Magic 20XD6: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Creatures you control gain trample.
If you control an Elf and you control a Warrior, whenever a creature you control deals combat damage to an opponent, put a +1/+1 counter on that creature.
 U 
Creature – Snake Wizard
When Slithering Aethermage dies, you may reveal a Wizard or Snake you own from outside the game, then put that card in your hand.
2/3
 U 
Creature – Nightmare Thrull
When Jagged Mouthpiece enters the battlefield, exile a card from your hand. When Jagged Mouthpiece leaves the battlefield, return the exiled card to your hand.
When you exile a card with Jagged Mouthpiece, if you exiled a Gorgon, target creature gets -3/-3 until end of turn.
3/1
 U 
Creature – Goblin Shapeshifter
{2}{r}, {t}, Discard a card: Add {r}{r}{r}{r}{r} to your mana pool.
2/1
 C 
Enchantment – Aura
Enchant Creature
When you cast Preparedness, draw a card.
Enchanted creature gains Vigilance.
 C 
Creature – Plant Wall
Defender
When Revivifying Reeds is put into the graveyard from anywhere, gain 4 life.
1/4
 C 
Artifact Creature – Djinn
Whenever you would reveal and put a card into your hand from outside the game, you may instead reveal and put Djinn Engine into your hand from outside the game.
5/5
 C 
Creature – Cat Wizard
Flash
When Planar Abjurer enters the battlefield, target creature gets +1/+1 until end of turn.
2/1
 C 
Creature – Thrull
Flying, deathtouch
It will have blood, they say; blood will have blood.
- William Shakespeare, Macbeth
1/2
 C 
Sorcery
Target creature gets -3/-3 until end of turn.
Hellbent – If you have no cards in hand, each player discards a card.
 C 
Sorcery
Target player puts a card from his or her hand on top of their library, then you look at the top three cards of that player's library. Return those cards in any order.
 C 
Creature – Gorgon Warriror
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
2/2
 C 
Enchantment
Sacrifice Orb of Arcanis: Put a 3/3 Red Giant Warrior token into play.

{8}, Sacrifice Orb of Arcanis: Put two 3/3 Red Giant Warrior tokens into play
 C 
Creature – Bird Wizard Scout
Flying
Whenever Lore Crow deals combat damage to an opponent, each player draws a card.
1/2
 B 
Creature – Unicorn
"‘Do you know, I always thought Unicorns were fabulous monsters,too? I never saw one alive before' ‘Well, now that we have seen each other,' said the Unicorn, ‘if you'll believe in me, I'll believe in you.'"
—Lewis Carroll,
Through the Looking-Glass
2/2
Mons' Goblin Raiders
{r}
 
 B 
Creature – Goblin
The intricate dynamics of Rundvelt Goblin affairs are often confused with anarchy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his raiders are the thunderhead that leads in the storm.
1/1
 T 
Token Token Instant
Target creature gets +1/+1 until end of turn.

(If Grow leaves your hand or the stack for any reason, remove it from the game.)

Treetop Blitz (rare)
Slithering Aethermage (uncommon)
Jagged Mouthpiece (uncommon)
Seething Chandler (uncommon)
Preparedness (common)
Revivifying Reeds (common)
Djinn Engine (common)
Planar Abjurer (common)
Plasmotic Retainer (common)
Infectious Exhalation (common)
Veinstorm (common)
Gorgon Warrior (common)
Orb of Arcanis (common)
Lore Crow (common)
Pearled Unicorn (basic)
Grow (token)