Magic 20XD6: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, put a charge counter on this artifact.
Remove two charge counters from this artifact: Put a 1/1 Gnome artifact creature token onto the battlefield. Fasten ![]() |
, Sacrifice Sacred River: Add one mana to your mana pool. Draw a card.
Whenever you would reveal and put a card into your hand from outside the game, you may instead reveal and put Sacred River into your hand from outside the game. |
Triple Bear's cost is reduced by
for each card in your hand. (Triple Bear counts as being in your hand when determining its cost.)
Put three 2/2 green Bear tokens into play. Hellbent – Then, if you have no cards in your hand, put two 2/2 green Bear tokens into play for each Bear in play. |
Shroud
: Add to your mana pool.
Fasten ( : Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.) |
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Search through your library for up to three lands with the same name, exile them, put them in your hand, then shuffle your library.
Hellbent – If you have no cards in hand, instead of putting them in your hand, put them into play. |
Deal 2 damage to target creature.
You may reveal a card named Mons' Goblin Raiders from outside the game and put it in your hand. |
Destroy target attacking creature. If you have 5 or more cards in hand, you may instead have the creature's controller sacrifice a non-attacking creature.
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![]() ![]() , , Discard a Card: Each player loses one life for every two creatures they control.1/3
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Your maximum hand size is increased by 2.
As long as you have nine cards in your hand, Transcendelaphant gets +2/+2 and becomes an Elemental. 1/6
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Whenever Slithering Sell-Sword blocks, lose two life.
She's willing to kill. In fact, she prefers it.
2/2
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Whenever Spelltouched Elf is targeted by a spell, it gets +2/+2 until end of turn.
2/2
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Sacrifice Orb of Memories: Return target instant from your graveyard to your hand.
, Sacrifice Orb of Memories: Return two target instants from your graveyard to your hand. |
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As long as you have more cards in hand than each opponent, Vodalian Royal Guard gets +2/-2 and becomes a Merfolk Knight.
2/4
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Flash
When Manafused Glockenticker enters the battlefield, add to your mana pool.3/3
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Pearled Charger is also named Pearled Unicorn.
The eyes, circled by this sad and beautiful darkness, were so sorrowful, lonely, gentle and nobly tragic, that they killed all other emotions except love.
-T.H. White, The Once and Future King 3/4
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Flying
5/5
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Optional Gnome Assemblage Gate
(rare)
Sacred River
(uncommon)
Triple Bear
(uncommon)
Force-Resistant Manastone
(uncommon)
Plan for Today
(common)
Mons' Thundercloud
(common)
Collateral Damage
(common)
Stronghold Disciple
(common)
Transcendelaphant
(common)
Slithering Sell-Sword
(common)
Spelltouched Elf
(common)
Orb of Memories
(common)
Vodalian Royal Guard
(common)
Manafused Glockenticker
(common)
Pearled Charger
(basic)
Dragon
(token)

, Sacrifice Sacred River: Add one mana to your mana pool. Draw a card.

for each card in your hand. (Triple Bear counts as being in your hand when determining its cost.)
, Sacrifice Orb of Memories: Return two target instants from your graveyard to your hand.