Magic 20XD6: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() ![]() ![]() ![]() , , Discard two cards: Put an 8/8 green elemental creature with trample into play with "At the beginning of your upkeep, this creature deals 8 damage to you unless you pay ![]() ![]() ![]() ."5/5
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Whenever a source you control deals 4 or more damage, put a +1/+1 counter on Goblin Thrill-Seeker.
1/1
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, : Add ![]() to your mana pool.
As long as you control a Soldier and you control a Scout, Blood Kennel becomes a 2/2 red Hound with intimidate. (It is still a land. This effect last indefinately.) |
Target creature gets -1/-1, then double its power and toughness.
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As long as an oppoenent's creature has flying and is not named Fainthearted Drake, Fainthearted Drake gains flying.
4/4
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Target player can't play land cards this turn.
Draw a card at the beginning of the next turn's upkeep. "A burst of hot air tossed the moon into the air, and the moon liked it up there so much it never needed the ground again."
—Azeworai, "Glitter Moon" |
Whenever Spelltouched Elf is targeted by a spell, it gets +2/+2 until end of turn.
2/2
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Draw a card. Then, if an opponent has more cards in hand than you, draw an additional card.
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Target creature becomes a 1/1 black Skeleton until end of turn with "
: Regenerate this creature".Don't worry, you'll get used to it. And, like I said, the dead make good soldiers...
- Nevinyrral |
Whenever you would reveal and put a card into your hand from outside the game, you may instead reveal and put Djinn Engine into your hand from outside the game.
5/5
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Flying
6/6
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Flying
"Failing to plan is planning to fail."
-Alan Lakein 1/3
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![]() ![]() , , Discard a Card: Each player loses one life for every two creatures they control.1/3
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![]() : Target blue creature you control gains protection from green.
![]() : Target spell or permanent is the color of your choice until end of turn. |
Dripping Dead can't block.
Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated. It oozes death from every pore.
4/1
"‘Do you know, I always thought Unicorns were fabulous monsters,too? I never saw one alive before' ‘Well, now that we have seen each other,' said the Unicorn, ‘if you'll believe in me, I'll believe in you.'"
—Lewis Carroll, Through the Looking-Glass 2/2
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Counter target spell unless its controller pays
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(If Shush leaves your hand or the stack for any reason, remove it from the game.) |
Naturalist Forcemage
(mythic)
Goblin Thrill-Seeker
(uncommon)
Blood Kennel
(uncommon)
Number Crunch
(uncommon)
Fainthearted Drake
(common)
Solfatara
(common)
Spelltouched Elf
(common)
Brain Tether
(common)
Shed Mortality
(common)
Djinn Engine
(common)
Angelic Host
(common)
Battleground Surveyor
(common)
Stronghold Disciple
(common)
Veil of Down
(common)
Dripping Dead
(basic)
Shush
(token)



, Discard two cards: Put an 8/8 green elemental creature with trample into play with "At the beginning of your upkeep, this creature deals 8 damage to you unless you pay
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