Magic 20XD6: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Walls you control gain +2/+0 and can attack as if they did not have defender.
Whenever a non-wall creature you control dies, put a 0/2 white wall token with defender into play. |
Destroy target land.
Draw two cards. |
Hexproof
Target creature gets +5/+5 and gains trample until end of turn. |
, : Add ![]() to your mana pool.
As long as you control a Bird and you control a Knight, Frontier Abbey becomes a 2/2 white Cleric and gets lifelink. (It is still a land. This effect last indefinately.) |
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Flash
When Manafused Glockenticker enters the battlefield, add to your mana pool.3/3
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Hellbent – If you have no cards in hand, Madgifted Gorgon is indestructible.
She's found the secret of life and death, and she wants to share.
2/1
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Flash
"Do you want to know who you are? Don't ask. Act! Action will delineate and define you."
-Thomas Jefferson 1/2
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First Strike
You ask me why I fight? Did you ask yourself why the plague spread, or why the forest was burnt? You're battles have no purpose, but to give me purpose.
2/2
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Gain 6 life.
You may reveal a card named Qurion Trailblazer from outside the game and put that card in your hand. |
Hellbent – When Goblin Spoiler dies, if you have no cards in hand, it deals an amount of damage to target opponent equal to the number of cards in their hand.
1/1
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Flying, deathtouch
It will have blood, they say; blood will have blood.
- William Shakespeare, Macbeth 1/2
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When Blazing Bantam goes to the graveyard from anywhere, it deals 1 damage to target creature or player.
4/1
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![]() , , Discard a card: Target creature cannot be blocked, except by walls, until end of turn.Jaffy felt that he could run forever, but he hit the wall.
2/2
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Flash
When Planar Abjurer enters the battlefield, target creature gets +1/+1 until end of turn. 2/1
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Dripping Dead can't block.
Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated. It oozes death from every pore.
4/1
"‘Do you know, I always thought Unicorns were fabulous monsters,too? I never saw one alive before' ‘Well, now that we have seen each other,' said the Unicorn, ‘if you'll believe in me, I'll believe in you.'"
—Lewis Carroll, Through the Looking-Glass 2/2
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Counter target spell unless its controller pays
.
(If Shush leaves your hand or the stack for any reason, remove it from the game.) |
Ensorceled Cairns
(rare)
Precipitous Omen
(uncommon)
Planar Momentum
(uncommon)
Frontier Abbey
(uncommon)
Manafused Glockenticker
(common)
Madgifted Gorgon
(common)
Tall Grass Troops
(common)
Sylvan Revenger
(common)
Seek the Path
(common)
Goblin Spoiler
(common)
Plasmotic Retainer
(common)
Blazing Bantam
(common)
Phantom Clothes Dealer
(common)
Planar Abjurer
(common)
Dripping Dead
(basic)
Shush
(token)



,
: Add
to your mana pool.