Magic 20XD6: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
It was the dragons who first learned to chase their prey into the vapors before igniting them.
 U 
Creature – Thrull Wizard
When Illumination Retracer enters the battlefield, until the end of turn, you may cast auras in your graveyard as if they were in your hand.
2/2
 U 
Creature – Nightmare Knight
When Endless Knight enters the battlefield, exile a card from your hand. When Endless Knight leaves the battlefield, return the exiled card to your hand.
First strike
{1}{b}: Endless Knight gains Protection from each of the exiled card's colors.
2/2
 U 
Land
{1}, {t}: Add {1}{r} to your mana pool.
As long as you control a Soldier and you control a Scout, Blood Kennel becomes a 2/2 red Hound with intimidate. (It is still a land. This effect last indefinately.)
 C 
Creature – Cat Beast
{2}, Discard Balduvian Vorine: Draw a card at the beginning of the next turn's upkeep.
7/3
 C 
Artifact Creature – Snake
{t}: Put a +1/+1 counter on Telescoping Serpent.
1/2
 C 
Instant
Target creature becomes a 1/1 black Skeleton until end of turn with "{b}: Regenerate this creature".
Don't worry, you'll get used to it. And, like I said, the dead make good soldiers...
- Nevinyrral
 C 
Sorcery
Target creature gains trample and gets +X/+X until end of turn, where X is equal to the number of cards in your hand.
 C 
Enchantment
{3}{u}: Target blue creature you control gains protection from green.
{u}{u}: Target spell or permanent is the color of your choice until end of turn.
 C 
Sorcery
Search through your library for up to three lands with the same name, exile them, put them in your hand, then shuffle your library.
Hellbent – If you have no cards in hand, instead of putting them in your hand, put them into play.
 C 
Enchantment
Sacrifice Orb of Memories: Return target instant from your graveyard to your hand.
{7}, Sacrifice Orb of Memories: Return two target instants from your graveyard to your hand.
 C 
Creature – Thrull Knight
I serve the needs of my Queen. Had she wished, I would be a footrest, or take the place of a brick in her castle.
3/2
 C 
Creature – Ogre Spellshaper
{1}{r}, {t}, Discard a card: Put two 1/1 red Goblin Warrior creature tokens onto the battlefield. They have haste and "At the beginning of the next upkeep, sacrifice this creature."
2/2
 C 
Creature – Angel Soldier
Flying
6/6
 B 
Creature – Zombie
Dripping Dead can't block.
Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.
It oozes death from every pore.
4/1
Pearled Unicorn
{2}{w}
 
 B 
Creature – Unicorn
"‘Do you know, I always thought Unicorns were fabulous monsters,too? I never saw one alive before' ‘Well, now that we have seen each other,' said the Unicorn, ‘if you'll believe in me, I'll believe in you.'"
—Lewis Carroll,
Through the Looking-Glass
2/2
 T 
Token Token Instant
Counter target spell unless its controller pays {1}.

(If Shush leaves your hand or the stack for any reason, remove it from the game.)

Sulfuric Vapors (rare)
Illumination Retracer (uncommon)
Endless Knight (uncommon)
Blood Kennel (uncommon)
Balduvian Vorine (common)
Telescoping Serpent (common)
Shed Mortality (common)
Punch Through (common)
Veil of Down (common)
Plan for Today (common)
Orb of Memories (common)
Thrull Errant (common)
Boss Courier (common)
Angelic Host (common)
Dripping Dead (basic)
Shush (token)