Magic 20XD6: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
{b}, Exile a creature in your hand: Return a creature from your graveyard to your hand.
Tap an untapped gorgon and an untapped thrull you control: Put an exiled card you own into your graveyard.
 U 
Creature – Demon Spellshaper
{b}, {t}, Discard a card: Each player sacrifices a creature.
Sparkles and Magic! But you'll have to sign your name, 'Jaffy' right here. Strictly for bookkeeping records, you understand.
3/2
 U 
Creature – Imp Spellshaper
{r}, {t}, Discard a card: Target creature becomes red until end of turn and attacks this turn if able.
{u}, {t}, Discard a card: Target creature becomes blue and gains flying until end of turn.
1/1
 U 
Sorcery
Put six white token instants in your hand with a casting cost of {0} named "Soothe", which reads "Prevent the next 1 damage that would be dealt to target creature or player this turn."
 C 
Artifact – Widget
{2}: Untap this artifact.
Fasten {2} ({2}: Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.)
 C 
Sorcery
Deal 2 damage to target creature.

You may reveal a card named Mons' Goblin Raiders from outside the game and put it in your hand.
 C 
Creature – Dwarf Barbarian
When Blazing Bantam goes to the graveyard from anywhere, it deals 1 damage to target creature or player.
4/1
 C 
Creature – Bird Soldier Spellshaper
Flying, Vigilance
{2}{w}, {t}, Discard a card: Untap all white creatures you control. Creatures you control get +1/+1 until end of turn.
Jaffy wasn't sure he'd like what the Battle Crier was selling. It was a scream.
1/1
 C 
Enchantment – Aura
Enchant Creature
When you cast Preparedness, draw a card.
Enchanted creature gains Vigilance.
 C 
Creature – Snake Soldier
Whenever Slithering Sell-Sword blocks, lose two life.
She's willing to kill. In fact, she prefers it.
2/2
 C 
Sorcery
Destroy target non-Zombie creature.
You may reveal a card from outside the game named Dripping Dead, and put that card into your hand.
 C 
Creature – Plant Wall
Defender
When Revivifying Reeds is put into the graveyard from anywhere, gain 4 life.
1/4
 C 
Enchantment
Sacrifice Orb of Memories: Return target instant from your graveyard to your hand.
{7}, Sacrifice Orb of Memories: Return two target instants from your graveyard to your hand.
 C 
Sorcery
Target creature gains trample and gets +X/+X until end of turn, where X is equal to the number of cards in your hand.
 B 
Creature – Zombie
Dripping Dead can't block.
Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.
It oozes death from every pore.
4/1
Pearled Unicorn
{2}{w}
 
 B 
Creature – Unicorn
"‘Do you know, I always thought Unicorns were fabulous monsters,too? I never saw one alive before' ‘Well, now that we have seen each other,' said the Unicorn, ‘if you'll believe in me, I'll believe in you.'"
—Lewis Carroll,
Through the Looking-Glass
2/2
 T 
Token Token Instant
Counter target spell unless its controller pays {1}.

(If Shush leaves your hand or the stack for any reason, remove it from the game.)

Guided Anthropology (rare)
Naïvité Merchant (uncommon)
Inciteful Disciple (uncommon)
Blanket of Sympathy (uncommon)
Self-Winding Hand Crank (common)
Mons' Thundercloud (common)
Blazing Bantam (common)
Aven Battle Crier (common)
Preparedness (common)
Slithering Sell-Sword (common)
Liquid Death (common)
Revivifying Reeds (common)
Orb of Memories (common)
Punch Through (common)
Dripping Dead (basic)
Shush (token)