LibraryPlane: Virtual Booster

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Mechanics | Skeleton | Underpinning Theme | expensive stuff matters theme | About LibraryPlane
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
At the beginning of each player's upkeep, if he or she has three or fewer cards in hand, that player puts the top seven cards of his or her library into his or her graveyard.
 U 
Creature – Spirit Wizard
{t}: Reveal the top card of your library. Play with that card revealed for as long it's the top card of your library.
{t}: If the top card of your library is revealed, put it into your hand. Use this ability only any time you could cast a sorcery.
2/2
 U 
Creature – Imp
Flying
Whenever Tome Ferret deals damage to an opponent, each player draws a card.
1/1
 U 
Enchantment – Aura
Enchant Creature
During your upkeep, gain control of enchanted creature.
If enchanted creature becomes tapped, return it to its owner's control.
 C 
Creature – Imp
Whenever you draw a card, Buzzing Curator gains flying until end of turn.
"The creatures of the library are particularly anxious to preserve the books. Of course, this makes reading something of a challenge."
-Polta, Aonian Researcher
2/1
{u}
 
 C 
Creature – Elemental
When Mote enter the battlefield, tap or untap target permanent.
Existence is binary.
0/1
 C 
Sorcery
Until the end of target player's next turn, the next time he or she would draw a card, you draw a card instead.
 C 
Creature – Zombie
Swampwalk.
2/1
 C 
Creature – Elf Wizard
Defender
{t}: Target player puts the top two cards of his or her library into his or her graveyard.
Catharsis is forever out of the reach of the Aonian Council, for doubt is quick to topple their every confidence.
2/4
 C 
Instant
Counter target spell. Discard a card, then draw a card if a card was discarded this way.
 C 
Creature – Elf Wizard
Solipsistic Metaphysic (Whenever this permanent becomes the target of a spell or ability for the first time in a turn, target player loses 1 life and you gain 1 life.)
My consciousness is a fact. But yours, as far as I can tell, is only a claim.
1/1
 C 
Creature – Elf Advisor
{t}: target creature gets -2/-0 until end of turn.
"Oratory is simple. All it takes is a laundry list of fallacies. That and volume. And if you can, try to foam at the mouth."
2/2
 C 
Creature – Spirit
The thing is what it is not and is not what it is.
-Telosian mantra, memorized phonetically
4/3
 C 
Instant
As an additional cost to play Amphiboly, return a creature you control to its owner's hand.
Counter target non-creature spell.
A few Aonians could not stomach the rhetoric bandied about by the Speakers of the Council. They abandoned the plateau in favour of the Library itself.
 C 
Enchantment – Aura
Enchant land.

Enchanted land is a swamp.

Cognitive Strain (rare)
Epistemage (uncommon)
Tome Ferret (uncommon)
Noumenal Pull (uncommon)
Buzzing Curator (common)
Mote (common)
Sophistry (common)
Affectless Mope (common)
Unwavering Skeptic (common)
Deny Axiom (common)
Somnambulist (common)
Shrieking Politician (common)
Telosian Chimera (common)
Amphiboly (common)
Evil Presence (common)