LibraryPlane: Virtual Booster

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Mechanics | Skeleton | Underpinning Theme | expensive stuff matters theme | About LibraryPlane
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Hellion
Trample, haste
At the beginning of your end step, you lose the game.
10/4
 U 
Creature – Serpent
Defender, flying
During each player's upkeep, tap target permanent that player controls.
"There are twelve obstacles on the path to the Architectonic. The serpents are the first. I am the last."
-Thalys, Protector of the Architectonic
5/5
 U 
Creature – Imp
Flying
Whenever Tome Ferret deals damage to an opponent, each player draws a card.
1/1
 U 
Instant
Counter target permanent spell. If that spell is countered this way, instead of putting it into its owner's graveyard, put it onto the battlefield, then put it into its owner's graveyard.
 C 
Creature – Plant
Defender
The library gardens were designed according to one very simple yet effective aesthetic criterion: beauty is big.
5/5
 C 
Enchantment – Aura
Enchant land.

Enchanted land is a swamp.
 C 
Creature – Elf Wizard
Defender
{t}: Target player puts the top two cards of his or her library into his or her graveyard.
Catharsis is forever out of the reach of the Aonian Council, for doubt is quick to topple their every confidence.
2/4
 C 
Sorcery
As an additional cost to play Disambiguate, discard a card.
Draw two cards.
 C 
Creature – Zombie
Swampwalk.
2/1
 C 
Creature – Spirit
Defender, flying
Whenever Stacks Phantom blocks, fateseal 1.
All Telosians are lost, whether it be in the labyrinth of the bookcases, or in the inscrutability of their texts.
0/3
 C 
Instant
As an additional cost to play Amphiboly, return a creature you control to its owner's hand.
Counter target non-creature spell.
A few Aonians could not stomach the rhetoric bandied about by the Speakers of the Council. They abandoned the plateau in favour of the Library itself.
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gains Atomistic Metaphysic (Whenever this permanent becomes the target of a spell or ability for the first time in a turn, untap target permanent.) and "{t}: Target creature is colourless until end of turn."
 C 
Instant
Return target permanent to its owner's hand. Each player draws a card.
 C 
Instant
Target creature gains flying until end of turn. Draw a card, then discard a card.
 C 
Creature – Elemental
Atomistic Metaphysic (Whenever this permanent becomes the target of a spell or ability for the first time in a turn, untap target permanent.)
1/1

Endbringer Hellion (rare)
Telosian Wire (uncommon)
Tome Ferret (uncommon)
Beg the Question (uncommon)
Khosian Creepers (common)
Evil Presence (common)
Unwavering Skeptic (common)
Disambiguate (common)
Affectless Mope (common)
Stacks Phantom (common)
Amphiboly (common)
Reductionist Outlook (common)
Chase Beginnings (common)
Fume-Induced Trance (common)
Swarm of Monads (common)