Magic 20XD6: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
![]() ![]() ![]() , , Discard a card: Put X 4/4 white Angel creature tokens with flying onto the battlefield.4/4
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: This artifact becomes a 3/4 Construct artifact creature until end of turn.
Fasten ( : Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.) |
, , Discard a card: Target player discards a card. You may play this ability only when you could play a Sorcery.
![]() , , Discard a card: Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.2/2
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, : Add ![]() to your mana pool.
As long as you control a Snake and you control a Wizard, Cloud Parapet becomes a 2/2 blue flying Elemental. (It is still a land. This effect last indefinately.) |
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Deal 1 damage to target creature or player.
Deal 1 damage to target creature or player. Deal 1 damage to target creature or player. |
Destroy target non-Zombie creature.
You may reveal a card from outside the game named Dripping Dead, and put that card into your hand. |
Sacrifice Orb of Undeath: Return target creature from your graveyard to your hand.
, Sacrifice Orb of Undeath: Return up to three target creatures from your graveyard to your hand. |
Reach
When Sylvan Idealer enters the battlefield, if you have 5 or more cards in hand, you may discard one to search through your library for a basic land, put it into play tapped, then shuffle your library. 1/3
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: Untap this artifact.
Fasten ( : Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.) |
Draw a card. Then, if an opponent has more cards in hand than you, draw an additional card.
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Flying
When Contract Annuller enters the battlefield, if your have five or more cards in your hand, you may discard a card. If you do, return target creature to its owner's hand. 2/2
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Goblin Back Line cannot attack or block alone.
Hellbent – : Target creature gains haste until end of turn. Activate this ability only if you have no cards in hand.The boss says we's the last line of defense! He must really trust us!
2/2
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Search through your library for up to three lands with the same name, exile them, put them in your hand, then shuffle your library.
Hellbent – If you have no cards in hand, instead of putting them in your hand, put them into play. |
Sacrifice Orb of Care: Prevent the next 3 damage that would be dealt to target creature or player this turn.
, Sacrifice Orb of Care: Prevent all damage that would be done to you and creatures you control this turn. Gain 1 life for each damage prevented in this manner. |
Mons's Goblin Elite is also named Mons's Goblin Warrior.
Haste At end of turn, sacrifice Mons's Goblin Elite 2/2
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Target creature gets +1/+1 until end of turn.
(If Grow leaves your hand or the stack for any reason, remove it from the game.) |
Beatific Magistrate
(rare)
Tranformational Sequencing Rod
(uncommon)
Hokum and Hexwitch
(uncommon)
Cloud Parapet
(uncommon)
Basalt Rain
(common)
Liquid Death
(common)
Orb of Undeath
(common)
Sylvan Idealer
(common)
Self-Winding Hand Crank
(common)
Brain Tether
(common)
Contract Annuller
(common)
Goblin Back Line
(common)
Plan for Today
(common)
Orb of Care
(common)
Mons's Goblin Elite
(basic)
Grow
(token)




, Discard a card: Put X 4/4 white Angel creature tokens with flying onto the battlefield.
: This artifact becomes a 3/4 Construct artifact creature until end of turn.
, 
,
to your mana pool.

, Sacrifice Orb of Undeath: Return up to three target creatures from your graveyard to your hand.
, Sacrifice Orb of Care: Prevent all damage that would be done to you and creatures you control this turn. Gain 1 life for each damage prevented in this manner.