Magic 20XD6: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Walls you control gain +2/+0 and can attack as if they did not have defender.
Whenever a non-wall creature you control dies, put a 0/2 white wall token with defender into play. |
![]() ![]() , , Discard a card: You gain 2 life for each card in your hand.He endures the pain of remembering Krosa as it once was and hopes that a future generation will have need of his memories.
1/1
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, : Add ![]() to your mana pool.
As long as you control a Gorgon and you control a Thrull, Commoner Graves becomes a 2/2 black Zombie and gets "Whenever this becomes tapped, each player loses a life." (It is still a land. This effect last indefinately.) |
, , Discard a card: Destroy target artifact.
, , Discard a card: Destroy target enchantment.
3/3
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Flying
6/6
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First Strike
: Proud Vampire gets +1/+0 until end of turn. Activate this ability no more than twice each turn.0/1
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Target player can't play land cards this turn.
Draw a card at the beginning of the next turn's upkeep. "A burst of hot air tossed the moon into the air, and the moon liked it up there so much it never needed the ground again."
—Azeworai, "Glitter Moon" |
Flash
"Do you want to know who you are? Don't ask. Act! Action will delineate and define you."
-Thomas Jefferson 1/2
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Flash
When Manafused Glockenticker enters the battlefield, add to your mana pool.3/3
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When Blazing Bantam goes to the graveyard from anywhere, it deals 1 damage to target creature or player.
4/1
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Hellbent – When Goblin Spoiler dies, if you have no cards in hand, it deals an amount of damage to target opponent equal to the number of cards in their hand.
1/1
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Flying
Whenever Lore Crow deals combat damage to an opponent, each player draws a card. 1/2
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Target creature gets -3/-3 until end of turn.
Hellbent – If you have no cards in hand, each player discards a card. |
Defender
When Revivifying Reeds is put into the graveyard from anywhere, gain 4 life. 1/4
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Dripping Dead can't block.
Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated. It oozes death from every pore.
4/1
"‘Do you know, I always thought Unicorns were fabulous monsters,too? I never saw one alive before' ‘Well, now that we have seen each other,' said the Unicorn, ‘if you'll believe in me, I'll believe in you.'"
—Lewis Carroll, Through the Looking-Glass 2/2
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Trample
At the beginning of your upkeep, pay ![]() ![]() ![]() or Elemental deals 8 damage to you.8/8
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Ensorceled Cairns
(rare)
Sophic Centaur
(uncommon)
Commoner Graves
(uncommon)
Welltapper Willow
(uncommon)
Angelic Host
(common)
Proud Vampire
(common)
Solfatara
(common)
Tall Grass Troops
(common)
Manafused Glockenticker
(common)
Blazing Bantam
(common)
Goblin Spoiler
(common)
Lore Crow
(common)
Infectious Exhalation
(common)
Revivifying Reeds
(common)
Dripping Dead
(basic)
Elemental
(token)



, Discard a card: You gain 2 life for each card in your hand.
,
to your mana pool.
, 