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Mechanics | Skeleton | Storyline | Limited Archetypes | Creature Types |
CardName: Shining Air Support Cost: 2W Type: Sorcery Pow/Tgh: / Rules Text: Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. Creatures you control get +1/+1 until end of turn. Develop (As this spell resolves, exile it. You may cast its back face as long as it remains exiled.) Flavour Text: Back side: CardName: Inspiring Armory Cost: 4 Type: Artifact Pow/Tgh: / Rules Text: Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. {R}: Target creature gains haste until end of turn. Flavour Text: Only the weapons of the righteous could shine with such beauty. Set/Rarity: Tesla Project Uncommon Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
Creatures you control get +1/+1 until end of turn. Develop (As this spell resolves, exile it. You may cast its back face as long as it remains exiled.) Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
: Target creature gains haste until end of turn. Only the weapons of the righteous could shine with such beauty.
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References for cost Ethereal GuidanceValor in Akros
I was hoping for some flavor about how the new manufacturing process makes the gear shiny but space is tight.
I am aware that I am making too many red granting haste cards. I figure we can cut one of the others if we finish this double cycle and still don't think that we have too many off color activation cards.
This has a few small problems with it (Thopter being unable to attack unless you pay the 4R kicker, the backside's effect being a weird take on the frontside), but it's onto something. I have a few ideas for revisions, and I'll work on them a bit more.
removed from skeleton to be replaced by non-keyworded versions