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CardName: World as Will Cost: 3RG Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant land You control enchanted land. When World as Will enters the battlefield, put a number of +1/+1 counters on enchanted land equal to your Discovery. That land is a 0/0 elemental creature with haste. It's still a land. (Your discovery is equal to the number of lands you control with different names.) Flavour Text: Set/Rarity: Pyrulea Uncommon

World as Will
{3}{r}{g}
 
 U 
Enchantment – Aura
Enchant land
You control enchanted land.
When World as Will enters the battlefield, put a number of +1/+1 counters on enchanted land equal to your Discovery. That land is a 0/0 elemental creature with haste. It's still a land. (Your discovery is equal to the number of lands you control with different names.)
Updated on 18 Nov 2016 by Brainpolice

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History: [-]

2016-11-18 03:07:40: Brainpolice created the card World as Will

Possible alternative to Nomadic Explorer.

Uses Discovery, represents the land control theme in a more permanent way.

2016-11-18 03:08:24: Brainpolice edited World as Will:

Added rules text.

2016-11-18 03:08:46: Brainpolice edited World as Will
2016-11-18 03:09:43: Brainpolice edited World as Will:

Gave name.

2016-11-18 03:19:18: Brainpolice edited World as Will

It reads contrived. Seems like a possible rare Spirit Away style.

I'm seeing it more as a spiced up Conquer. I can sort of see the argument that it's pushed as an uncommon, but I feel like Conquer is already kind of an unpopular, weak way to do what blue can do for 4 CMC.

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How much damage does this card deal? Lightning Bolt
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