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CardName: Magnetic Bombardment Cost: 1R Type: Socery Pow/Tgh: / Rules Text: Magnetic Bombardment deals 2 damage to target artifact creature or player. Develop (As this spell resolves, exile it. You may cast its back face as long as it remains exiled.) Flavour Text: Back side: CardName: Magnetic Weaponry Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+0. {G}: Equipped creature can block artifact creatures with flying this turn. Equip {2} Flavour Text: Set/Rarity: Tesla Project Uncommon |
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I chose something that red and green can do so that the effects would be related but that may have been a mistake. Is it ok for a "red" card to have a green ability that red could have done itself?
I don't think it's okay. Typically it's pushed that off-color abilities feel uniquely suited to their color.
changed equipment from a sac: shatter to a weird reach ability