Magic 20XD6: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, Sacrifice Sacred River: Add one mana to your mana pool. Draw a card.
Whenever you would reveal and put a card into your hand from outside the game, you may instead reveal and put Sacred River into your hand from outside the game. |
![]() ![]() ![]() ![]() , , Discard two cards: Put an 8/8 green elemental creature with trample into play with "At the beginning of your upkeep, this creature deals 8 damage to you unless you pay ![]() ![]() ![]() ."5/5
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![]() , , Discard a card: Target artifact becomes an artifact creature until end of turn with power and toughness equal to its converted mana cost.
![]() , , Discard a card: Until end of turn, target land becomes a 4/5 creature that's still a land.2/2
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, : Add ![]() to your mana pool.
As long as you control an Elf and you control a Warrior, Thicket Cave becomes a 2/2 green Bear and gets vigilance. (It is still a land. This effect last indefinately.) |
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Put 3 blue token instants in your hand with a casting cost of
named "Shush", which reads "Counter target spell unless its controller pays . |
Enchant Creature
When you cast Preparedness, draw a card. Enchanted creature gains Vigilance. |
Flying, Vigilance
![]() , , Discard a card: Untap all white creatures you control. Creatures you control get +1/+1 until end of turn.Jaffy wasn't sure he'd like what the Battle Crier was selling. It was a scream.
1/1
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Sacrifice Orb of Precision: Enchanted Creature gets +3/+3 until end of turn.
, Sacrifice Orb of Precision: Enchanted Creature gets +6/+6 until end of turn. |
: Put a +1/+1 counter on Telescoping Serpent.1/2
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Search through your library for up to three lands with the same name, exile them, put them in your hand, then shuffle your library.
Hellbent – If you have no cards in hand, instead of putting them in your hand, put them into play. |
Whenever Slithering Sell-Sword blocks, lose two life.
She's willing to kill. In fact, she prefers it.
2/2
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Flying
Whenever Lore Crow deals combat damage to an opponent, each player draws a card. 1/2
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![]() , , Discard a card: Put two 1/1 red Goblin Warrior creature tokens onto the battlefield. They have haste and "At the beginning of the next upkeep, sacrifice this creature."2/2
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Sacrifice Orb of Undeath: Return target creature from your graveyard to your hand.
, Sacrifice Orb of Undeath: Return up to three target creatures from your graveyard to your hand. |
Dripping Dead can't block.
Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated. It oozes death from every pore.
4/1
"‘Do you know, I always thought Unicorns were fabulous monsters,too? I never saw one alive before' ‘Well, now that we have seen each other,' said the Unicorn, ‘if you'll believe in me, I'll believe in you.'"
—Lewis Carroll, Through the Looking-Glass 2/2
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Target creature gets +1/+1 until end of turn.
(If Grow leaves your hand or the stack for any reason, remove it from the game.) |
Sacred River
(uncommon, foil)
Naturalist Forcemage
(mythic)
Matter Animater
(uncommon)
Thicket Cave
(uncommon)
Mumbling Waters
(uncommon)
Preparedness
(common)
Aven Battle Crier
(common)
Orb of Precision
(common)
Telescoping Serpent
(common)
Plan for Today
(common)
Slithering Sell-Sword
(common)
Lore Crow
(common)
Boss Courier
(common)
Orb of Undeath
(common)
Dripping Dead
(basic)
Grow
(token)
, Sacrifice Sacred River: Add one mana to your mana pool. Draw a card.




,
named "Shush", which reads "Counter target spell unless its controller pays
, Sacrifice Orb of Precision: Enchanted Creature gets +6/+6 until end of turn.
, Sacrifice Orb of Undeath: Return up to three target creatures from your graveyard to your hand.