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Recent updates to Sienira's Facets: (Generated at 2025-04-30 14:36:36)
Flip it around? Hooves has trample and sacs lands on ETB, but has an ability to sacrifice the trample and go find you some lands?
So you're saying it'd be a more pleasing card design without the second ability? I do appreciate that some abilities can feel bad even if they're technically all-upside; I guess it's possible this is one of those.
I don't know if I like the tension in this one particularly. Big creatures are okay if they don't have trample (okay, some still complain), but here it looks like you are making the one playing the card make a Sadistic Choice.
It plays well probably, and the decision is obviously interesting (though I'm wondering how many times you will be choosing not to sacrifice), but it just reads/feels wrong. Or maybe it's just me?
:)
Well, if you've got the giant indestructible frogs lying around...
As someone said: Why indeed.
LOL. I see what you mean. It's not really a triggered ability, in spirit it's one creature card that comes in three bodies, so naturally they enter together. But I agree that probably can't be made to work naturally in the rules :)
Yup. For a while I had this as an "As ~ ETBs" ability, but that was even weirder; in the end I gave up and made it 1/1.
Yeah, costing / creatures and token-making creatures is hard, there's not much baseline, I'm pleased to see we've all got several right on target recently :)
I know what you mean about */*: somehow it looks better than 1/1. I suppose you could get the tokens when you cast the spell, but that would be weird.
This set was an exploration of whether colours could legitimately care about something which, in some cases, isn't their usual focus. White-blue getting artifacts and green-white getting enchantments is pretty normal, but red-green getting land and black-red getting sorceries meant I had to explore a number of red sorceries related to land in ways that aren't very commonplace normally. It's like some colours exploring elements that they would normally be tertiary in.
would it make more sense in green? or red/green?
Interesting to compare with Geist-Honored Monk. Looks like I was pretty close.
I did originally want this card to be a */* for artifacts, but that didn't work well with it not being an artifact itself. If you cast it on an empty board, it'd die before the tokens arrived, which is not a pleasant situation.
Yay, thank you! It's actually a mirrored flavour text with Tectonic Adjustment, one of the other red common sorceries that care about land (red in this set being the sorcery-and-land colour).
I love the flavor text.
If this was actually being printed, it'd need a new graphic design for its frame and text box. For a long time it had the green border just like the green cards like Silkvine, but I think lands do need some kind of visual cue that they're land-y. Dryad Arbor cheated by having a futureshifted frame. Since I'm probably not developing this set any more, I'm not planning to go and do graphic design for a oneoff card frame, but I think that's what this would ideally like.
How many people will misplay this expecting it to tap for
based on the color of the text box and the fact that it's a land?
Lands in this vein such as Academy Ruins and Vitu-Ghazi, the City-Tree take on colorless text boxes. Granted, they aren't also enchantments.
Costs less to put into play, but effectively costs 4 to activate instead of 3. Not a great card, but I'd run it if I got it in limited, it's still a pretty nice effect.
This isn't an enchant creature, it's an enchant land. I mean, it's still not a very good card, sure, but it's more comparable to Dragon Blood than Presence of Gond.
I'd say the two concepts are pretty close, but sure, if I was updating the set I'd be happy to make that change.
Compare to Momentum. Okay, this lets you put counters on any creature. Compare to Dragon Blood. This needs you to have a creature, keep it alive, and tap it every turn. I'd recommend
for the mana cost and
for the activation cost.
I feel like this should enter the battlefield tapped, since a 4/4 blocker for free on turn one is a bit crazy. This whole thing is a bit crazy. lol
The flavor that goes with these mechanics in my head is not that of an amphitheater, but a coliseum.
You know, I just don't like the Future-shifted frame.
Compared with Angelic Destiny or Daybreak Coronet, I think this is fine. It also enables the "enchantment-ETB" and "becomes-enchanted" triggers in the set.
I think Alex might be recalling Asha's Favor which was a weak pick in Conflux and cost
. It's true, that this is considerably better, but its also rare, and we expect rares to be better.
Is it too good? I don't know... it seems strong... I'd have to play with it. The unfortunate thing about auras is that they have to be crazy good to get people to play with them - especially rare ones. People like auras, but they hate it when they enchant a creature and it dies.