Magic 20XD6: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Demon
If you would draw a card, you instead draw a card and lose 2 life.
Draw a card: Put a -1/-1 counter on target creature.
5/2
 U 
Artifact – Widget
This artifact gets +4/+4.
Fasten {2} ({2}: Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.)
 U 
Creature – Snake
Whenever a land comes into play under your control, put a green token instant into your hand with a casting cost of {0} named "Grow", which reads "Target creature gets +1/+1 until end of turn."
2/2
 U 
Sorcery
Put six white token instants in your hand with a casting cost of {0} named "Soothe", which reads "Prevent the next 1 damage that would be dealt to target creature or player this turn."
 C 
Sorcery
Target player puts a card from his or her hand on top of their library, then you look at the top three cards of that player's library. Return those cards in any order.
 C 
Enchantment – Aura
Enchant Creature
When you cast Imprudence, draw a card.
Enchanted creature gains First Strike.
 C 
Enchantment
{3}{u}: Target blue creature you control gains protection from green.
{u}{u}: Target spell or permanent is the color of your choice until end of turn.
 C 
Enchantment
Sacrifice Orb of Care: Prevent the next 3 damage that would be dealt to target creature or player this turn.
{9}, Sacrifice Orb of Care: Prevent all damage that would be done to you and creatures you control this turn. Gain 1 life for each damage prevented in this manner.
 C 
Artifact
{2}, {t}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.
Remove three charge counters from Arcane Spyglass: Draw a card.
It breaches not physical distances but temporal ones.
 C 
Enchantment
Sacrifice Orb of Undeath: Return target creature from your graveyard to your hand.
{7}, Sacrifice Orb of Undeath: Return up to three target creatures from your graveyard to your hand.
 C 
Creature – Cat Soldier
Flash
"Do you want to know who you are? Don't ask. Act! Action will delineate and define you."
-Thomas Jefferson
1/2
 C 
Creature – Bird Wizard
Flying
When Contract Annuller enters the battlefield, if your have five or more cards in your hand, you may discard a card. If you do, return target creature to its owner's hand.
2/2
 C 
Creature – Plant Wall
Defender
When Revivifying Reeds is put into the graveyard from anywhere, gain 4 life.
1/4
 C 
Creature – Drake
As long as an oppoenent's creature has flying and is not named Fainthearted Drake, Fainthearted Drake gains flying.
4/4
 B 
Creature – Zombie
Dripping Torso is also named Dripping Dead.
When Dripping Torso enters the battlefield, target creature gets -1/-1 until end of turn.
1/1
 T 
Creature – Elemental
Trample

At the beginning of your upkeep, pay {g}{g}{g}{g} or Elemental deals 8 damage to you.
8/8

Seductor Velis (rare)
Pneumonic Tentacles (uncommon)
Low-Hanging Boa (uncommon)
Blanket of Sympathy (uncommon)
Veinstorm (common)
Imprudence (common)
Veil of Down (common)
Orb of Care (common)
Arcane Spyglass (common)
Orb of Undeath (common)
Tall Grass Troops (common)
Contract Annuller (common)
Revivifying Reeds (common)
Fainthearted Drake (common)
Dripping Torso (basic)
Elemental (token)