Magic 20XD6: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your end step, put a charge counter on Mine Farming.
Whenever a land enters the battlefield, remove all charge counters from Mine Farming, and deal that much damage to the land's controller. Tap an untapped soldier and an untapped scout you control: Target opponent gains control of target land you own. |
![]() , , Discard a card: Target artifact becomes an artifact creature until end of turn with power and toughness equal to its converted mana cost.
![]() , , Discard a card: Until end of turn, target land becomes a 4/5 creature that's still a land.2/2
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Trample
If you have a card in your hand during your untap step, Death's Carriage does not untap. Discard a card: Untap Death's Carriage. 6/6
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When Illumination Retracer enters the battlefield, until the end of turn, you may cast auras in your graveyard as if they were in your hand.
2/2
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Enchant Creature
When you cast Preparedness, draw a card. Enchanted creature gains Vigilance. |
Flying
Whenever Lore Crow deals combat damage to an opponent, each player draws a card. 1/2
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Flying
6/6
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Whenever you would reveal and put a card into your hand from outside the game, you may instead reveal and put Djinn Engine into your hand from outside the game.
5/5
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Goblin Back Line cannot attack or block alone.
Hellbent – : Target creature gains haste until end of turn. Activate this ability only if you have no cards in hand.The boss says we's the last line of defense! He must really trust us!
2/2
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Hexproof (This creature can't be the target of spells or abilities your opponents control.)
2/2
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Deal 1 damage to target creature or player.
Deal 1 damage to target creature or player. Deal 1 damage to target creature or player. |
Target creature gains trample and gets +X/+X until end of turn, where X is equal to the number of cards in your hand.
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Whenever Slithering Sell-Sword blocks, lose two life.
She's willing to kill. In fact, she prefers it.
2/2
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Flash
When Symbol of Silence enters the battlefield, counter target spell. , Sacrifice Symbol of Silence: Draw a card. |
"‘Do you know, I always thought Unicorns were fabulous monsters,too? I never saw one alive before' ‘Well, now that we have seen each other,' said the Unicorn, ‘if you'll believe in me, I'll believe in you.'"
—Lewis Carroll, Through the Looking-Glass 2/2
The intricate dynamics of Rundvelt Goblin affairs are often confused with anarchy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his raiders are the thunderhead that leads in the storm.
1/1
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1/1
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Mine Farming
(rare)
Matter Animater
(uncommon)
Death's Carriage
(uncommon)
Illumination Retracer
(uncommon)
Preparedness
(common)
Lore Crow
(common)
Angelic Host
(common)
Djinn Engine
(common)
Goblin Back Line
(common)
Gorgon Warrior
(common)
Basalt Rain
(common)
Punch Through
(common)
Slithering Sell-Sword
(common)
Symbol of Silence
(common)
Pearled Unicorn
(basic)
Gnome
(token)


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, Discard a card: Target artifact becomes an artifact creature until end of turn with power and toughness equal to its converted mana cost.

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, Sacrifice Symbol of Silence: Draw a card.