Magic 20XD6: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Creatures you control get +1/+1.
If you control a bird and you control a knight, creatures you control get "Whenever this creature becomes blocked, you may untap this creature and remove it from combat."
 U 
Creature – Snake Spellshaper
{1}{b}, {t}, Discard a card: Target player puts the top three cards of his or her library into his or her graveyard for each spell cast this turn.
{1}{w}, {t}, Discard a card: Exile target player's graveyard.
1/3
 U 
Creature – Cat Soldier
First strike
At the beginning of your upkeep, return a creature you control to its owner's hand.
4/4
 U 
Sorcery
Put six white token instants in your hand with a casting cost of {0} named "Soothe", which reads "Prevent the next 1 damage that would be dealt to target creature or player this turn."
 C 
Creature – Ape Warrior
Discard a land card: Simian Brawler gets +1/+1 until end of turn.
"It's odd to see the apes rip down trees to arm themselves in defense of their forests."
—Taaveti of Kelsinko, elvish hunter
3/3
 C 
Sorcery
Target creature gains trample and gets +X/+X until end of turn, where X is equal to the number of cards in your hand.
 C 
Sorcery
Target creature gets -3/-3 until end of turn.
Hellbent – If you have no cards in hand, each player discards a card.
 C 
Creature – Vampire Cat Knight
First Strike
{b}: Proud Vampire gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
0/1
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+2 and is an artifact in addition to it's other types.
 C 
Artifact
{2}, {t}: Put a charge counter on Green Mana Battery.
{t}, Remove any number of charge counters from Green Mana Battery: Add {g} to your mana pool, then add an additional {g} to your mana pool for each charge counter removed this way.
 C 
Instant
Deal 1 damage to target creature or player.
Deal 1 damage to target creature or player.
Deal 1 damage to target creature or player.
 C 
Creature – Ogre Spellshaper
{1}{r}, {t}, Discard a card: Put two 1/1 red Goblin Warrior creature tokens onto the battlefield. They have haste and "At the beginning of the next upkeep, sacrifice this creature."
2/2
 C 
Enchantment
Sacrifice Orb of Care: Prevent the next 3 damage that would be dealt to target creature or player this turn.
{9}, Sacrifice Orb of Care: Prevent all damage that would be done to you and creatures you control this turn. Gain 1 life for each damage prevented in this manner.
 C 
Creature – Elephant Wizard
Your maximum hand size is increased by 2.
As long as you have nine cards in your hand, Transcendelaphant gets +2/+2 and becomes an Elemental.
1/6
 B 
Creature – Goblin Warrior
Mons's Goblin Elite is also named Mons's Goblin Warrior.
Haste
At end of turn, sacrifice Mons's Goblin Elite
2/2
 T 
Creature – Bear
2/2

Encircling Tactics (rare)
Morning Frost Charmer (uncommon)
Gathered Militia (uncommon)
Blanket of Sympathy (uncommon)
Simian Brawler (common)
Punch Through (common)
Infectious Exhalation (common)
Proud Vampire (common)
Filigree Latice (common)
Green Mana Battery (common)
Basalt Rain (common)
Boss Courier (common)
Orb of Care (common)
Transcendelaphant (common)
Mons's Goblin Elite (basic)
Bear (token)