LibraryPlane: Virtual Booster
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| Mechanics | Skeleton | Underpinning Theme | expensive stuff matters theme | About LibraryPlane |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each player's upkeep, if he or she has three or fewer cards in hand, that player puts the top seven cards of his or her library into his or her graveyard.
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Enchant Creature
During your upkeep, gain control of enchanted creature. If enchanted creature becomes tapped, return it to its owner's control. |
: Reveal the top card of your library. Play with that card revealed for as long as it's the top card of your library.
: If the top card of your library is revealed, return target creature card from your graveyard to your hand. Activate this ability only any time you could cast a sorcery.2/2
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Defender
Whenever Spectral Bookcase leaves the battlefield, draw a card. "The Heralitians look at the Library and see only one thing: fuel for their fires. But there's always one book that survives. It is enough."
Anamixand, Heralitian firescout 1/1
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As an additional cost to play Amphiboly, return a creature you control to its owner's hand.
Counter target non-creature spell. A few Aonians could not stomach the rhetoric bandied about by the Speakers of the Council. They abandoned the plateau in favour of the Library itself.
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Solipsistic Metaphysic (Whenever this permanent becomes the target of a spell or ability for the first time in a turn, target player loses 1 life and you gain 1 life.)
My consciousness is a fact. But yours, as far as I can tell, is only a claim.
1/1
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Swampwalk.
2/1
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: target creature gets -2/-0 until end of turn."Oratory is simple. All it takes is a laundry list of fallacies. That and volume. And if you can, try to foam at the mouth."
2/2
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Enchant land.
Enchanted land is a swamp. |
Defender
: Target player puts the top two cards of his or her library into his or her graveyard.Catharsis is forever out of the reach of the Aonian Council, for doubt is quick to topple their every confidence.
2/4
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Until the end of target player's next turn, the next time he or she would draw a card, you draw a card instead.
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Target creature gains flying until end of turn. Draw a card, then discard a card.
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The thing is what it is not and is not what it is.
-Telosian mantra, memorized phonetically 4/3
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Enchant Creature.
When Atemporalize enters the battlefield, tap enchanted creature. Enchanted creature does not untap during its controller's untap step. Enchanted creature is indestructible. |
Counter target spell. Discard a card, then draw a card if a card was discarded this way.
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Cognitive Strain
(rare)
Noumenal Pull
(uncommon)
Erudite Necromancer
(uncommon)
Spectral Bookcase
(uncommon)
Amphiboly
(common)
Somnambulist
(common)
Affectless Mope
(common)
Shrieking Politician
(common)
Evil Presence
(common)
Unwavering Skeptic
(common)
Sophistry
(common)
Fume-Induced Trance
(common)
Telosian Chimera
(common)
Atemporalize
(common)
Deny Axiom
(common)



: Reveal the top card of your library. Play with that card revealed for as long as it's the top card of your library.
