LibraryPlane: Virtual Booster

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Mechanics | Skeleton | Underpinning Theme | expensive stuff matters theme | About LibraryPlane
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Hellion
Trample, haste
At the beginning of your end step, you lose the game.
10/4
3
 U 
Creature – Imp
Flying
Whenever Pipe Gadfly attacks, each player puts the top two cards of his or her library into his graveyard.
The Telosians had sought to work their reason pure by challenging its every presumption. Though this sentiment is long forgotten, the practice remains.
1/1
Pix 1
 U 
Creature – Spirit
Defender
Whenever Spectral Bookcase leaves the battlefield, draw a card.
"The Heralitians look at the Library and see only one thing: fuel for their fires. But there's always one book that survives. It is enough."
Anamixand, Heralitian firescout
1/1
 U 
Enchantment – Aura
Enchant Creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Pic2 1
 C 
Creature – Elf Advisor
Flash
When Aonian Courier enters the battlefield, prevent all combat damage that would be dealt to and dealt by target creature until end of turn.
In any given Aonian moment, one alliance is made, two more dissolve, and above all, nothing gets done.
1/2
Pic1
 C 
Sorcery
Until the end of target player's next turn, the next time he or she would draw a card, you draw a card instead.
 C 
Instant
Return target permanent to its owner's hand. Each player draws a card.
 C 
Sorcery
As an additional cost to play Disambiguate, discard a card.
Draw two cards.
 C 
Creature – Imp
Whenever you draw a card, Buzzing Curator gains flying until end of turn.
"The creatures of the library are particularly anxious to preserve the books. Of course, this makes reading something of a challenge."
-Polta, Aonian Researcher
2/1
 C 
Enchantment – Aura
Enchant land.

Enchanted land is a swamp.
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gains Atomistic Metaphysic (Whenever this permanent becomes the target of a spell or ability for the first time in a turn, untap target permanent.) and "{t}: Target creature is colourless until end of turn."
Piczz
 C 
Creature – Elemental
Atomistic Metaphysic (Whenever this permanent becomes the target of a spell or ability for the first time in a turn, untap target permanent.)
1/1
Pic2 2
 C 
Instant
As an additional cost to play Amphiboly, return a creature you control to its owner's hand.
Counter target non-creature spell.
A few Aonians could not stomach the rhetoric bandied about by the Speakers of the Council. They abandoned the plateau in favour of the Library itself.
 C 
Creature – Zombie
Swampwalk.
2/1
Guyyo
 C 
Creature – Elf Wizard
Solipsistic Metaphysic (Whenever this permanent becomes the target of a spell or ability for the first time in a turn, target player loses 1 life and you gain 1 life.)
My consciousness is a fact. But yours, as far as I can tell, is only a claim.
1/1

Endbringer Hellion (rare)
Pipe Gadfly (uncommon)
Spectral Bookcase (uncommon)
Curiosity (uncommon)
Aonian Courier (common)
Sophistry (common)
Chase Beginnings (common)
Disambiguate (common)
Buzzing Curator (common)
Evil Presence (common)
Reductionist Outlook (common)
Swarm of Monads (common)
Amphiboly (common)
Affectless Mope (common)
Somnambulist (common)