Magic 20XD6: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Draw a card for each unique creature type in play.
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, : Add ![]() to your mana pool.
As long as you control a Snake and you control a Wizard, Cloud Parapet becomes a 2/2 blue flying Elemental. (It is still a land. This effect last indefinately.) |
, , Discard a card: Destroy target artifact.
, , Discard a card: Destroy target enchantment.
3/3
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, Sacrifice Sacred River: Add one mana to your mana pool. Draw a card.
Whenever you would reveal and put a card into your hand from outside the game, you may instead reveal and put Sacred River into your hand from outside the game. |
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Enchant Creature
When you cast Imprudence, draw a card. Enchanted creature gains First Strike. |
Destroy target attacking creature. If you have 5 or more cards in hand, you may instead have the creature's controller sacrifice a non-attacking creature.
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Defender
When Revivifying Reeds is put into the graveyard from anywhere, gain 4 life. 1/4
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![]() ![]() , , Discard a Card: Each player loses one life for every two creatures they control.1/3
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Flying
When Contract Annuller enters the battlefield, if your have five or more cards in your hand, you may discard a card. If you do, return target creature to its owner's hand. 2/2
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Enchant Creature
When you cast Preparedness, draw a card. Enchanted creature gains Vigilance. |
![]() : Target blue creature you control gains protection from green.
![]() : Target spell or permanent is the color of your choice until end of turn. |
As long as an oppoenent's creature has flying and is not named Fainthearted Drake, Fainthearted Drake gains flying.
4/4
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Target creature becomes a 1/1 black Skeleton until end of turn with "
: Regenerate this creature".Don't worry, you'll get used to it. And, like I said, the dead make good soldiers...
- Nevinyrral |
: Put a +1/+1 counter on Telescoping Serpent.1/2
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Dripping Dead can't block.
Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated. It oozes death from every pore.
4/1
"‘Do you know, I always thought Unicorns were fabulous monsters,too? I never saw one alive before' ‘Well, now that we have seen each other,' said the Unicorn, ‘if you'll believe in me, I'll believe in you.'"
—Lewis Carroll, Through the Looking-Glass 2/2
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Trample
At the beginning of your upkeep, pay ![]() ![]() ![]() or Elemental deals 8 damage to you.8/8
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Multitude of Faces
(rare)
Cloud Parapet
(uncommon)
Welltapper Willow
(uncommon)
Sacred River
(uncommon)
Imprudence
(common)
Collateral Damage
(common)
Revivifying Reeds
(common)
Stronghold Disciple
(common)
Contract Annuller
(common)
Preparedness
(common)
Veil of Down
(common)
Fainthearted Drake
(common)
Shed Mortality
(common)
Telescoping Serpent
(common)
Dripping Dead
(basic)
Elemental
(token)


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