LibraryPlane: Virtual Booster
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| Mechanics | Skeleton | Underpinning Theme | expensive stuff matters theme | About LibraryPlane |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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The material fetters on our will are finite. Past a specific threshold, these bonds are exhausted, and our volitional attitudes spill over the top like viscous toxin, with which we may recast the world so as to reflect our wishes.
-"On the Violence of Reason," Appendix to the Architectonic 6/6
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At the beginning of each player's upkeep, if he or she has three or fewer cards in hand, that player puts the top seven cards of his or her library into his or her graveyard.
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Enchant Creature
During your upkeep, gain control of enchanted creature. If enchanted creature becomes tapped, return it to its owner's control. |
Defender
Whenever Spectral Bookcase leaves the battlefield, draw a card. "The Heralitians look at the Library and see only one thing: fuel for their fires. But there's always one book that survives. It is enough."
Anamixand, Heralitian firescout 1/1
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Counter target permanent spell. If that spell is countered this way, instead of putting it into its owner's graveyard, put it onto the battlefield, then put it into its owner's graveyard.
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Enchant Creature
Enchanted creature gains Atomistic Metaphysic (Whenever this permanent becomes the target of a spell or ability for the first time in a turn, untap target permanent.) and " : Target creature is colourless until end of turn." |
Counter target spell. Discard a card, then draw a card if a card was discarded this way.
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Enchant creature.
Enchanted creature is black in addition to its other colours. Enchanted creature gets +X/+X, where X is equal to the number of black permanents on the battlefield. |
Defender
: Target player puts the top two cards of his or her library into his or her graveyard.Catharsis is forever out of the reach of the Aonian Council, for doubt is quick to topple their every confidence.
2/4
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The material fetters on our will are finite. Past a specific threshold, these bonds are exhausted, and our volitional attitudes spill over the top like viscous toxin, with which we may recast the world so as to reflect our wishes.
-"On the Violence of Reason," Appendix to the Architectonic 6/6
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: target creature gets -2/-0 until end of turn."Oratory is simple. All it takes is a laundry list of fallacies. That and volume. And if you can, try to foam at the mouth."
2/2
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As an additional cost to play Amphiboly, return a creature you control to its owner's hand.
Counter target non-creature spell. A few Aonians could not stomach the rhetoric bandied about by the Speakers of the Council. They abandoned the plateau in favour of the Library itself.
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Until the end of target player's next turn, the next time he or she would draw a card, you draw a card instead.
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Whenever you draw a card, Buzzing Curator gains flying until end of turn.
"The creatures of the library are particularly anxious to preserve the books. Of course, this makes reading something of a challenge."
-Polta, Aonian Researcher 2/1
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Defender, flying
Whenever Stacks Phantom blocks, fateseal 1. All Telosians are lost, whether it be in the labyrinth of the bookcases, or in the inscrutability of their texts.
0/3
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King Will
(common, foil)
Cognitive Strain
(rare)
Noumenal Pull
(uncommon)
Spectral Bookcase
(uncommon)
Beg the Question
(uncommon)
Reductionist Outlook
(common)
Deny Axiom
(common)
Enveloping Dream
(common)
Unwavering Skeptic
(common)
King Will
(common)
Shrieking Politician
(common)
Amphiboly
(common)
Sophistry
(common)
Buzzing Curator
(common)
Stacks Phantom
(common)




: Target creature is colourless until end of turn."