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CardName: Deflection Cost: 3W Type: Instant Pow/Tgh: / Rules Text: Prevent all combat damage target creature would deal this turn. Draw a card. Develop (As this spell resolves, exile it. You may cast its back face as long as it remains exiled.) Flavour Text: Back side: CardName: Energy Field Generator Cost: 6 Type: Artifact Pow/Tgh: / Rules Text: {T}: If a creature would deal combat damage to you this turn, prevent 1 of that damage. {3}{U}, {T}: Draw a card. Flavour Text: Set/Rarity: Tesla Project Uncommon |
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This kind of effect is avoided nowadays, if I recall, for reasons of it being pretty miserable.
You've made a very interesting design choice here, though, that I think we could try to apply to more of this uncommon cycle - splitting the effect into two parts, with one part becoming another color. I like that a lot.
We got Orbs of Warding not long ago, and it is not entirely unlike Dampening Pulse. I do know that they avoid giving this ability to creatures.
I was looking for something to play against an army of thopters other than making your own army of thopters to block them.
Ah, I didn't see the "you". That makes it fine, yeah. Orbs of Warding is rare, mind you!
Changed to only prevent combat damage