LibraryPlane: Virtual Booster
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| Mechanics | Skeleton | Underpinning Theme | expensive stuff matters theme | About LibraryPlane |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each player's upkeep, if he or she has three or fewer cards in hand, that player puts the top seven cards of his or her library into his or her graveyard.
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Defender, flying
During each player's upkeep, tap target permanent that player controls. "There are twelve obstacles on the path to the Architectonic. The serpents are the first. I am the last."
-Thalys, Protector of the Architectonic 5/5
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: Reveal the top card of your library. Play with that card revealed for as long as it's the top card of your library.
: If the top card of your library is revealed, return target creature card from your graveyard to your hand. Activate this ability only any time you could cast a sorcery.2/2
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Counter target permanent spell. If that spell is countered this way, instead of putting it into its owner's graveyard, put it onto the battlefield, then put it into its owner's graveyard.
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: target creature gets -2/-0 until end of turn."Oratory is simple. All it takes is a laundry list of fallacies. That and volume. And if you can, try to foam at the mouth."
2/2
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Swampwalk.
2/1
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When Mote enter the battlefield, tap or untap target permanent.
Existence is binary.
0/1
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As an additional cost to play Disambiguate, discard a card.
Draw two cards. |
Enchant Creature.
When Atemporalize enters the battlefield, tap enchanted creature. Enchanted creature does not untap during its controller's untap step. Enchanted creature is indestructible. |
As an additional cost to play Amphiboly, return a creature you control to its owner's hand.
Counter target non-creature spell. A few Aonians could not stomach the rhetoric bandied about by the Speakers of the Council. They abandoned the plateau in favour of the Library itself.
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The material fetters on our will are finite. Past a specific threshold, these bonds are exhausted, and our volitional attitudes spill over the top like viscous toxin, with which we may recast the world so as to reflect our wishes.
-"On the Violence of Reason," Appendix to the Architectonic 6/6
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Solipsistic Metaphysic (Whenever this permanent becomes the target of a spell or ability for the first time in a turn, target player loses 1 life and you gain 1 life.)
My consciousness is a fact. But yours, as far as I can tell, is only a claim.
1/1
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The thing is what it is not and is not what it is.
-Telosian mantra, memorized phonetically 4/3
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Until the end of target player's next turn, the next time he or she would draw a card, you draw a card instead.
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Return target permanent to its owner's hand. Each player draws a card.
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Cognitive Strain
(rare)
Telosian Wire
(uncommon)
Erudite Necromancer
(uncommon)
Beg the Question
(uncommon)
Shrieking Politician
(common)
Affectless Mope
(common)
Mote
(common)
Disambiguate
(common)
Atemporalize
(common)
Amphiboly
(common)
King Will
(common)
Somnambulist
(common)
Telosian Chimera
(common)
Sophistry
(common)
Chase Beginnings
(common)



: Reveal the top card of your library. Play with that card revealed for as long as it's the top card of your library.

