LibraryPlane: Virtual Booster
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| Mechanics | Skeleton | Underpinning Theme | expensive stuff matters theme | About LibraryPlane |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant Creature.
When Atemporalize enters the battlefield, tap enchanted creature. Enchanted creature does not untap during its controller's untap step. Enchanted creature is indestructible. |
Trample, haste
At the beginning of your end step, you lose the game. 10/4
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Enchant Creature
During your upkeep, gain control of enchanted creature. If enchanted creature becomes tapped, return it to its owner's control. |
Counter target permanent spell. If that spell is countered this way, instead of putting it into its owner's graveyard, put it onto the battlefield, then put it into its owner's graveyard.
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Defender, flying
During each player's upkeep, tap target permanent that player controls. "There are twelve obstacles on the path to the Architectonic. The serpents are the first. I am the last."
-Thalys, Protector of the Architectonic 5/5
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Counter target spell. Discard a card, then draw a card if a card was discarded this way.
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Atomistic Metaphysic (Whenever this permanent becomes the target of a spell or ability for the first time in a turn, untap target permanent.)
1/1
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Enchant land.
Enchanted land is a swamp. |
Enchant Creature.
When Atemporalize enters the battlefield, tap enchanted creature. Enchanted creature does not untap during its controller's untap step. Enchanted creature is indestructible. |
Swampwalk.
2/1
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Defender
: Target player puts the top two cards of his or her library into his or her graveyard.Catharsis is forever out of the reach of the Aonian Council, for doubt is quick to topple their every confidence.
2/4
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When Mote enter the battlefield, tap or untap target permanent.
Existence is binary.
0/1
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: target creature gets -2/-0 until end of turn."Oratory is simple. All it takes is a laundry list of fallacies. That and volume. And if you can, try to foam at the mouth."
2/2
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Solipsistic Metaphysic (Whenever this permanent becomes the target of a spell or ability for the first time in a turn, target player loses 1 life and you gain 1 life.)
My consciousness is a fact. But yours, as far as I can tell, is only a claim.
1/1
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Return target permanent to its owner's hand. Each player draws a card.
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Atemporalize
(common, foil)
Endbringer Hellion
(rare)
Noumenal Pull
(uncommon)
Beg the Question
(uncommon)
Telosian Wire
(uncommon)
Deny Axiom
(common)
Swarm of Monads
(common)
Evil Presence
(common)
Atemporalize
(common)
Affectless Mope
(common)
Unwavering Skeptic
(common)
Mote
(common)
Shrieking Politician
(common)
Somnambulist
(common)
Chase Beginnings
(common)






: Target player puts the top two cards of his or her library into his or her graveyard.