LibraryPlane: Virtual Booster

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Mechanics | Skeleton | Underpinning Theme | expensive stuff matters theme | About LibraryPlane
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
At the beginning of each player's upkeep, if he or she has three or fewer cards in hand, that player puts the top seven cards of his or her library into his or her graveyard.
 U 
Enchantment – Aura
Enchant Creature
During your upkeep, gain control of enchanted creature.
If enchanted creature becomes tapped, return it to its owner's control.
 U 
Creature – Spirit
Defender
Whenever Spectral Bookcase leaves the battlefield, draw a card.
"The Heralitians look at the Library and see only one thing: fuel for their fires. But there's always one book that survives. It is enough."
Anamixand, Heralitian firescout
1/1
 U 
Creature – Serpent
Defender, flying
During each player's upkeep, tap target permanent that player controls.
"There are twelve obstacles on the path to the Architectonic. The serpents are the first. I am the last."
-Thalys, Protector of the Architectonic
5/5
 C 
Creature – Zombie
Swampwalk.
2/1
 C 
Creature – Elemental
Atomistic Metaphysic (Whenever this permanent becomes the target of a spell or ability for the first time in a turn, untap target permanent.)
1/1
 C 
Enchantment – Aura
Enchant Creature.
When Atemporalize enters the battlefield, tap enchanted creature.
Enchanted creature does not untap during its controller's untap step.
Enchanted creature is indestructible.
 C 
Sorcery
Until the end of target player's next turn, the next time he or she would draw a card, you draw a card instead.
 C 
Sorcery
As an additional cost to play Disambiguate, discard a card.
Draw two cards.
 C 
Creature – Elf Wizard
Solipsistic Metaphysic (Whenever this permanent becomes the target of a spell or ability for the first time in a turn, target player loses 1 life and you gain 1 life.)
My consciousness is a fact. But yours, as far as I can tell, is only a claim.
1/1
 C 
Enchantment – Aura
Enchant land.

Enchanted land is a swamp.
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gains Atomistic Metaphysic (Whenever this permanent becomes the target of a spell or ability for the first time in a turn, untap target permanent.) and "{t}: Target creature is colourless until end of turn."
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature is black in addition to its other colours.
Enchanted creature gets +X/+X, where X is equal to the number of black permanents on the battlefield.
 C 
Instant
Target creature gains flying until end of turn. Draw a card, then discard a card.
 C 
Creature – Elf Advisor
Flash
When Aonian Courier enters the battlefield, prevent all combat damage that would be dealt to and dealt by target creature until end of turn.
In any given Aonian moment, one alliance is made, two more dissolve, and above all, nothing gets done.
1/2

Cognitive Strain (rare)
Noumenal Pull (uncommon)
Spectral Bookcase (uncommon)
Telosian Wire (uncommon)
Affectless Mope (common)
Swarm of Monads (common)
Atemporalize (common)
Sophistry (common)
Disambiguate (common)
Somnambulist (common)
Evil Presence (common)
Reductionist Outlook (common)
Enveloping Dream (common)
Fume-Induced Trance (common)
Aonian Courier (common)