LibraryPlane: Virtual Booster

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Mechanics | Skeleton | Underpinning Theme | expensive stuff matters theme | About LibraryPlane
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Hellion
Trample, haste
At the beginning of your end step, you lose the game.
10/4
 U 
Creature – Spirit
Defender
Whenever Spectral Bookcase leaves the battlefield, draw a card.
"The Heralitians look at the Library and see only one thing: fuel for their fires. But there's always one book that survives. It is enough."
Anamixand, Heralitian firescout
1/1
 U 
Creature – Imp
Flying
Whenever Tome Ferret deals damage to an opponent, each player draws a card.
1/1
 U 
Enchantment – Aura
Enchant Creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
 C 
Instant
Counter target spell. Discard a card, then draw a card if a card was discarded this way.
 C 
Instant
Target creature gains flying until end of turn. Draw a card, then discard a card.
 C 
Instant
Return target permanent to its owner's hand. Each player draws a card.
 C 
Creature – Spirit
The thing is what it is not and is not what it is.
-Telosian mantra, memorized phonetically
4/3
 C 
Creature – Plant
Defender
The library gardens were designed according to one very simple yet effective aesthetic criterion: beauty is big.
5/5
 C 
Sorcery
Until the end of target player's next turn, the next time he or she would draw a card, you draw a card instead.
 C 
Creature – Elf Wizard
Defender
{t}: Target player puts the top two cards of his or her library into his or her graveyard.
Catharsis is forever out of the reach of the Aonian Council, for doubt is quick to topple their every confidence.
2/4
 C 
Instant
As an additional cost to play Amphiboly, return a creature you control to its owner's hand.
Counter target non-creature spell.
A few Aonians could not stomach the rhetoric bandied about by the Speakers of the Council. They abandoned the plateau in favour of the Library itself.
 C 
Creature – Zombie
Swampwalk.
2/1
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gains Atomistic Metaphysic (Whenever this permanent becomes the target of a spell or ability for the first time in a turn, untap target permanent.) and "{t}: Target creature is colourless until end of turn."
 C 
Creature – Spirit Beast
The material fetters on our will are finite. Past a specific threshold, these bonds are exhausted, and our volitional attitudes spill over the top like viscous toxin, with which we may recast the world so as to reflect our wishes.
-"On the Violence of Reason," Appendix to the Architectonic
6/6

Endbringer Hellion (rare)
Spectral Bookcase (uncommon)
Tome Ferret (uncommon)
Curiosity (uncommon)
Deny Axiom (common)
Fume-Induced Trance (common)
Chase Beginnings (common)
Telosian Chimera (common)
Khosian Creepers (common)
Sophistry (common)
Unwavering Skeptic (common)
Amphiboly (common)
Affectless Mope (common)
Reductionist Outlook (common)
King Will (common)