Magic 20XD6: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You may choose not to untap Cephalopod Seductress during your untap step, as long as you have more cards in hand than each opponent.
![]() , : Gain control of target creature as long as Cephalopod Seductress remains tapped. Use this ability only when you could play a sorcery.2/2
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, : Add ![]() to your mana pool.
As long as you control a Snake and you control a Wizard, Cloud Parapet becomes a 2/2 blue flying Elemental. (It is still a land. This effect last indefinately.) |
, Sacrifice Sacred River: Add one mana to your mana pool. Draw a card.
Whenever you would reveal and put a card into your hand from outside the game, you may instead reveal and put Sacred River into your hand from outside the game. |
When Wirey Wizard enters the battlefield, exile a card from your hand. When Wirey Wizard leaves the battlefield, return the exiled card to your hand.
Whenever a permanent is tapped, if it shares a type with the exiled card, it deals 1 damage to its controller. 4/3
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Discard a land card: Simian Brawler gets +1/+1 until end of turn.
"It's odd to see the apes rip down trees to arm themselves in defense of their forests."
—Taaveti of Kelsinko, elvish hunter 3/3
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Sacrifice Orb of Precision: Enchanted Creature gets +3/+3 until end of turn.
, Sacrifice Orb of Precision: Enchanted Creature gets +6/+6 until end of turn. |
Flash
When Manafused Glockenticker enters the battlefield, add to your mana pool.3/3
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When Mischance Maven is put into the graveyard from anywhere, Each player discards a card.
4/2
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Target player can't play land cards this turn.
Draw a card at the beginning of the next turn's upkeep. "A burst of hot air tossed the moon into the air, and the moon liked it up there so much it never needed the ground again."
—Azeworai, "Glitter Moon" |
Flying
"Failing to plan is planning to fail."
-Alan Lakein 1/3
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Flying
6/6
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Draw a card. Then, if an opponent has more cards in hand than you, draw an additional card.
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Target creature gets -3/-3 until end of turn.
Hellbent – If you have no cards in hand, each player discards a card. |
, Discard Balduvian Vorine: Draw a card at the beginning of the next turn's upkeep.7/3
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Mons's Goblin Elite is also named Mons's Goblin Warrior.
Haste At end of turn, sacrifice Mons's Goblin Elite 2/2
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Haste
At the beginning of the upkeep, sacrifice this creature. 1/1
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Cephalopod Seductress
(rare)
Cloud Parapet
(uncommon)
Sacred River
(uncommon)
Wirey Wizard
(uncommon)
Simian Brawler
(common)
Orb of Precision
(common)
Manafused Glockenticker
(common)
Mischance Maven
(common)
Solfatara
(common)
Battleground Surveyor
(common)
Angelic Host
(common)
Brain Tether
(common)
Infectious Exhalation
(common)
Balduvian Vorine
(common)
Mons's Goblin Elite
(basic)
Goblin Warrior
(token)



: Gain control of target creature as long as Cephalopod Seductress remains tapped. Use this ability only when you could play a sorcery.

, Sacrifice Orb of Precision: Enchanted Creature gets +6/+6 until end of turn.
