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LibraryPlane: Virtual Booster

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Mechanics | Skeleton | Underpinning Theme | expensive stuff matters theme | About LibraryPlane
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
At the beginning of each player's upkeep, if he or she has three or fewer cards in hand, that player puts the top seven cards of his or her library into his or her graveyard.
 U 
Creature – Elf Wizard
{t}: Reveal the top card of your library. Play with that card revealed for as long as it's the top card of your library.
{t}: If the top card of your library is revealed, return target creature card from your graveyard to your hand. Activate this ability only any time you could cast a sorcery.
2/2
 U 
Enchantment – Aura
Enchant Creature
During your upkeep, gain control of enchanted creature.
If enchanted creature becomes tapped, return it to its owner's control.
 U 
Enchantment – Aura
Enchant Creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
 C 
Instant
Return target permanent to its owner's hand. Each player draws a card.
 C 
Instant
Target creature gains flying until end of turn. Draw a card, then discard a card.
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature is black in addition to its other colours.
Enchanted creature gets +X/+X, where X is equal to the number of black permanents on the battlefield.
 C 
Creature – Imp
Whenever you draw a card, Buzzing Curator gains flying until end of turn.
"The creatures of the library are particularly anxious to preserve the books. Of course, this makes reading something of a challenge."
-Polta, Aonian Researcher
2/1
 C 
Creature – Plant
Defender
The library gardens were designed according to one very simple yet effective aesthetic criterion: beauty is big.
5/5
Pic1
 C 
Sorcery
Until the end of target player's next turn, the next time he or she would draw a card, you draw a card instead.
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gains Atomistic Metaphysic (Whenever this permanent becomes the target of a spell or ability for the first time in a turn, untap target permanent.) and "{t}: Target creature is colourless until end of turn."
 C 
Enchantment – Aura
Enchant land.

Enchanted land is a swamp.
 C 
Creature – Zombie
Swampwalk.
2/1
Piczz
 C 
Creature – Elemental
Atomistic Metaphysic (Whenever this permanent becomes the target of a spell or ability for the first time in a turn, untap target permanent.)
1/1
Pic2 2
 C 
Instant
As an additional cost to play Amphiboly, return a creature you control to its owner's hand.
Counter target non-creature spell.
A few Aonians could not stomach the rhetoric bandied about by the Speakers of the Council. They abandoned the plateau in favour of the Library itself.

Cognitive Strain (rare)
Erudite Necromancer (uncommon)
Noumenal Pull (uncommon)
Curiosity (uncommon)
Chase Beginnings (common)
Fume-Induced Trance (common)
Enveloping Dream (common)
Buzzing Curator (common)
Khosian Creepers (common)
Sophistry (common)
Reductionist Outlook (common)
Evil Presence (common)
Affectless Mope (common)
Swarm of Monads (common)
Amphiboly (common)