fail."
-Alan Lakein 1/3
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Dripping Dead can't block.
Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated. It oozes death from every pore.
4/1
"‘Do you know, I always thought Unicorns were fabulous monsters,too? I never saw one alive before' ‘Well, now that we have seen each other,' said the Unicorn, ‘if you'll believe in me, I'll believe in you.'"
—Lewis Carroll, Through the Looking-Glass 2/2
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Trample
At the beginning of your upkeep, pay ![]() ![]() ![]() or Elemental deals 8 damage to you.8/8
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Fainthearted Drake
(common, foil)
Multitude of Faces
(rare)
Seething Chandler
(uncommon)
Sacred River
(uncommon)
Low-Hanging Boa
(uncommon)
Seek the Path
(common)
Mons' Thundercloud
(common)
Green Mana Battery
(common)
Slithering Sell-Sword
(common)
Boss Courier
(common)
Phantom Clothes Dealer
(common)
Preparedness
(common)
Infectious Exhalation
(common)
Battleground Surveyor
(common)
Dripping Dead
(basic)
Elemental
(token)





, Discard a card: Add
named "Grow", which reads "Target creature gets +1/+1 until end of turn."
