LibraryPlane: Virtual Booster

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Mechanics | Skeleton | Underpinning Theme | expensive stuff matters theme | About LibraryPlane
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
At the beginning of each player's upkeep, if he or she has three or fewer cards in hand, that player puts the top seven cards of his or her library into his or her graveyard.
 U 
Enchantment – Aura
Enchant Creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
 U 
Creature – Imp
Flying
Whenever Tome Ferret deals damage to an opponent, each player draws a card.
1/1
 U 
Creature – Spirit
Defender
Whenever Spectral Bookcase leaves the battlefield, draw a card.
"The Heralitians look at the Library and see only one thing: fuel for their fires. But there's always one book that survives. It is enough."
Anamixand, Heralitian firescout
1/1
 C 
Creature – Spirit
Defender, flying
Whenever Stacks Phantom blocks, fateseal 1.
All Telosians are lost, whether it be in the labyrinth of the bookcases, or in the inscrutability of their texts.
0/3
 C 
Enchantment – Aura
Enchant land.

Enchanted land is a swamp.
 C 
Creature – Zombie
Swampwalk.
2/1
 C 
Instant
Counter target spell. Discard a card, then draw a card if a card was discarded this way.
 C 
Sorcery
As an additional cost to play Disambiguate, discard a card.
Draw two cards.
 C 
Creature – Elf Advisor
Flash
When Aonian Courier enters the battlefield, prevent all combat damage that would be dealt to and dealt by target creature until end of turn.
In any given Aonian moment, one alliance is made, two more dissolve, and above all, nothing gets done.
1/2
 C 
Creature – Elf Wizard
Solipsistic Metaphysic (Whenever this permanent becomes the target of a spell or ability for the first time in a turn, target player loses 1 life and you gain 1 life.)
My consciousness is a fact. But yours, as far as I can tell, is only a claim.
1/1
 C 
Creature – Zombie
All permanents are black in addition to their other colours.
'There is a province in our thinking that we elect, by only the feeblest convention, never to enter. Those who neglect its borders are irreversibly changed.'
-Doctrine of the Aonian Council
3/3
 C 
Creature – Spirit
The thing is what it is not and is not what it is.
-Telosian mantra, memorized phonetically
4/3
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gains Atomistic Metaphysic (Whenever this permanent becomes the target of a spell or ability for the first time in a turn, untap target permanent.) and "{t}: Target creature is colourless until end of turn."
 C 
Instant
Return target permanent to its owner's hand. Each player draws a card.

Cognitive Strain (rare)
Curiosity (uncommon)
Tome Ferret (uncommon)
Spectral Bookcase (uncommon)
Stacks Phantom (common)
Evil Presence (common)
Affectless Mope (common)
Deny Axiom (common)
Disambiguate (common)
Aonian Courier (common)
Somnambulist (common)
Aimless Thinker (common)
Telosian Chimera (common)
Reductionist Outlook (common)
Chase Beginnings (common)