Magic 20XD6: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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I serve the needs of my Queen. Had she wished, I would be a footrest, or take the place of a brick in her castle.
3/2
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Creatures you control gain trample.
If you control an Elf and you control a Warrior, whenever a creature you control deals combat damage to an opponent, put a +1/+1 counter on that creature. |
When Reconnaissance Officer enters the battlefield, exile a card from your hand. When Reconnaissance Officer leaves the battlefield, return the exiled card to your hand.
As long as the exiled card is a Scout, Soldiers you control get +1/+0. 2/2
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Hexproof
Each player discards four cards, then draws four cards. |
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Hexproof
Target creature gets +5/+5 and gains trample until end of turn. |
Return target permanent to its owner's hand.
You may reveal a card named Sea Hawk from outside the game and put it in your hand. |
: Untap this artifact.
Fasten ( : Attach to target artifact you control. That artifact simultaneously gains all abilities except this one and this widget loses all abilities except this one until unattached. Fasten only as a sorcery.) |
Deal 1 damage to target creature or player.
Deal 1 damage to target creature or player. Deal 1 damage to target creature or player. |
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Target creature becomes a 1/1 black Skeleton until end of turn with "
: Regenerate this creature".Don't worry, you'll get used to it. And, like I said, the dead make good soldiers...
- Nevinyrral |
Flying, deathtouch
It will have blood, they say; blood will have blood.
- William Shakespeare, Macbeth 1/2
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Target creature gains trample and gets +X/+X until end of turn, where X is equal to the number of cards in your hand.
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Flying
6/6
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Flying
When Contract Annuller enters the battlefield, if your have five or more cards in your hand, you may discard a card. If you do, return target creature to its owner's hand. 2/2
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As long as an oppoenent's creature has flying and is not named Fainthearted Drake, Fainthearted Drake gains flying.
4/4
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Dripping Torso is also named Dripping Dead.
When Dripping Torso enters the battlefield, target creature gets -1/-1 until end of turn. 1/1
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Trample
At the beginning of your upkeep, pay ![]() ![]() ![]() or Elemental deals 8 damage to you.8/8
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Thrull Errant
(common, foil)
Treetop Blitz
(rare)
Reconnaissance Officer
(uncommon)
Question Authority
(uncommon)
Planar Momentum
(uncommon)
Sea Scream
(common)
Self-Winding Hand Crank
(common)
Basalt Rain
(common)
Shed Mortality
(common)
Plasmotic Retainer
(common)
Punch Through
(common)
Angelic Host
(common)
Contract Annuller
(common)
Fainthearted Drake
(common)
Dripping Torso
(basic)
Elemental
(token)




