Magic 20XD6: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
When Custos Populi enters the battlefield or attacks, Put three white token instants in your hand with a casting cost of named "Soothe", which reads "Prevent the next 1 damage that would be dealt to target creature or player this turn."4/4
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This artifact gets +4/+4.
Fasten ( : Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.) |
, : Add ![]() to your mana pool.
As long as you control a Gorgon and you control a Thrull, Commoner Graves becomes a 2/2 black Zombie and gets "Whenever this becomes tapped, each player loses a life." (It is still a land. This effect last indefinately.) |
Whenever you cast a non-instant spell during an opponent's turn, put a 2/2 green Bear creature token onto the battlefield.
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Flying
"Failing to plan is planning to fail."
-Alan Lakein 1/3
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Whenever Spelltouched Elf is targeted by a spell, it gets +2/+2 until end of turn.
2/2
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Target creature gets -3/-3 until end of turn.
Hellbent – If you have no cards in hand, each player discards a card. |
Whenever you would reveal and put a card into your hand from outside the game, you may instead reveal and put Djinn Engine into your hand from outside the game.
5/5
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Destroy target attacking creature. If you have 5 or more cards in hand, you may instead have the creature's controller sacrifice a non-attacking creature.
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Flying, deathtouch
It will have blood, they say; blood will have blood.
- William Shakespeare, Macbeth 1/2
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Goblin Back Line cannot attack or block alone.
Hellbent – : Target creature gains haste until end of turn. Activate this ability only if you have no cards in hand.The boss says we's the last line of defense! He must really trust us!
2/2
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Draw a card. Then, if an opponent has more cards in hand than you, draw an additional card.
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Sacrifice Orb of Precision: Enchanted Creature gets +3/+3 until end of turn.
, Sacrifice Orb of Precision: Enchanted Creature gets +6/+6 until end of turn. |
Deal 1 damage to target creature or player.
Deal 1 damage to target creature or player. Deal 1 damage to target creature or player. |
Mons's Goblin Elite is also named Mons's Goblin Warrior.
Haste At end of turn, sacrifice Mons's Goblin Elite 2/2
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Trample
At the beginning of your upkeep, pay ![]() ![]() ![]() or Elemental deals 8 damage to you.8/8
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Custos Populi
(rare)
Pneumonic Tentacles
(uncommon)
Commoner Graves
(uncommon)
Waft of Amber
(uncommon)
Battleground Surveyor
(common)
Spelltouched Elf
(common)
Infectious Exhalation
(common)
Djinn Engine
(common)
Collateral Damage
(common)
Plasmotic Retainer
(common)
Goblin Back Line
(common)
Brain Tether
(common)
Orb of Precision
(common)
Basalt Rain
(common)
Mons's Goblin Elite
(basic)
Elemental
(token)


named "Soothe", which reads "Prevent the next 1 damage that would be dealt to target creature or player this turn."
(
,
: Add
to your mana pool.
, Sacrifice Orb of Precision: Enchanted Creature gets +6/+6 until end of turn.