LibraryPlane: Virtual Booster
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| Mechanics | Skeleton | Underpinning Theme | expensive stuff matters theme | About LibraryPlane |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample, haste
At the beginning of your end step, you lose the game. 10/4
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Enchant Creature
Whenever enchanted creature deals damage to an opponent, you may draw a card. |
Flying
Whenever Pipe Gadfly attacks, each player puts the top two cards of his or her library into his graveyard. The Telosians had sought to work their reason pure by challenging its every presumption. Though this sentiment is long forgotten, the practice remains.
1/1
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Flying
Whenever Tome Ferret deals damage to an opponent, each player draws a card. 1/1
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Target creature gains flying until end of turn. Draw a card, then discard a card.
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Return target permanent to its owner's hand. Each player draws a card.
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All permanents are black in addition to their other colours.
'There is a province in our thinking that we elect, by only the feeblest convention, never to enter. Those who neglect its borders are irreversibly changed.'
-Doctrine of the Aonian Council 3/3
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The material fetters on our will are finite. Past a specific threshold, these bonds are exhausted, and our volitional attitudes spill over the top like viscous toxin, with which we may recast the world so as to reflect our wishes.
-"On the Violence of Reason," Appendix to the Architectonic 6/6
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Until the end of target player's next turn, the next time he or she would draw a card, you draw a card instead.
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Enchant creature.
Enchanted creature is black in addition to its other colours. Enchanted creature gets +X/+X, where X is equal to the number of black permanents on the battlefield. |
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The thing is what it is not and is not what it is.
-Telosian mantra, memorized phonetically 4/3
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Enchant Creature.
When Atemporalize enters the battlefield, tap enchanted creature. Enchanted creature does not untap during its controller's untap step. Enchanted creature is indestructible. |
Flash
When Aonian Courier enters the battlefield, prevent all combat damage that would be dealt to and dealt by target creature until end of turn. In any given Aonian moment, one alliance is made, two more dissolve, and above all, nothing gets done.
1/2
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Enchant Creature
Enchanted creature gains Atomistic Metaphysic (Whenever this permanent becomes the target of a spell or ability for the first time in a turn, untap target permanent.) and " : Target creature is colourless until end of turn." |
Defender
: Target player puts the top two cards of his or her library into his or her graveyard.Catharsis is forever out of the reach of the Aonian Council, for doubt is quick to topple their every confidence.
2/4
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Endbringer Hellion
(rare)
Curiosity
(uncommon)
Pipe Gadfly
(uncommon)
Tome Ferret
(uncommon)
Fume-Induced Trance
(common)
Chase Beginnings
(common)
Aimless Thinker
(common)
King Will
(common)
Sophistry
(common)
Enveloping Dream
(common)
Telosian Chimera
(common)
Atemporalize
(common)
Aonian Courier
(common)
Reductionist Outlook
(common)
Unwavering Skeptic
(common)






: Target creature is colourless until end of turn."