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Mechanics | Skeleton | Underpinning Theme | expensive stuff matters theme | About LibraryPlane |
Code: UU01 History: [-] Add your comments: |
LibraryPlane: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Underpinning Theme | expensive stuff matters theme | About LibraryPlane |
Code: UU01 History: [-] Add your comments: |
I couldn't find a better creature type, but I take it imps are just mischievous; they're not mini-demons. If that's the case, they suit blue fine (though blue is less trickster-themed than I remember).
As I understand it, it's important to print powerful creatures in blue common to make sure blue sees play in Limited. This might be a little too powerful though.
Adjusted mana cost from 2U to 1UU so that it's a commitment in limited, and to justify the power level.
changed card code
I fear a repeatable card-draw effect wouldn't count as very common by modern design standards. This isn't far off Temple Bell or Howling Mine. Even Skyscribing and Lore Broker were uncommon.
If you do want to keep it common for your set, though, that's fine. You could make it a 2/1 for rather than a 2/2 for if you wanted; Wizards often print 2/1 flyers for at common.
Right you are. To be honest, I got so fixated on making a more exciting wind drake, that I lost sight of what the card needed. On top of moving it up to uncommon, I'll drop it to a 1/1 with a saboteur effect for . This way, I hope that it comes across as the spawn of thieving magpie/howling mine.