Magic 20XD6: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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First Strike
: Proud Vampire gets +1/+0 until end of turn. Activate this ability no more than twice each turn.0/1
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Islandwalk
When Waterskin Selkie enters the battlefield or attacks, Put a blue token instant into your hand with a casting cost of named "Shush", which reads "Counter target spell unless its controller pays .2/3
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, Sacrifice Sacred River: Add one mana to your mana pool. Draw a card.
Whenever you would reveal and put a card into your hand from outside the game, you may instead reveal and put Sacred River into your hand from outside the game. |
![]() , , Discard a card: Add ![]() ![]() ![]() ![]() to your mana pool.2/1
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Hexproof
Target creature gets +5/+5 and gains trample until end of turn. |
: Untap this artifact.
Fasten ( : Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.) |
Sacrifice Orb of Care: Prevent the next 3 damage that would be dealt to target creature or player this turn.
, Sacrifice Orb of Care: Prevent all damage that would be done to you and creatures you control this turn. Gain 1 life for each damage prevented in this manner. |
Flying, deathtouch
It will have blood, they say; blood will have blood.
- William Shakespeare, Macbeth 1/2
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Hexproof (This creature can't be the target of spells or abilities your opponents control.)
2/2
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First Strike
: Proud Vampire gets +1/+0 until end of turn. Activate this ability no more than twice each turn.0/1
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Enchant Creature
When you cast Imprudence, draw a card. Enchanted creature gains First Strike. |
Defender
When Revivifying Reeds is put into the graveyard from anywhere, gain 4 life. 1/4
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Flash
"Do you want to know who you are? Don't ask. Act! Action will delineate and define you."
-Thomas Jefferson 1/2
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Enchant Creature
Enchanted creature gets +1/+2 and is an artifact in addition to it's other types. |
Pearled Charger is also named Pearled Unicorn.
The eyes, circled by this sad and beautiful darkness, were so sorrowful, lonely, gentle and nobly tragic, that they killed all other emotions except love.
-T.H. White, The Once and Future King 3/4
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1/1
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Proud Vampire
(common, foil)
Waterskin Selkie
(rare)
Sacred River
(uncommon)
Seething Chandler
(uncommon)
Planar Momentum
(uncommon)
Self-Winding Hand Crank
(common)
Orb of Care
(common)
Plasmotic Retainer
(common)
Gorgon Warrior
(common)
Proud Vampire
(common)
Imprudence
(common)
Revivifying Reeds
(common)
Tall Grass Troops
(common)
Filigree Latice
(common)
Pearled Charger
(basic)
Gnome
(token)

named "Shush", which reads "Counter target spell unless its controller pays
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, Sacrifice Sacred River: Add one mana to your mana pool. Draw a card.

, Sacrifice Orb of Care: Prevent all damage that would be done to you and creatures you control this turn. Gain 1 life for each damage prevented in this manner.