Magic 20XD6: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sacrifice Reference Material: Reveal a card from outside the game that shares a creature type with a card in play. Put that card in your hand.
He's seen good and bad and catalogued them both.
1/2
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This artifact gets +4/+4.
Fasten ( : Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.) |
When Osmoting Arachnae enters the battlefield, exile a card from your hand. When Osmoting Arachnae leaves the battlefield, return the exiled card to your hand.
If the exiled card is a flying creature, Osmoting Arachnae gains reach and " ![]() : Regenerate Osmoting Arachnae."4/6
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Whenever a land comes into play under your control, put a green token instant into your hand with a casting cost of
named "Grow", which reads "Target creature gets +1/+1 until end of turn."2/2
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Return target permanent to its owner's hand.
You may reveal a card named Sea Hawk from outside the game and put it in your hand. |
Whenever you would reveal and put a card into your hand from outside the game, you may instead reveal and put Djinn Engine into your hand from outside the game.
5/5
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Your maximum hand size is increased by 2.
As long as you have nine cards in your hand, Transcendelaphant gets +2/+2 and becomes an Elemental. 1/6
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As long as an oppoenent's creature has flying and is not named Fainthearted Drake, Fainthearted Drake gains flying.
4/4
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Goblin Back Line cannot attack or block alone.
Hellbent – : Target creature gains haste until end of turn. Activate this ability only if you have no cards in hand.The boss says we's the last line of defense! He must really trust us!
2/2
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When Blazing Bantam goes to the graveyard from anywhere, it deals 1 damage to target creature or player.
4/1
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When Mischance Maven is put into the graveyard from anywhere, Each player discards a card.
4/2
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Reach
When Sylvan Idealer enters the battlefield, if you have 5 or more cards in hand, you may discard one to search through your library for a basic land, put it into play tapped, then shuffle your library. 1/3
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Flash
When Planar Abjurer enters the battlefield, target creature gets +1/+1 until end of turn. 2/1
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![]() : Target blue creature you control gains protection from green.
![]() : Target spell or permanent is the color of your choice until end of turn. |
Mons's Goblin Elite is also named Mons's Goblin Warrior.
Haste At end of turn, sacrifice Mons's Goblin Elite 2/2
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Target creature gets +1/+1 until end of turn.
(If Grow leaves your hand or the stack for any reason, remove it from the game.) |
Reference Material
(rare)
Pneumonic Tentacles
(uncommon)
Osmoting Arachnae
(uncommon)
Low-Hanging Boa
(uncommon)
Sea Scream
(common)
Djinn Engine
(common)
Transcendelaphant
(common)
Fainthearted Drake
(common)
Goblin Back Line
(common)
Blazing Bantam
(common)
Mischance Maven
(common)
Sylvan Idealer
(common)
Planar Abjurer
(common)
Veil of Down
(common)
Mons's Goblin Elite
(basic)
Grow
(token)
(

named "Grow", which reads "Target creature gets +1/+1 until end of turn."
: Target creature gains haste until end of turn. Activate this ability only if you have no cards in hand.