Magic 20XD6: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
{4}, {t}, Sacrifice a creature: Deal damage to target creature or player equal to the sacrificed creature's toughness.
The ball wouldn't fire out of the massive cannon. So the goblins drove its barrel to the ground, and let the kickback throw the gun team.
 U 
Sorcery
Put six white token instants in your hand with a casting cost of {0} named "Soothe", which reads "Prevent the next 1 damage that would be dealt to target creature or player this turn."
 U 
Land
{1}, {t}: Add {1}{r} to your mana pool.
As long as you control a Soldier and you control a Scout, Blood Kennel becomes a 2/2 red Hound with intimidate. (It is still a land. This effect last indefinately.)
 U 
Land
{1}, {t}: Add {1}{u} to your mana pool.
As long as you control a Snake and you control a Wizard, Cloud Parapet becomes a 2/2 blue flying Elemental. (It is still a land. This effect last indefinately.)
 C 
Artifact – Widget
{2}: Untap this artifact.
Fasten {2} ({2}: Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.)
 C 
Sorcery
Target player puts a card from his or her hand on top of their library, then you look at the top three cards of that player's library. Return those cards in any order.
 C 
Enchantment
Sacrifice Orb of Care: Prevent the next 3 damage that would be dealt to target creature or player this turn.
{9}, Sacrifice Orb of Care: Prevent all damage that would be done to you and creatures you control this turn. Gain 1 life for each damage prevented in this manner.
 C 
Instant
Target creature becomes a 1/1 black Skeleton until end of turn with "{b}: Regenerate this creature".
Don't worry, you'll get used to it. And, like I said, the dead make good soldiers...
- Nevinyrral
 C 
Creature – Bird Scout
Flying
"Failing to plan is planning to fail."
-Alan Lakein
1/3
 C 
Enchantment – Aura
Enchant Creature
When you cast Imprudence, draw a card.
Enchanted creature gains First Strike.
 C 
Sorcery
Target creature gains trample and gets +X/+X until end of turn, where X is equal to the number of cards in your hand.
 C 
Creature – Elf Warrior
Whenever Spelltouched Elf is targeted by a spell, it gets +2/+2 until end of turn.
2/2
 C 
Creature – Snake Spellshaper
{u}{u}, {t}, Discard a card: Target creature cannot be blocked, except by walls, until end of turn.
Jaffy felt that he could run forever, but he hit the wall.
2/2
 C 
Sorcery
Target creature gets -3/-3 until end of turn.
Hellbent – If you have no cards in hand, each player discards a card.
 B 
Creature – Goblin
The intricate dynamics of Rundvelt Goblin affairs are often confused with anarchy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his raiders are the thunderhead that leads in the storm.
Sea Eagle
{1}{u}
 
 B 
Creature – Bird
Flying
Where air meets water, fish meets talon.
1/1
 T 
Creature – Dragon
Flying
5/5

Backwards Cannon (rare)
Blanket of Sympathy (uncommon)
Blood Kennel (uncommon)
Cloud Parapet (uncommon)
Self-Winding Hand Crank (common)
Veinstorm (common)
Orb of Care (common)
Shed Mortality (common)
Battleground Surveyor (common)
Imprudence (common)
Punch Through (common)
Spelltouched Elf (common)
Phantom Clothes Dealer (common)
Infectious Exhalation (common)
Mons's Goblin Raiders (basic)
Dragon (token)