LibraryPlane: Virtual Booster

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Mechanics | Skeleton | Underpinning Theme | expensive stuff matters theme | About LibraryPlane
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Hellion
Trample, haste
At the beginning of your end step, you lose the game.
10/4
 U 
Enchantment – Aura
Enchant Creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
 U 
Creature – Spirit
Defender
Whenever Spectral Bookcase leaves the battlefield, draw a card.
"The Heralitians look at the Library and see only one thing: fuel for their fires. But there's always one book that survives. It is enough."
Anamixand, Heralitian firescout
1/1
 U 
Creature – Imp
Flying
Whenever Pipe Gadfly attacks, each player puts the top two cards of his or her library into his graveyard.
The Telosians had sought to work their reason pure by challenging its every presumption. Though this sentiment is long forgotten, the practice remains.
1/1
{u}
 
 C 
Creature – Elemental
When Mote enter the battlefield, tap or untap target permanent.
Existence is binary.
0/1
 C 
Creature – Zombie
All permanents are black in addition to their other colours.
'There is a province in our thinking that we elect, by only the feeblest convention, never to enter. Those who neglect its borders are irreversibly changed.'
-Doctrine of the Aonian Council
3/3
 C 
Instant
Return target permanent to its owner's hand. Each player draws a card.
 C 
Creature – Elf Wizard
Solipsistic Metaphysic (Whenever this permanent becomes the target of a spell or ability for the first time in a turn, target player loses 1 life and you gain 1 life.)
My consciousness is a fact. But yours, as far as I can tell, is only a claim.
1/1
 C 
Enchantment – Aura
Enchant Creature.
When Atemporalize enters the battlefield, tap enchanted creature.
Enchanted creature does not untap during its controller's untap step.
Enchanted creature is indestructible.
 C 
Creature – Spirit Beast
The material fetters on our will are finite. Past a specific threshold, these bonds are exhausted, and our volitional attitudes spill over the top like viscous toxin, with which we may recast the world so as to reflect our wishes.
-"On the Violence of Reason," Appendix to the Architectonic
6/6
 C 
Creature – Spirit
Defender, flying
Whenever Stacks Phantom blocks, fateseal 1.
All Telosians are lost, whether it be in the labyrinth of the bookcases, or in the inscrutability of their texts.
0/3
 C 
Sorcery
Until the end of target player's next turn, the next time he or she would draw a card, you draw a card instead.
 C 
Creature – Spirit
The thing is what it is not and is not what it is.
-Telosian mantra, memorized phonetically
4/3
 C 
Creature – Elf Wizard
Defender
{t}: Target player puts the top two cards of his or her library into his or her graveyard.
Catharsis is forever out of the reach of the Aonian Council, for doubt is quick to topple their every confidence.
2/4
 C 
Creature – Elemental
Atomistic Metaphysic (Whenever this permanent becomes the target of a spell or ability for the first time in a turn, untap target permanent.)
1/1

Endbringer Hellion (rare)
Curiosity (uncommon)
Spectral Bookcase (uncommon)
Pipe Gadfly (uncommon)
Mote (common)
Aimless Thinker (common)
Chase Beginnings (common)
Somnambulist (common)
Atemporalize (common)
King Will (common)
Stacks Phantom (common)
Sophistry (common)
Telosian Chimera (common)
Unwavering Skeptic (common)
Swarm of Monads (common)