Magic 20XD6: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Hellbent – Unless you have no cards in hand, lose two life at the beginning of your upkeep.
![]() ![]() , , Discard two cards: Search your library for a card and put that card into your hand. Then shuffle your library.6/6
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Hexproof
Each player discards four cards, then draws four cards. |
Trample
If you have a card in your hand during your untap step, Death's Carriage does not untap. Discard a card: Untap Death's Carriage. 6/6
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Flying.
All activation costs on this artifact are reduced by . This effect cannot reduce the amount of mana an ability costs to activate to less than .
Fasten ( : Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.) |
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Flying, Vigilance
![]() , , Discard a card: Untap all white creatures you control. Creatures you control get +1/+1 until end of turn.Jaffy wasn't sure he'd like what the Battle Crier was selling. It was a scream.
1/1
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, , Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.
Remove three charge counters from Arcane Spyglass: Draw a card. It breaches not physical distances but temporal ones.
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When Blazing Bantam goes to the graveyard from anywhere, it deals 1 damage to target creature or player.
4/1
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Flash
"Do you want to know who you are? Don't ask. Act! Action will delineate and define you."
-Thomas Jefferson 1/2
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Search through your library for up to three lands with the same name, exile them, put them in your hand, then shuffle your library.
Hellbent – If you have no cards in hand, instead of putting them in your hand, put them into play. |
Enchant Creature
When you cast Imprudence, draw a card. Enchanted creature gains First Strike. |
Target creature gets -3/-3 until end of turn.
Hellbent – If you have no cards in hand, each player discards a card. |
Discard a land card: Simian Brawler gets +1/+1 until end of turn.
"It's odd to see the apes rip down trees to arm themselves in defense of their forests."
—Taaveti of Kelsinko, elvish hunter 3/3
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Return target permanent to its owner's hand.
You may reveal a card named Sea Hawk from outside the game and put it in your hand. |
Whenever Slithering Sell-Sword blocks, lose two life.
She's willing to kill. In fact, she prefers it.
2/2
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"‘Do you know, I always thought Unicorns were fabulous monsters,too? I never saw one alive before' ‘Well, now that we have seen each other,' said the Unicorn, ‘if you'll believe in me, I'll believe in you.'"
—Lewis Carroll, Through the Looking-Glass 2/2
The intricate dynamics of Rundvelt Goblin affairs are often confused with anarchy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his raiders are the thunderhead that leads in the storm.
1/1
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Flying
5/5
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Diabolic Delighter
(mythic)
Question Authority
(uncommon)
Death's Carriage
(uncommon)
Whirlygig Temporal-Bore
(uncommon)
Aven Battle Crier
(common)
Arcane Spyglass
(common)
Blazing Bantam
(common)
Tall Grass Troops
(common)
Plan for Today
(common)
Imprudence
(common)
Infectious Exhalation
(common)
Simian Brawler
(common)
Sea Scream
(common)
Slithering Sell-Sword
(common)
Pearled Unicorn
(basic)
Dragon
(token)



, Discard two cards: Search your library for a card and put that card into your hand. Then shuffle your library.

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