Magic 20XD6: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures you control get +1/+1.
If you control a bird and you control a knight, creatures you control get "Whenever this creature becomes blocked, you may untap this creature and remove it from combat." |
Hexproof
Each player discards four cards, then draws four cards. |
All Soldiers you control get +2/+2.
![]() , Reveal Rally the Tribe from your hand: Put a 1/1 white Cat Soldier creature token onto the battlefield.
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![]() , , Discard a card: Add ![]() ![]() ![]() ![]() to your mana pool.2/1
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![]() , , Discard a card: Put two 1/1 red Goblin Warrior creature tokens onto the battlefield. They have haste and "At the beginning of the next upkeep, sacrifice this creature."2/2
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Search through your library for up to three lands with the same name, exile them, put them in your hand, then shuffle your library.
Hellbent – If you have no cards in hand, instead of putting them in your hand, put them into play. |
Sacrifice Orb of Care: Prevent the next 3 damage that would be dealt to target creature or player this turn.
, Sacrifice Orb of Care: Prevent all damage that would be done to you and creatures you control this turn. Gain 1 life for each damage prevented in this manner. |
Target creature becomes a 1/1 black Skeleton until end of turn with "
: Regenerate this creature".Don't worry, you'll get used to it. And, like I said, the dead make good soldiers...
- Nevinyrral |
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Flying
"Failing to plan is planning to fail."
-Alan Lakein 1/3
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Defender
When Revivifying Reeds is put into the graveyard from anywhere, gain 4 life. 1/4
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![]() : Target blue creature you control gains protection from green.
![]() : Target spell or permanent is the color of your choice until end of turn. |
, , Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.
Remove three charge counters from Arcane Spyglass: Draw a card. It breaches not physical distances but temporal ones.
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When Blazing Bantam goes to the graveyard from anywhere, it deals 1 damage to target creature or player.
4/1
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Return target permanent to its owner's hand.
You may reveal a card named Sea Hawk from outside the game and put it in your hand. |
Dripping Dead can't block.
Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated. It oozes death from every pore.
4/1
"‘Do you know, I always thought Unicorns were fabulous monsters,too? I never saw one alive before' ‘Well, now that we have seen each other,' said the Unicorn, ‘if you'll believe in me, I'll believe in you.'"
—Lewis Carroll, Through the Looking-Glass 2/2
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Haste
At the beginning of the upkeep, sacrifice this creature. 1/1
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Encircling Tactics
(rare)
Question Authority
(uncommon)
Rally the Tribe
(uncommon)
Seething Chandler
(uncommon)
Boss Courier
(common)
Plan for Today
(common)
Orb of Care
(common)
Shed Mortality
(common)
Battleground Surveyor
(common)
Revivifying Reeds
(common)
Veil of Down
(common)
Arcane Spyglass
(common)
Blazing Bantam
(common)
Sea Scream
(common)
Dripping Dead
(basic)
Goblin Warrior
(token)





, Discard a card: Add
, Sacrifice Orb of Care: Prevent all damage that would be done to you and creatures you control this turn. Gain 1 life for each damage prevented in this manner.