Magic 20XD6: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, if you have no cards in your library, you win the game.
5/5
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Hexproof
Each player discards four cards, then draws four cards. |
This artifact gets +4/+4.
Fasten ( : Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.) |
Hexproof
Target creature gets +5/+5 and gains trample until end of turn. |
![]() , , Discard a card: Target creature cannot be blocked, except by walls, until end of turn.Jaffy felt that he could run forever, but he hit the wall.
2/2
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When Mischance Maven is put into the graveyard from anywhere, Each player discards a card.
4/2
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Destroy target non-Zombie creature.
You may reveal a card from outside the game named Dripping Dead, and put that card into your hand. |
Sacrifice Orb of Care: Prevent the next 3 damage that would be dealt to target creature or player this turn.
, Sacrifice Orb of Care: Prevent all damage that would be done to you and creatures you control this turn. Gain 1 life for each damage prevented in this manner. |
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Flash
When Manafused Glockenticker enters the battlefield, add to your mana pool.3/3
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Sacrifice Orb of Precision: Enchanted Creature gets +3/+3 until end of turn.
, Sacrifice Orb of Precision: Enchanted Creature gets +6/+6 until end of turn. |
Flash
"Do you want to know who you are? Don't ask. Act! Action will delineate and define you."
-Thomas Jefferson 1/2
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Discard a land card: Simian Brawler gets +1/+1 until end of turn.
"It's odd to see the apes rip down trees to arm themselves in defense of their forests."
—Taaveti of Kelsinko, elvish hunter 3/3
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When Blazing Bantam goes to the graveyard from anywhere, it deals 1 damage to target creature or player.
4/1
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Enchant Creature
When you cast Imprudence, draw a card. Enchanted creature gains First Strike. |
Dripping Dead can't block.
Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated. It oozes death from every pore.
4/1
"‘Do you know, I always thought Unicorns were fabulous monsters,too? I never saw one alive before' ‘Well, now that we have seen each other,' said the Unicorn, ‘if you'll believe in me, I'll believe in you.'"
—Lewis Carroll, Through the Looking-Glass 2/2
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Target creature gets +1/+1 until end of turn.
(If Grow leaves your hand or the stack for any reason, remove it from the game.) |
Lone Bull
(rare)
Question Authority
(uncommon)
Pneumonic Tentacles
(uncommon)
Planar Momentum
(uncommon)
Phantom Clothes Dealer
(common)
Mischance Maven
(common)
Liquid Death
(common)
Orb of Care
(common)
Manafused Glockenticker
(common)
Orb of Precision
(common)
Tall Grass Troops
(common)
Simian Brawler
(common)
Blazing Bantam
(common)
Imprudence
(common)
Dripping Dead
(basic)
Grow
(token)



(
, Discard a card: Target creature cannot be blocked, except by walls, until end of turn.
, Sacrifice Orb of Care: Prevent all damage that would be done to you and creatures you control this turn. Gain 1 life for each damage prevented in this manner.

, Sacrifice Orb of Precision: Enchanted Creature gets +6/+6 until end of turn.