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Mechanics | Skeleton | Storyline | Limited Archetypes | Creature Types |
CardName: Fungal Growth Cost: 1G Type: Instant Pow/Tgh: / Rules Text: Target creature gets +1/+1 until end of turn. Regenerate it. Develop (As this spell resolves, exile it. You may cast its back face as long as it remains exiled.) Flavour Text: Back side: CardName: Fungal Inocculation Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: {1}{b}: Equipped creature gets +2/+2 until end of turn. Equip {2} Sacrifice Fungal Inocculation: Regenerate equipped creature. Flavour Text: Set/Rarity: Tesla Project Uncommon |
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It is a little strange that this wants lots of black mana when I usually thing of off color activation as the splash. Could it be 1B for +2/+2?
Is this mechanic always going to be an artifact? I like cheap regeneration more on an aura. (sometimes the correct play will be to regenerate and re-equip before combat and that is un-intuitive)
Agreed with Jackal, regenerating on equipment is weird.
Complete rework
Typo
Back to original, fixed up a bit
removed from skeleton to be replaced by non-keyworded versions