LibraryPlane: Virtual Booster
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| Mechanics | Skeleton | Underpinning Theme | expensive stuff matters theme | About LibraryPlane |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample, haste
At the beginning of your end step, you lose the game. 10/4
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Flying
Whenever Tome Ferret deals damage to an opponent, each player draws a card. 1/1
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Enchant Creature
During your upkeep, gain control of enchanted creature. If enchanted creature becomes tapped, return it to its owner's control. |
: Reveal the top card of your library. Play with that card revealed for as long as it's the top card of your library.
: If the top card of your library is revealed, return target creature card from your graveyard to your hand. Activate this ability only any time you could cast a sorcery.2/2
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Flying
Each morning, the jackdaws fly from the Telosian balconies to the fountains of Aonia, and then to the Khosian gardens. By nightfall, they have returned to the library stacks, and settled in their nests amongst the books.
3/2
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Enchant Creature.
When Atemporalize enters the battlefield, tap enchanted creature. Enchanted creature does not untap during its controller's untap step. Enchanted creature is indestructible. |
As an additional cost to play Amphiboly, return a creature you control to its owner's hand.
Counter target non-creature spell. A few Aonians could not stomach the rhetoric bandied about by the Speakers of the Council. They abandoned the plateau in favour of the Library itself.
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Until the end of target player's next turn, the next time he or she would draw a card, you draw a card instead.
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Defender
The library gardens were designed according to one very simple yet effective aesthetic criterion: beauty is big.
5/5
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Counter target spell. Discard a card, then draw a card if a card was discarded this way.
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As an additional cost to play Disambiguate, discard a card.
Draw two cards. |
Enchant Creature
Enchanted creature gains Atomistic Metaphysic (Whenever this permanent becomes the target of a spell or ability for the first time in a turn, untap target permanent.) and " : Target creature is colourless until end of turn." |
The material fetters on our will are finite. Past a specific threshold, these bonds are exhausted, and our volitional attitudes spill over the top like viscous toxin, with which we may recast the world so as to reflect our wishes.
-"On the Violence of Reason," Appendix to the Architectonic 6/6
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Swampwalk.
2/1
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Solipsistic Metaphysic (Whenever this permanent becomes the target of a spell or ability for the first time in a turn, target player loses 1 life and you gain 1 life.)
My consciousness is a fact. But yours, as far as I can tell, is only a claim.
1/1
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Endbringer Hellion
(rare)
Tome Ferret
(uncommon)
Noumenal Pull
(uncommon)
Erudite Necromancer
(uncommon)
Torrent of Jackdaws
(common)
Atemporalize
(common)
Amphiboly
(common)
Sophistry
(common)
Khosian Creepers
(common)
Deny Axiom
(common)
Disambiguate
(common)
Reductionist Outlook
(common)
King Will
(common)
Affectless Mope
(common)
Somnambulist
(common)




: Reveal the top card of your library. Play with that card revealed for as long as it's the top card of your library.


