LibraryPlane: Virtual Booster

LibraryPlane: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Underpinning Theme | expensive stuff matters theme | About LibraryPlane
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Elf Wizard
{t}: Reveal the top card of your library. Play with that card revealed for as long as it's the top card of your library.
{t}: If the top card of your library is revealed, return target creature card from your graveyard to your hand. Activate this ability only any time you could cast a sorcery.
2/2
 
 R 
Sorcery
Tap target permanent.
Return target permanent to its owner's hand.
Put target permanent on top of its owner's library.
 U 
Instant
Counter target permanent spell. If that spell is countered this way, instead of putting it into its owner's graveyard, put it onto the battlefield, then put it into its owner's graveyard.
 U 
Creature – Spirit
Defender
Whenever Spectral Bookcase leaves the battlefield, draw a card.
"The Heralitians look at the Library and see only one thing: fuel for their fires. But there's always one book that survives. It is enough."
Anamixand, Heralitian firescout
1/1
 U 
Creature – Imp
Flying
Whenever Pipe Gadfly attacks, each player puts the top two cards of his or her library into his graveyard.
The Telosians had sought to work their reason pure by challenging its every presumption. Though this sentiment is long forgotten, the practice remains.
1/1
 C 
Instant
Counter target spell. Discard a card, then draw a card if a card was discarded this way.
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature is black in addition to its other colours.
Enchanted creature gets +X/+X, where X is equal to the number of black permanents on the battlefield.
 C 
Creature – Zombie
Swampwalk.
2/1
 C 
Creature – Plant
Defender
The library gardens were designed according to one very simple yet effective aesthetic criterion: beauty is big.
5/5
 C 
Creature – Elf Wizard
Defender
{t}: Target player puts the top two cards of his or her library into his or her graveyard.
Catharsis is forever out of the reach of the Aonian Council, for doubt is quick to topple their every confidence.
2/4
 C 
Enchantment – Aura
Enchant Creature.
When Atemporalize enters the battlefield, tap enchanted creature.
Enchanted creature does not untap during its controller's untap step.
Enchanted creature is indestructible.
{u}
 
 C 
Creature – Elemental
When Mote enter the battlefield, tap or untap target permanent.
Existence is binary.
0/1
 C 
Creature – Elemental
Atomistic Metaphysic (Whenever this permanent becomes the target of a spell or ability for the first time in a turn, untap target permanent.)
1/1
 C 
Sorcery
Until the end of target player's next turn, the next time he or she would draw a card, you draw a card instead.
 C 
Instant
Return target permanent to its owner's hand. Each player draws a card.

Erudite Necromancer (uncommon, foil)
Misinstantiate (rare)
Beg the Question (uncommon)
Spectral Bookcase (uncommon)
Pipe Gadfly (uncommon)
Deny Axiom (common)
Enveloping Dream (common)
Affectless Mope (common)
Khosian Creepers (common)
Unwavering Skeptic (common)
Atemporalize (common)
Mote (common)
Swarm of Monads (common)
Sophistry (common)
Chase Beginnings (common)