LibraryPlane: Virtual Booster
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| Mechanics | Skeleton | Underpinning Theme | expensive stuff matters theme | About LibraryPlane |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Reveal the top card of your library. Play with that card revealed for as long as it's the top card of your library.
: If the top card of your library is revealed, return target creature card from your graveyard to your hand. Activate this ability only any time you could cast a sorcery.2/2
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At the beginning of each player's upkeep, if he or she has three or fewer cards in hand, that player puts the top seven cards of his or her library into his or her graveyard.
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: Reveal the top card of your library. Play with that card revealed for as long as it's the top card of your library.
: If the top card of your library is revealed, return target creature card from your graveyard to your hand. Activate this ability only any time you could cast a sorcery.2/2
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: Reveal the top card of your library. Play with that card revealed for as long it's the top card of your library.
: If the top card of your library is revealed, put it into your hand. Use this ability only any time you could cast a sorcery.2/2
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Enchant Creature
Whenever enchanted creature deals damage to an opponent, you may draw a card. |
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Atomistic Metaphysic (Whenever this permanent becomes the target of a spell or ability for the first time in a turn, untap target permanent.)
1/1
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Enchant land.
Enchanted land is a swamp. |
Flying
Each morning, the jackdaws fly from the Telosian balconies to the fountains of Aonia, and then to the Khosian gardens. By nightfall, they have returned to the library stacks, and settled in their nests amongst the books.
3/2
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Target creature gains flying until end of turn. Draw a card, then discard a card.
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When Mote enter the battlefield, tap or untap target permanent.
Existence is binary.
0/1
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The material fetters on our will are finite. Past a specific threshold, these bonds are exhausted, and our volitional attitudes spill over the top like viscous toxin, with which we may recast the world so as to reflect our wishes.
-"On the Violence of Reason," Appendix to the Architectonic 6/6
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Enchant Creature.
When Atemporalize enters the battlefield, tap enchanted creature. Enchanted creature does not untap during its controller's untap step. Enchanted creature is indestructible. |
Return target permanent to its owner's hand. Each player draws a card.
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Defender
: Target player puts the top two cards of his or her library into his or her graveyard.Catharsis is forever out of the reach of the Aonian Council, for doubt is quick to topple their every confidence.
2/4
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Until the end of target player's next turn, the next time he or she would draw a card, you draw a card instead.
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Erudite Necromancer
(uncommon, foil)
Cognitive Strain
(rare)
Erudite Necromancer
(uncommon)
Epistemage
(uncommon)
Curiosity
(uncommon)
Swarm of Monads
(common)
Evil Presence
(common)
Torrent of Jackdaws
(common)
Fume-Induced Trance
(common)
Mote
(common)
King Will
(common)
Atemporalize
(common)
Chase Beginnings
(common)
Unwavering Skeptic
(common)
Sophistry
(common)

: Reveal the top card of your library. Play with that card revealed for as long as it's the top card of your library.

