LibraryPlane: Recent Activity
LibraryPlane: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Underpinning Theme | expensive stuff matters theme | About LibraryPlane |
Recent updates to LibraryPlane: (Generated at 2024-04-30 06:14:22)
Name was Epistemologist, changed it to Epistemage because it's cuter
forgot to add a card code
I'll probably hang on to the card and lose the flavour once I've developed my 'library-plane' concept (rename it 'library guard'; something dull and safe).
Oh I see. I suppose I would have written it "Evil Presence doesn't change the enchanted land's name or whether it's legendary, basic or non-basic, or snow." But then, this line is only interested in asserting that evil presence doesn't affect supertypes, right?
Thanks for the help. Because I'm so rusty, I'm going to need a lot of help with templating (and rules, and design conventions, etc.).
Does this site get a lot of use from noobs like me? Or is it mainly used by people who have already developed some Magic design know-how?
At any rate, the templating reads awkwardly. That's probably a sign this mechanic isn't worth pursuing. I'll try it out in this set though (but not at common).
Right you are. To be honest, I got so fixated on making a more exciting wind drake, that I lost sight of what the card needed. On top of moving it up to uncommon, I'll drop it to a 1/1 with a saboteur effect for . This way, I hope that it comes across as the spawn of thieving magpie/howling mine.
It's a nice tweak on Horned Turtle. Probably a very effective common for slowing games down. And the connection to the philosophical concept is... a fun attempt, at least :)
The rules on this are fairly well established, and the effect has been common for many years: see Dream Thrush and Phantasmal Terrain in Invasion, and Sea's Claim and Spreading Seas more recently. So common is the right place for this.
There are certainly rules subtleties to the effect, but it's at least well-established. (And yes, you can. The ruling you quoted said "Evil Presence doesn't change... whether it's... basic"; so a Library of Alexandria under Evil Presence is still nonbasic, so it can be hit by Wasteland.)
I fear a repeatable card-draw effect wouldn't count as very common by modern design standards. This isn't far off Temple Bell or Howling Mine. Even Skyscribing and Lore Broker were uncommon.
If you do want to keep it common for your set, though, that's fine. You could make it a 2/1 for rather than a 2/2 for if you wanted; Wizards often print 2/1 flyers for at common.
The first ability here is a bit tricky in the rules. I think it would need to be phrased as:
": Reveal the top card of your library. Play with that card revealed for as long as it's the top card of your library."
Then the second one should go ": If the top card of your library is revealed, ..."
changed card code
changed card code
added card code
One of Zeno's paradoxes conceived of time as a series of discrete moments (having already decided that time as a continuous series amounts to gibberish). So he imagines Achilles firing an arrow, and freezes that arrow in a discrete moment while it's in flight. He claims that the arrow cannot be in motion because during that discrete moment it is neither moving to where it is (it is already there), nor is it moving to where it isn't (since that's the domain of the next discrete moment).
The Atomism I'm building for Blue in this set largely revolves around discrete entities that are causally independent; they have no contact with other objects (I'm thinking of Leibniz' Occasionlist Monadology). So I figured the paradoxical idea of time described in Zeno's arrow thought experiment would fit. But how to concept that into a card?
Well I tried my best, but it looks as though my best is pretty limp-wristed. The discrete moment pops in and out of existence instantaneously, so... flash! During that instant it is motionless, so... defender! Also, it is completely causally independent, not some inert hanging particle, so... high toughness! I considered having it leave play at EoT, but that would rob it of its crazy-metaphysics vibe.
Got the flavour text down to six lines, still too long.
The original flavour text was seven lines long, so I shortened it.
I was worried about this kind of rules complexity at common, but then I came upon Cerulean Wisps. The purpose of this mechanic is to showcase Black solipsism.
I haven't yet devised a clever way for other cards to take advantage of this effect. I'll have to keep in mind that the use of this card frustrates doom blade, ostensibly a drawback.
changed card code