Magic 20XD6: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, : Put a charge counter on Green Mana Battery.
, Remove any number of charge counters from Green Mana Battery: Add to your mana pool, then add an additional to your mana pool for each charge counter removed this way. |
: Unnattach all artifacts from this artifact. Artifacts unnattached in this manner become 3/3 Golem artifact creatures until end of turn.
Fasten ![]() |
First strike
At the beginning of your upkeep, return a creature you control to its owner's hand. 4/4
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![]() ![]() , , Discard a card: You gain 2 life for each card in your hand.He endures the pain of remembering Krosa as it once was and hopes that a future generation will have need of his memories.
1/1
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Triple Bear's cost is reduced by
for each card in your hand. (Triple Bear counts as being in your hand when determining its cost.)
Put three 2/2 green Bear tokens into play. Hellbent – Then, if you have no cards in your hand, put two 2/2 green Bear tokens into play for each Bear in play. |
, , Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.
Remove three charge counters from Arcane Spyglass: Draw a card. It breaches not physical distances but temporal ones.
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Sacrifice Orb of Care: Prevent the next 3 damage that would be dealt to target creature or player this turn.
, Sacrifice Orb of Care: Prevent all damage that would be done to you and creatures you control this turn. Gain 1 life for each damage prevented in this manner. |
Destroy target non-Zombie creature.
You may reveal a card from outside the game named Dripping Dead, and put that card into your hand. |
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Reach
When Sylvan Idealer enters the battlefield, if you have 5 or more cards in hand, you may discard one to search through your library for a basic land, put it into play tapped, then shuffle your library. 1/3
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As long as an oppoenent's creature has flying and is not named Fainthearted Drake, Fainthearted Drake gains flying.
4/4
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![]() , , Discard a card: Target creature cannot be blocked, except by walls, until end of turn.Jaffy felt that he could run forever, but he hit the wall.
2/2
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First Strike
: Proud Vampire gets +1/+0 until end of turn. Activate this ability no more than twice each turn.0/1
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![]() , , Discard a card: Put two 1/1 red Goblin Warrior creature tokens onto the battlefield. They have haste and "At the beginning of the next upkeep, sacrifice this creature."2/2
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I serve the needs of my Queen. Had she wished, I would be a footrest, or take the place of a brick in her castle.
3/2
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The intricate dynamics of Rundvelt Goblin affairs are often confused with anarchy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his raiders are the thunderhead that leads in the storm.
Flying
Where air meets water, fish meets talon.
1/1
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1/1
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Green Mana Battery
(common, foil)
Id Bomb
(rare)
Gathered Militia
(uncommon)
Sophic Centaur
(uncommon)
Triple Bear
(uncommon)
Arcane Spyglass
(common)
Orb of Care
(common)
Liquid Death
(common)
Sylvan Idealer
(common)
Fainthearted Drake
(common)
Phantom Clothes Dealer
(common)
Proud Vampire
(common)
Boss Courier
(common)
Thrull Errant
(common)
Mons's Goblin Raiders
(basic)
Cat Soldier
(token)
,
: Put a charge counter on Green Mana Battery.
to your mana pool, then add an additional 


for each card in your hand. (Triple Bear counts as being in your hand when determining its cost.)
, Sacrifice Orb of Care: Prevent all damage that would be done to you and creatures you control this turn. Gain 1 life for each damage prevented in this manner.