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CardName: Sun Scorch Cost: 5RR Type: Instant Pow/Tgh: / Rules Text: Sun Scorch deals 5 damage to target creature and all other creatures with the same name. Flavour Text: Set/Rarity: Pyrulea Common

Sun Scorch
{5}{r}{r}
 
 C 
Instant
Sun Scorch deals 5 damage to target creature and all other creatures with the same name.
Updated on 17 Nov 2016 by TRicher

Code: CR12

Active?: true

History: [-]

2016-10-09 11:03:51: Brainpolice created the card Sun Scorch

Very pushed for common. Could be just creature I reckon.

Edited to just target creatures.

2016-10-09 18:26:27: Brainpolice edited Sun Scorch
2016-10-23 05:28:39: Brainpolice edited Sun Scorch

Can we cut this for a bigger burn spell, like just increase all the costs and the damage?

2016-11-12 12:18:54: SecretInfiltrator edited Sun Scorch:

mana cost 1R => 4R; damage 3=>5; cycling cost 2R=>1R; cycling damage 3=>1; Would you play it?

I think I'd rather just go big on this, Spark of Passion does the 1 damage thing in red. Maybe make the other option cost more, still do 5 damage but be able to target creatures or players? Think that does make the card a bit confusing though so it might increase the rarity.

2016-11-16 02:24:16: TRicher edited Sun Scorch:

Removed cycling to avoid similarities between this and Spark of Passion, now just a burn spell

At the moment, this just seems like an expensive late game equivalent of "destroy target creature". It's also now a vanilla card when we need Discovery and Cycling to be red's focus, and red now has only 1 cycling instant/sorcery, and only 2 cycling cards altogether at common, when it should be the color with the most cycling. This currently actually leaves blue with more cycling cards than red at common.

I also think this type of thing (damage to a creature) is already better done by Trailblaze. I'd replace this with some other burn spell idea, maybe one that just targets a player, or some {x} burn spell.

I think black should be the color with the most cycling cards as its not sharing design space with another major mechanic in the set like red is. Thats reds problem, its just trying to do too much. Thats why it didnt have any vanillas/french vanillas.

I think you're also forgetting that basic landcyling is also cycling , which means that red actually has 5 cycling cards and blue has 4.

What about "~ deals 5 damage to target creature and all other creatures with the same name as that creature."? It could kill multiple things but it's expensive and there is room for one or two effects like that at common.

That kind of goes against what me and Gusto were talking about the other day. We feel red is the obvious primary cycling color, and blue is the obvious primary Unbound color, and green is the obvious primary Discovery color. Black and white both get DFC and enchantments.

I'm referring to regular cycling though, not land cycling.

The problem is discovery is one of the new mechanics in the set and one of the most important, so its the one people will want to see more of. Cycling has been done before, and while its not a bad mechanic its not super exciting. Red and green as the primary discovery colors should have a larger focus on that. If we try to make red about cycling more then we start to push out the discovery side of red, or risk having too much going on at common.

As it stands black IS the primary cycling color, 2/3 of the black creatures have cycling plus a few noncreature spells. It also makes sense to me as black traditionally wants some graveyard interaction and cycling supports that.

As far as differentiating between cycling and land cycling I'm not sure I fully understand. They both fall under the umbrella term of cycling.

2016-11-17 01:57:18: TRicher edited Sun Scorch:

Increased cost by {1}, changed to 5 damage, deals it to all creatures with the same name.

Possibly a bit over the top but it did need changing.

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