LibraryPlane: Virtual Booster
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| Mechanics | Skeleton | Underpinning Theme | expensive stuff matters theme | About LibraryPlane |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each player's upkeep, if he or she has three or fewer cards in hand, that player puts the top seven cards of his or her library into his or her graveyard.
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: Reveal the top card of your library. Play with that card revealed for as long as it's the top card of your library.
: If the top card of your library is revealed, return target creature card from your graveyard to your hand. Activate this ability only any time you could cast a sorcery.2/2
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Enchant Creature
Whenever enchanted creature deals damage to an opponent, you may draw a card. |
Defender, flying
During each player's upkeep, tap target permanent that player controls. "There are twelve obstacles on the path to the Architectonic. The serpents are the first. I am the last."
-Thalys, Protector of the Architectonic 5/5
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The thing is what it is not and is not what it is.
-Telosian mantra, memorized phonetically 4/3
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Defender
: Target player puts the top two cards of his or her library into his or her graveyard.Catharsis is forever out of the reach of the Aonian Council, for doubt is quick to topple their every confidence.
2/4
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The material fetters on our will are finite. Past a specific threshold, these bonds are exhausted, and our volitional attitudes spill over the top like viscous toxin, with which we may recast the world so as to reflect our wishes.
-"On the Violence of Reason," Appendix to the Architectonic 6/6
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Enchant Creature
Enchanted creature gains Atomistic Metaphysic (Whenever this permanent becomes the target of a spell or ability for the first time in a turn, untap target permanent.) and " : Target creature is colourless until end of turn." |
Flash
When Aonian Courier enters the battlefield, prevent all combat damage that would be dealt to and dealt by target creature until end of turn. In any given Aonian moment, one alliance is made, two more dissolve, and above all, nothing gets done.
1/2
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Swampwalk.
2/1
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Solipsistic Metaphysic (Whenever this permanent becomes the target of a spell or ability for the first time in a turn, target player loses 1 life and you gain 1 life.)
My consciousness is a fact. But yours, as far as I can tell, is only a claim.
1/1
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Defender, flying
Whenever Stacks Phantom blocks, fateseal 1. All Telosians are lost, whether it be in the labyrinth of the bookcases, or in the inscrutability of their texts.
0/3
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Whenever you draw a card, Buzzing Curator gains flying until end of turn.
"The creatures of the library are particularly anxious to preserve the books. Of course, this makes reading something of a challenge."
-Polta, Aonian Researcher 2/1
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Target creature gains flying until end of turn. Draw a card, then discard a card.
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As an additional cost to play Disambiguate, discard a card.
Draw two cards. |
Cognitive Strain
(rare)
Erudite Necromancer
(uncommon)
Curiosity
(uncommon)
Telosian Wire
(uncommon)
Telosian Chimera
(common)
Unwavering Skeptic
(common)
King Will
(common)
Reductionist Outlook
(common)
Aonian Courier
(common)
Affectless Mope
(common)
Somnambulist
(common)
Stacks Phantom
(common)
Buzzing Curator
(common)
Fume-Induced Trance
(common)
Disambiguate
(common)


: Reveal the top card of your library. Play with that card revealed for as long as it's the top card of your library.


