Magic 20XD6: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Add {r}{r}{r}{r}{r}{r}{r}{r}{r}{r}{r}{r} to your mana pool.
 U 
Artifact Creature – Scarecrow Spellshaper
{3}, {t}, Discard a card: Put a token on the battlefield that's a copy of Twig Stitcher
2/2
 U 
Sorcery
Triple Bear's cost is reduced by {1} for each card in your hand. (Triple Bear counts as being in your hand when determining its cost.)
Put three 2/2 green Bear tokens into play.
Hellbent – Then, if you have no cards in your hand, put two 2/2 green Bear tokens into play for each Bear in play.
 U 
Sorcery
Draw four cards, then choose X cards in your hand and discard the rest.
The gate is straight, deep and wide.
 C 
Artifact
{2}, {t}: Put a charge counter on Green Mana Battery.
{t}, Remove any number of charge counters from Green Mana Battery: Add {g} to your mana pool, then add an additional {g} to your mana pool for each charge counter removed this way.
 C 
Creature – Ape Warrior
Discard a land card: Simian Brawler gets +1/+1 until end of turn.
"It's odd to see the apes rip down trees to arm themselves in defense of their forests."
—Taaveti of Kelsinko, elvish hunter
3/3
 C 
Sorcery
Search through your library for up to three lands with the same name, exile them, put them in your hand, then shuffle your library.
Hellbent – If you have no cards in hand, instead of putting them in your hand, put them into play.
 C 
Instant
Target player can't play land cards this turn.
Draw a card at the beginning of the next turn's upkeep.
"A burst of hot air tossed the moon into the air, and the moon liked it up there so much it never needed the ground again."
—Azeworai, "Glitter Moon"
 C 
Enchantment
Sacrifice Orb of Care: Prevent the next 3 damage that would be dealt to target creature or player this turn.
{9}, Sacrifice Orb of Care: Prevent all damage that would be done to you and creatures you control this turn. Gain 1 life for each damage prevented in this manner.
 C 
Creature – Merfolk Soldier
As long as you have more cards in hand than each opponent, Vodalian Royal Guard gets +2/-2 and becomes a Merfolk Knight.
2/4
 C 
Creature – Snake Spellshaper
{u}{u}, {t}, Discard a card: Target creature cannot be blocked, except by walls, until end of turn.
Jaffy felt that he could run forever, but he hit the wall.
2/2
 C 
Instant
You gain Protection from the color of your choice until end of turn.
You may reveal a card named Pearled Unicorn from outside the game and put it in your hand.
 C 
Instant
Deal 1 damage to target creature or player.
Deal 1 damage to target creature or player.
Deal 1 damage to target creature or player.
 C 
Creature – Vampire Cat Knight
First Strike
{b}: Proud Vampire gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
0/1
 B 
Creature – Zombie
Dripping Dead can't block.
Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.
It oozes death from every pore.
4/1
Pearled Unicorn
{2}{w}
 
 B 
Creature – Unicorn
"‘Do you know, I always thought Unicorns were fabulous monsters,too? I never saw one alive before' ‘Well, now that we have seen each other,' said the Unicorn, ‘if you'll believe in me, I'll believe in you.'"
—Lewis Carroll,
Through the Looking-Glass
2/2
 T 
Creature – Bear
2/2

World Aflame (rare)
Twig Stitcher (uncommon)
Triple Bear (uncommon)
Breakthrough (uncommon)
Green Mana Battery (common)
Simian Brawler (common)
Plan for Today (common)
Solfatara (common)
Orb of Care (common)
Vodalian Royal Guard (common)
Phantom Clothes Dealer (common)
Promise of Peace (common)
Basalt Rain (common)
Proud Vampire (common)
Dripping Dead (basic)
Bear (token)