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CardName: Mana Aura Cost: 2G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature or land Enchanted creature or land has "{T}: Add {G}{G} to you mana pool." Flavour Text: Set/Rarity: Tesla Project Uncommon

Mana Aura
{2}{g}
 
 U 
Enchantment – Aura
Enchant creature or land
Enchanted creature or land has "{t}: Add {g}{g} to you mana pool."
Updated on 26 Sep 2016 by Doombringer

Code:

History: [-]

2016-05-25 15:37:19: Jackal created the card Mana Aura
2016-05-25 19:59:28: Jackal edited Mana Aura

How about just one of any colour for 1G?

We don't need too much ramp, after all, with canisters being a thing.

I am not opposed to that change if you think it is better. I thought it would be fun to get 2 mana from 1 canister and give a bigger payoff for the risk of using an aura. I would consider playing an extra land rather than an aura that makes 1 mana, but that does mean that the GW player can pick it up late in draft.

You may well be right. I just thought that auras granting tap abilities might be taken earlier when you are incentivized to tap.

Alternatively, it could be made into a cantrip aura that taps for 1 of any

2016-08-09 21:23:41: Inanimate edited Mana Aura:

Had this enchant lands as well, just for funsies.

2016-09-26 05:15:45: Doombringer edited Mana Aura:

removing from skeleton

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How much damage does this card deal? Lightning Bolt
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