Magic 20XD6: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As Meretricious Efreet enters the battlefield, roll a twenty sided die. Meretricious Efreet enters the battlefield with a number of +1/+1 counters equal to the number rolled.
0/0
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Whenever a land comes into play under your control, put a green token instant into your hand with a casting cost of
named "Grow", which reads "Target creature gets +1/+1 until end of turn."2/2
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Put six white token instants in your hand with a casting cost of
named "Soothe", which reads "Prevent the next 1 damage that would be dealt to target creature or player this turn." |
Target creature gets +X/+0, where X is equal to that creature's toughness.
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As long as you have more cards in hand than each opponent, Vodalian Royal Guard gets +2/-2 and becomes a Merfolk Knight.
2/4
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Target creature gains trample and gets +X/+X until end of turn, where X is equal to the number of cards in your hand.
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Discard a land card: Simian Brawler gets +1/+1 until end of turn.
"It's odd to see the apes rip down trees to arm themselves in defense of their forests."
—Taaveti of Kelsinko, elvish hunter 3/3
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![]() , , Discard a card: Put two 1/1 red Goblin Warrior creature tokens onto the battlefield. They have haste and "At the beginning of the next upkeep, sacrifice this creature."2/2
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Flying, deathtouch
It will have blood, they say; blood will have blood.
- William Shakespeare, Macbeth 1/2
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Your maximum hand size is increased by 2.
As long as you have nine cards in your hand, Transcendelaphant gets +2/+2 and becomes an Elemental. 1/6
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Flying
When Contract Annuller enters the battlefield, if your have five or more cards in your hand, you may discard a card. If you do, return target creature to its owner's hand. 2/2
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, : Put a charge counter on Green Mana Battery.
, Remove any number of charge counters from Green Mana Battery: Add to your mana pool, then add an additional to your mana pool for each charge counter removed this way. |
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Flying, Vigilance
![]() , , Discard a card: Untap all white creatures you control. Creatures you control get +1/+1 until end of turn.Jaffy wasn't sure he'd like what the Battle Crier was selling. It was a scream.
1/1
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, Discard Balduvian Vorine: Draw a card at the beginning of the next turn's upkeep.7/3
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"‘Do you know, I always thought Unicorns were fabulous monsters,too? I never saw one alive before' ‘Well, now that we have seen each other,' said the Unicorn, ‘if you'll believe in me, I'll believe in you.'"
—Lewis Carroll, Through the Looking-Glass 2/2
The intricate dynamics of Rundvelt Goblin affairs are often confused with anarchy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his raiders are the thunderhead that leads in the storm.
1/1
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Prevent the next one damage to target creature or player.
(If Soothe leaves your hand or the stack for any reason, remove it from the game.) |
Meretricious Efreet
(mythic)
Low-Hanging Boa
(uncommon)
Blanket of Sympathy
(uncommon)
Shield Bash
(uncommon)
Vodalian Royal Guard
(common)
Punch Through
(common)
Simian Brawler
(common)
Boss Courier
(common)
Plasmotic Retainer
(common)
Transcendelaphant
(common)
Contract Annuller
(common)
Green Mana Battery
(common)
Aven Battle Crier
(common)
Balduvian Vorine
(common)
Pearled Unicorn
(basic)
Soothe
(token)


named "Grow", which reads "Target creature gets +1/+1 until end of turn."


, Discard a card: Put two 1/1 red Goblin Warrior creature tokens onto the battlefield. They have haste and "At the beginning of the next upkeep, sacrifice this creature."
