Magic 20XD6: Virtual Booster
| Magic 20XD6: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
It was the dragons who first learned to chase their prey into the vapors before igniting them.
|
, , Discard a card: Target player discards a card. You may play this ability only when you could play a Sorcery.
![]() , , Discard a card: Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.2/2
|
Hexproof
Each player discards four cards, then draws four cards. |
Put six white token instants in your hand with a casting cost of
named "Soothe", which reads "Prevent the next 1 damage that would be dealt to target creature or player this turn." |
|
Flying, deathtouch
It will have blood, they say; blood will have blood.
- William Shakespeare, Macbeth 1/2
|
Enchant Creature
Enchanted creature gets +1/+2 and is an artifact in addition to it's other types. |
Search through your library for up to three lands with the same name, exile them, put them in your hand, then shuffle your library.
Hellbent – If you have no cards in hand, instead of putting them in your hand, put them into play. |
Whenever you would reveal and put a card into your hand from outside the game, you may instead reveal and put Djinn Engine into your hand from outside the game.
5/5
|
|
Defender
When Revivifying Reeds is put into the graveyard from anywhere, gain 4 life. 1/4
|
Flash
"Do you want to know who you are? Don't ask. Act! Action will delineate and define you."
-Thomas Jefferson 1/2
|
Destroy target attacking creature. If you have 5 or more cards in hand, you may instead have the creature's controller sacrifice a non-attacking creature.
|
As long as you have more cards in hand than each opponent, Vodalian Royal Guard gets +2/-2 and becomes a Merfolk Knight.
2/4
|
|
Goblin Back Line cannot attack or block alone.
Hellbent – : Target creature gains haste until end of turn. Activate this ability only if you have no cards in hand.The boss says we's the last line of defense! He must really trust us!
2/2
|
Target player puts a card from his or her hand on top of their library, then you look at the top three cards of that player's library. Return those cards in any order.
|
"‘Do you know, I always thought Unicorns were fabulous monsters,too? I never saw one alive before' ‘Well, now that we have seen each other,' said the Unicorn, ‘if you'll believe in me, I'll believe in you.'"
—Lewis Carroll, Through the Looking-Glass 2/2
The intricate dynamics of Rundvelt Goblin affairs are often confused with anarchy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his raiders are the thunderhead that leads in the storm.
1/1
|
Counter target spell unless its controller pays
.
(If Shush leaves your hand or the stack for any reason, remove it from the game.) |
Sulfuric Vapors
(rare)
Hokum and Hexwitch
(uncommon)
Question Authority
(uncommon)
Blanket of Sympathy
(uncommon)
Plasmotic Retainer
(common)
Filigree Latice
(common)
Plan for Today
(common)
Djinn Engine
(common)
Revivifying Reeds
(common)
Tall Grass Troops
(common)
Collateral Damage
(common)
Vodalian Royal Guard
(common)
Goblin Back Line
(common)
Veinstorm
(common)
Pearled Unicorn
(basic)
Shush
(token)


,
, Discard a card: Target player discards a card. You may play this ability only when you could play a Sorcery.
, 
named "Soothe", which reads "Prevent the next 1 damage that would be dealt to target creature or player this turn."
