Magic 20XD6: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
{4}, {t}, Sacrifice a creature: Deal damage to target creature or player equal to the sacrificed creature's toughness.
The ball wouldn't fire out of the massive cannon. So the goblins drove its barrel to the ground, and let the kickback throw the gun team.
 U 
Sorcery
Hexproof
Each player discards four cards, then draws four cards.
 U 
Creature – Spider Nightmare
When Osmoting Arachnae enters the battlefield, exile a card from your hand. When Osmoting Arachnae leaves the battlefield, return the exiled card to your hand.
If the exiled card is a flying creature, Osmoting Arachnae gains reach and "{1}{g}: Regenerate Osmoting Arachnae."
4/6
 U 
Instant
Target creature's power becomes two until end of turn.
Draw two cards.
 C 
Creature – Angel Soldier
Flying
6/6
 C 
Sorcery
Return target permanent to its owner's hand.
You may reveal a card named Sea Hawk from outside the game and put it in your hand.
 C 
Creature – Ape Warrior
Discard a land card: Simian Brawler gets +1/+1 until end of turn.
"It's odd to see the apes rip down trees to arm themselves in defense of their forests."
—Taaveti of Kelsinko, elvish hunter
3/3
 C 
Artifact
{2}, {t}: Put a charge counter on Green Mana Battery.
{t}, Remove any number of charge counters from Green Mana Battery: Add {g} to your mana pool, then add an additional {g} to your mana pool for each charge counter removed this way.
 C 
Instant
Target creature becomes a 1/1 black Skeleton until end of turn with "{b}: Regenerate this creature".
Don't worry, you'll get used to it. And, like I said, the dead make good soldiers...
- Nevinyrral
 C 
Enchantment – Aura
Enchant Creature
When you cast Preparedness, draw a card.
Enchanted creature gains Vigilance.
 C 
Creature – Dwarf Barbarian
When Blazing Bantam goes to the graveyard from anywhere, it deals 1 damage to target creature or player.
4/1
 C 
Enchantment
Sacrifice Orb of Precision: Enchanted Creature gets +3/+3 until end of turn.
{8}, Sacrifice Orb of Precision: Enchanted Creature gets +6/+6 until end of turn.
 C 
Creature – Ogre Spellshaper
{1}{r}, {t}, Discard a card: Put two 1/1 red Goblin Warrior creature tokens onto the battlefield. They have haste and "At the beginning of the next upkeep, sacrifice this creature."
2/2
 C 
Creature – Merfolk Soldier
As long as you have more cards in hand than each opponent, Vodalian Royal Guard gets +2/-2 and becomes a Merfolk Knight.
2/4
 B 
Creature – Goblin
The intricate dynamics of Rundvelt Goblin affairs are often confused with anarchy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his raiders are the thunderhead that leads in the storm.
Sea Eagle
{1}{u}
 
 B 
Creature – Bird
Flying
Where air meets water, fish meets talon.
1/1
 T 
Token Token Instant
Target creature gets +1/+1 until end of turn.

(If Grow leaves your hand or the stack for any reason, remove it from the game.)

Backwards Cannon (rare)
Question Authority (uncommon)
Osmoting Arachnae (uncommon)
Twofold Mystery (uncommon)
Angelic Host (common)
Sea Scream (common)
Simian Brawler (common)
Green Mana Battery (common)
Shed Mortality (common)
Preparedness (common)
Blazing Bantam (common)
Orb of Precision (common)
Boss Courier (common)
Vodalian Royal Guard (common)
Mons's Goblin Raiders (basic)
Grow (token)