LibraryPlane: Virtual Booster
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| Mechanics | Skeleton | Underpinning Theme | expensive stuff matters theme | About LibraryPlane |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Return target permanent to its owner's hand. Each player draws a card.
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Trample, haste
At the beginning of your end step, you lose the game. 10/4
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Flying
Whenever Tome Ferret deals damage to an opponent, each player draws a card. 1/1
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: Reveal the top card of your library. Play with that card revealed for as long as it's the top card of your library.
: If the top card of your library is revealed, return target creature card from your graveyard to your hand. Activate this ability only any time you could cast a sorcery.2/2
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Defender, flying
During each player's upkeep, tap target permanent that player controls. "There are twelve obstacles on the path to the Architectonic. The serpents are the first. I am the last."
-Thalys, Protector of the Architectonic 5/5
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Solipsistic Metaphysic (Whenever this permanent becomes the target of a spell or ability for the first time in a turn, target player loses 1 life and you gain 1 life.)
My consciousness is a fact. But yours, as far as I can tell, is only a claim.
1/1
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The thing is what it is not and is not what it is.
-Telosian mantra, memorized phonetically 4/3
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Whenever you draw a card, Buzzing Curator gains flying until end of turn.
"The creatures of the library are particularly anxious to preserve the books. Of course, this makes reading something of a challenge."
-Polta, Aonian Researcher 2/1
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Atomistic Metaphysic (Whenever this permanent becomes the target of a spell or ability for the first time in a turn, untap target permanent.)
1/1
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Flash
When Aonian Courier enters the battlefield, prevent all combat damage that would be dealt to and dealt by target creature until end of turn. In any given Aonian moment, one alliance is made, two more dissolve, and above all, nothing gets done.
1/2
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The material fetters on our will are finite. Past a specific threshold, these bonds are exhausted, and our volitional attitudes spill over the top like viscous toxin, with which we may recast the world so as to reflect our wishes.
-"On the Violence of Reason," Appendix to the Architectonic 6/6
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Until the end of target player's next turn, the next time he or she would draw a card, you draw a card instead.
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As an additional cost to play Disambiguate, discard a card.
Draw two cards. |
Enchant creature.
Enchanted creature is black in addition to its other colours. Enchanted creature gets +X/+X, where X is equal to the number of black permanents on the battlefield. |
Target creature gains flying until end of turn. Draw a card, then discard a card.
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Chase Beginnings
(common, foil)
Endbringer Hellion
(rare)
Tome Ferret
(uncommon)
Erudite Necromancer
(uncommon)
Telosian Wire
(uncommon)
Somnambulist
(common)
Telosian Chimera
(common)
Buzzing Curator
(common)
Swarm of Monads
(common)
Aonian Courier
(common)
King Will
(common)
Sophistry
(common)
Disambiguate
(common)
Enveloping Dream
(common)
Fume-Induced Trance
(common)





: Reveal the top card of your library. Play with that card revealed for as long as it's the top card of your library.
