Magic 20XD6: Virtual Booster
| Magic 20XD6: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
It was the dragons who first learned to chase their prey into the vapors before igniting them.
|
, : Add ![]() to your mana pool.
As long as you control an Elf and you control a Warrior, Thicket Cave becomes a 2/2 green Bear and gets vigilance. (It is still a land. This effect last indefinately.) |
Put six white token instants in your hand with a casting cost of
named "Soothe", which reads "Prevent the next 1 damage that would be dealt to target creature or player this turn." |
When Endless Knight enters the battlefield, exile a card from your hand. When Endless Knight leaves the battlefield, return the exiled card to your hand.
First strike ![]() : Endless Knight gains Protection from each of the exiled card's colors.2/2
|
|
Flash
When Symbol of Silence enters the battlefield, counter target spell. , Sacrifice Symbol of Silence: Draw a card. |
Enchant Creature
Enchanted creature gets +1/+2 and is an artifact in addition to it's other types. |
You gain Protection from the color of your choice until end of turn.
You may reveal a card named Pearled Unicorn from outside the game and put it in your hand. |
Target creature becomes a 1/1 black Skeleton until end of turn with "
: Regenerate this creature".Don't worry, you'll get used to it. And, like I said, the dead make good soldiers...
- Nevinyrral |
|
Flash
When Planar Abjurer enters the battlefield, target creature gets +1/+1 until end of turn. 2/1
|
Deal 1 damage to target creature or player.
Deal 1 damage to target creature or player. Deal 1 damage to target creature or player. |
: Put a +1/+1 counter on Telescoping Serpent.1/2
|
Discard a land card: Simian Brawler gets +1/+1 until end of turn.
"It's odd to see the apes rip down trees to arm themselves in defense of their forests."
—Taaveti of Kelsinko, elvish hunter 3/3
|
|
Search through your library for up to three lands with the same name, exile them, put them in your hand, then shuffle your library.
Hellbent – If you have no cards in hand, instead of putting them in your hand, put them into play. |
Goblin Back Line cannot attack or block alone.
Hellbent – : Target creature gains haste until end of turn. Activate this ability only if you have no cards in hand.The boss says we's the last line of defense! He must really trust us!
2/2
|
Mons's Goblin Elite is also named Mons's Goblin Warrior.
Haste At end of turn, sacrifice Mons's Goblin Elite 2/2
|
Trample
At the beginning of your upkeep, pay ![]() ![]() ![]() or Elemental deals 8 damage to you.8/8
|
Sulfuric Vapors
(rare)
Thicket Cave
(uncommon)
Blanket of Sympathy
(uncommon)
Endless Knight
(uncommon)
Symbol of Silence
(common)
Filigree Latice
(common)
Promise of Peace
(common)
Shed Mortality
(common)
Planar Abjurer
(common)
Basalt Rain
(common)
Telescoping Serpent
(common)
Simian Brawler
(common)
Plan for Today
(common)
Goblin Back Line
(common)
Mons's Goblin Elite
(basic)
Elemental
(token)

,
: Add
to your mana pool.

named "Soothe", which reads "Prevent the next 1 damage that would be dealt to target creature or player this turn."
