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CardName: Prison Guard Cost: W Type: Creature - Human Soldier Pow/Tgh: 1/1 Rules Text: Revolution ({T}, Tap two untapped creatures you control: Transform all creatures with revolution you control. Revolt only as a sorcery.) Flavour Text: Back side: CardName: Jailbreak Organizer Cost: Type: Creature - Human Soldier Pow/Tgh: 1/1 Rules Text: Creatures you control with revolution enter the battlefield transformed. Whenever this creature enters the battlefield or transforms into Jailbreak Organizer, create a two 1/1 red and white Citizen creature tokens. Flavour Text: Set/Rarity: Tesla Project Uncommon

Prison Guard
{w}
 
 U 
Creature – Human Soldier
Revolution ({t}, Tap two untapped creatures you control: Transform all creatures with revolution you control. Revolt only as a sorcery.)
1/1
Jailbreak Organizer
 
 U 
Creature – Human Soldier
Creatures you control with revolution enter the battlefield transformed.
Whenever this creature enters the battlefield or transforms into Jailbreak Organizer, create a two 1/1 red and white Citizen creature tokens.
1/1
Updated on 16 Aug 2016 by continuumg

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History: [-]

2016-08-12 15:52:29: Jackal created the card Prison Guard
2016-08-12 15:55:19: Jackal edited Prison Guard

Is this too stupid if you can get multiples in the first few turns? We could make the tokens enter tapped if we want to preserve the shields down moment of starting the revolution, it would be a little weird but you can say it fits the flavor of recovering from prison.

2016-08-12 17:24:08: continuumg edited Prison Guard:

Templating

I agree that the tokens might want to be tapped. Although, preventing the shields down moment may just make this an excellent Revolution build-around Uncommon.

I do really like this design.

Not sure if this discussion has been had elsewhere, but: I don't like seeing etb effects on the back faces of cards. I assume it's because of the first ability, but should it be templated like Vildin-pack Alpha?

You can add a line to Slumbering Vanara about untapping when it transforms if you want. But then we will also need something to keep prison guard from transforming multiple times when it comes into play.

No, they added a "no flippy-floppy" to prevent it from transforming multiple times, because of the Alpha. Edit: And Archangel Avacyn, of course. Too easy to abuse.

I do feel ETBs transformed is cleaner than the alternative; worth the awkwardness of these few corner cases.

I think the "no flippy-floppy" had something about only effecting abilities that flip the source of the ability. But I think we just need an intervening if condition in the ability.

No, what the clause does is say that if a permanent transforms, all abilities that would cause it to transform further are ignored.

It's kind of an ugly rule.

Hm. I wonder if they could have used "transform" and "untransform" for front-to-back and back-to-front?

We have a bunch of 1 cmc uncommon revolt cards, can this be higher on the curve?

Do you know where on the curve you want it? I have trouble figuring out when to plan around thing that are not in the skeleton. Would Isolated Citizen play better as a 1W 2/2 or is being small important for the flavor?

I liked that I was able to make him the same size as his tokens but it isn't needed. If my opponent has 1 big creature, I feel better attacking with 3 1/1s then I would with 2 1/1s and a 2/1

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