Magic 20XD6: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Target player discards a card. Any player may activate this ability but only any time he or she could cast a sorcery.Silence costs extra. Breaking it costs extra still.
3/3
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, , Discard a card: Target player discards a card. You may play this ability only when you could play a Sorcery.
![]() , , Discard a card: Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.2/2
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, : Add ![]() to your mana pool.
As long as you control an Elf and you control a Warrior, Thicket Cave becomes a 2/2 green Bear and gets vigilance. (It is still a land. This effect last indefinately.) |
Put target creature on top of its owner's library.
Draw two cards. |
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Destroy target non-Zombie creature.
You may reveal a card from outside the game named Dripping Dead, and put that card into your hand. |
Sacrifice Orb of Care: Prevent the next 3 damage that would be dealt to target creature or player this turn.
, Sacrifice Orb of Care: Prevent all damage that would be done to you and creatures you control this turn. Gain 1 life for each damage prevented in this manner. |
, Discard Balduvian Vorine: Draw a card at the beginning of the next turn's upkeep.7/3
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Whenever you would reveal and put a card into your hand from outside the game, you may instead reveal and put Djinn Engine into your hand from outside the game.
5/5
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Hexproof (This creature can't be the target of spells or abilities your opponents control.)
2/2
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Goblin Back Line cannot attack or block alone.
Hellbent – : Target creature gains haste until end of turn. Activate this ability only if you have no cards in hand.The boss says we's the last line of defense! He must really trust us!
2/2
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Enchant Creature
When you cast Preparedness, draw a card. Enchanted creature gains Vigilance. |
Flying, deathtouch
It will have blood, they say; blood will have blood.
- William Shakespeare, Macbeth 1/2
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Discard a land card: Simian Brawler gets +1/+1 until end of turn.
"It's odd to see the apes rip down trees to arm themselves in defense of their forests."
—Taaveti of Kelsinko, elvish hunter 3/3
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Enchant Creature
Enchanted creature gets +1/+2 and is an artifact in addition to it's other types. |
"‘Do you know, I always thought Unicorns were fabulous monsters,too? I never saw one alive before' ‘Well, now that we have seen each other,' said the Unicorn, ‘if you'll believe in me, I'll believe in you.'"
—Lewis Carroll, Through the Looking-Glass 2/2
The intricate dynamics of Rundvelt Goblin affairs are often confused with anarchy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his raiders are the thunderhead that leads in the storm.
1/1
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Flying
5/5
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Scandalmonger
(rare)
Hokum and Hexwitch
(uncommon)
Thicket Cave
(uncommon)
Foretold Conclusion
(uncommon)
Liquid Death
(common)
Orb of Care
(common)
Balduvian Vorine
(common)
Djinn Engine
(common)
Gorgon Warrior
(common)
Goblin Back Line
(common)
Preparedness
(common)
Plasmotic Retainer
(common)
Simian Brawler
(common)
Filigree Latice
(common)
Pearled Unicorn
(basic)
Dragon
(token)

: Target player discards a card. Any player may activate this ability but only any time he or she could cast a sorcery.
, Discard a card: Target player discards a card. You may play this ability only when you could play a Sorcery.
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, Sacrifice Orb of Care: Prevent all damage that would be done to you and creatures you control this turn. Gain 1 life for each damage prevented in this manner.