Magic 20XD6: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
{1}, {t}: If Skeletal Scepter is on the battlefield, Exile a card in your hand face down.
Sacrifice Skeletal Scepter: Return all cards exiled by Skeletal Scepter to your hand, then add {1} to your mana pool for each card returned in this manner.
 U 
Instant
Target creature's power becomes two until end of turn.
Draw two cards.
 U 
Land
{1}, {t}: Add {1}{w} to your mana pool.
As long as you control a Bird and you control a Knight, Frontier Abbey becomes a 2/2 white Cleric and gets lifelink. (It is still a land. This effect last indefinately.)
 U 
Sorcery
Destroy target land.
Draw two cards.
 C 
Artifact
{2}, {t}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.
Remove three charge counters from Arcane Spyglass: Draw a card.
It breaches not physical distances but temporal ones.
 C 
Creature – Snake Soldier
Whenever Slithering Sell-Sword blocks, lose two life.
She's willing to kill. In fact, she prefers it.
2/2
 C 
Instant
You gain Protection from the color of your choice until end of turn.
You may reveal a card named Pearled Unicorn from outside the game and put it in your hand.
 C 
Enchantment – Aura
Enchant Creature
When you cast Imprudence, draw a card.
Enchanted creature gains First Strike.
 C 
Enchantment
{3}{u}: Target blue creature you control gains protection from green.
{u}{u}: Target spell or permanent is the color of your choice until end of turn.
 C 
Sorcery
Return target permanent to its owner's hand.
You may reveal a card named Sea Hawk from outside the game and put it in your hand.
 C 
Sorcery
Target creature gains trample and gets +X/+X until end of turn, where X is equal to the number of cards in your hand.
 C 
Creature – Cat Wizard
Flash
When Planar Abjurer enters the battlefield, target creature gets +1/+1 until end of turn.
2/1
 C 
Creature – Gorgon Warriror
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
2/2
 C 
Sorcery
Target player puts a card from his or her hand on top of their library, then you look at the top three cards of that player's library. Return those cards in any order.
 B 
Creature – Unicorn
"‘Do you know, I always thought Unicorns were fabulous monsters,too? I never saw one alive before' ‘Well, now that we have seen each other,' said the Unicorn, ‘if you'll believe in me, I'll believe in you.'"
—Lewis Carroll,
Through the Looking-Glass
2/2
Mons' Goblin Raiders
{r}
 
 B 
Creature – Goblin
The intricate dynamics of Rundvelt Goblin affairs are often confused with anarchy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his raiders are the thunderhead that leads in the storm.
1/1
 T 
Artifact Creature – Gnome
1/1

Skeletal Scepter (rare)
Twofold Mystery (uncommon)
Frontier Abbey (uncommon)
Precipitous Omen (uncommon)
Arcane Spyglass (common)
Slithering Sell-Sword (common)
Promise of Peace (common)
Imprudence (common)
Veil of Down (common)
Sea Scream (common)
Punch Through (common)
Planar Abjurer (common)
Gorgon Warrior (common)
Veinstorm (common)
Pearled Unicorn (basic)
Gnome (token)