Magic 20XD6: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures you control get +1/+1.
If you control a bird and you control a knight, creatures you control get "Whenever this creature becomes blocked, you may untap this creature and remove it from combat." |
![]() , , Discard a card: Target player puts the top three cards of his or her library into his or her graveyard for each spell cast this turn.
![]() , , Discard a card: Exile target player's graveyard.1/3
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First strike
At the beginning of your upkeep, return a creature you control to its owner's hand. 4/4
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Put six white token instants in your hand with a casting cost of
named "Soothe", which reads "Prevent the next 1 damage that would be dealt to target creature or player this turn." |
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Discard a land card: Simian Brawler gets +1/+1 until end of turn.
"It's odd to see the apes rip down trees to arm themselves in defense of their forests."
—Taaveti of Kelsinko, elvish hunter 3/3
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Target creature gains trample and gets +X/+X until end of turn, where X is equal to the number of cards in your hand.
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Target creature gets -3/-3 until end of turn.
Hellbent – If you have no cards in hand, each player discards a card. |
First Strike
: Proud Vampire gets +1/+0 until end of turn. Activate this ability no more than twice each turn.0/1
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Enchant Creature
Enchanted creature gets +1/+2 and is an artifact in addition to it's other types. |
, : Put a charge counter on Green Mana Battery.
, Remove any number of charge counters from Green Mana Battery: Add to your mana pool, then add an additional to your mana pool for each charge counter removed this way. |
Deal 1 damage to target creature or player.
Deal 1 damage to target creature or player. Deal 1 damage to target creature or player. |
![]() , , Discard a card: Put two 1/1 red Goblin Warrior creature tokens onto the battlefield. They have haste and "At the beginning of the next upkeep, sacrifice this creature."2/2
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Sacrifice Orb of Care: Prevent the next 3 damage that would be dealt to target creature or player this turn.
, Sacrifice Orb of Care: Prevent all damage that would be done to you and creatures you control this turn. Gain 1 life for each damage prevented in this manner. |
Your maximum hand size is increased by 2.
As long as you have nine cards in your hand, Transcendelaphant gets +2/+2 and becomes an Elemental. 1/6
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Mons's Goblin Elite is also named Mons's Goblin Warrior.
Haste At end of turn, sacrifice Mons's Goblin Elite 2/2
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2/2
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Encircling Tactics
(rare)
Morning Frost Charmer
(uncommon)
Gathered Militia
(uncommon)
Blanket of Sympathy
(uncommon)
Simian Brawler
(common)
Punch Through
(common)
Infectious Exhalation
(common)
Proud Vampire
(common)
Filigree Latice
(common)
Green Mana Battery
(common)
Basalt Rain
(common)
Boss Courier
(common)
Orb of Care
(common)
Transcendelaphant
(common)
Mons's Goblin Elite
(basic)
Bear
(token)



,
, Discard a card: Target player puts the top three cards of his or her library into his or her graveyard for each spell cast this turn.

named "Soothe", which reads "Prevent the next 1 damage that would be dealt to target creature or player this turn."
, Sacrifice Orb of Care: Prevent all damage that would be done to you and creatures you control this turn. Gain 1 life for each damage prevented in this manner.