Magic 20XD6: Recent Activity
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Recent updates to Magic 20XD6: (Generated at 2025-04-30 14:56:56)
Page 1 - Older activity
Page 1 - Older activity
It should be noted that the reminder text is incorrect. Cost is determined after you put the card on the stack as part of casting the spell; the card will no longer be in your hand.
Ah; I see. So it made the wishes more flexible. Interesting.
Magic 20XX has a cycle of common, and a cycle of rare creatures that wish for a 'bad' creature from outside the game (like Dripping Dead or Pearled Unicorn... there's one for each color) and put it in your hand (for example, Snake Pactmaker). The five bad creatures take up the token slot to guarantee that you at least have access to three of them. I still get a kick out of it whenever I see someone fourth pick Mons's Goblin Raiders.
I did a few things to evolve the mechanic in the expansion 20XD6. One of those things was to make a cycle of cards that also shared the name of the bad card. I also increased the number of cards that wish for them by one. For example: Liquid Death.
How did I never notice the "Has two names" thing before? I like it. What's its purpose here?
Huh. That was weird. Add p/t.
As it stands, I'm still not sure what to do with these when we finally draft the set. This sounded like a good compromise for how to handle the mechanic evolved from Magic 20XX, and give people even more chances on snagging one of the chase 'terrible creatures' (Trust me. It makes sense when you draft with them).
Unfortunately, I've got printing problems. Rule problems aside (This doesn't do what I want them to do using the real rules. I'm suspending those rules for now), I'm stumped on how to add these to packs. 20XX and 20XD6 are printed out, and slipped into sleeves with a basic land on it. DFCs are fiddly enough. DFCs that force you to fiddle with paperwork (What's on the back of this one?) is downright annoying.
So I don't know. I think I'm just going to remove the second side and put the same 5 terrible creatures in the token slot of every pack. Annoying. I would have preferred doing something like this, but DFC, Flip and Split all have their own little problems that make it not work right, rules or no rules.
where's the power/toughness on the raiders?
very nice. makes a lot of sense and seems playable
Ha! Forgot about Pride of the Clouds! Well, it's nice to know I ain't that far off. :)
Yeah, I was making packs of 20XD6 for drafting, and some obvious errors jumped out at me. On this card, the first sentence followed the second sentence, and there was no line break. I looked like you were getting a +2/+2 pump to your team every turn. Geez.
Pride of the Clouds! Meow!
How curious. I interpret this as an undisenchantable Mobilization that's slightly more pricey, with effectively a sac ability to turn into a hefty Shared Triumph late-game if you get enough mana.
(Although it also works somewhat similarly to Sprout Swarm / Lab Rats now I come to think of it.)
The flavour of this one made me giggle a lot :) It helps that I recognise Invisibility when I see it (as it were).
For more on the spellshaper flavor text, see Naïvité Merchant
In frustration that nobody will ever notice how awesome it is that I put Jaffy from the flavor text of Balloon Peddler into the flavor text of Phantom Clothes Dealer, I am now going to squeeze Jaffy's name into the flavor texts of as many Spellshapers as I can. Poor Jaffy. He's in for some terrible adventures at the market festival...
Edit: See also Aven Battle Crier.