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CardName: Powered Shield Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+4. Equip {3} Improvise {1} ({1}: Put this card from your hand onto the battlefield attached to a creature of your choice. Sacrifice it at end of turn.) Flavour Text: Set/Rarity: Tesla Project Common

Powered Shield
{2}
 
 C 
Artifact – Equipment
Equipped creature gets +1/+4.
Equip {3}
Improvise {1} ({1}: Put this card from your hand onto the battlefield attached to a creature of your choice. Sacrifice it at end of turn.)
Updated on 15 Mar 2016 by lpaulsen

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2016-03-12 22:35:50: lpaulsen created and commented on the card Powered Shield

Possible variant of jury-rig for Auras and equipment. Kinda like bloodrush.

This doesn't work. You have to use "the next cleanup step", like Armor of Thorns.

@Inanimate Reminder text =/= rule text. This is perfectly in line with the use of "until end of turn" in plenty of keywords and will work with the perfect intuitiveness that was desired of the substance cycle, intuitiveness which would precisely be severely meddled with if the cleanup step was mentioned.

Ah, yeah, that's true. The power of reminder text is wonderful.

My only issues are that the reminder text should A) target and B) probably be restricted to your creatures. Otherwise it ends up being capable of attaching to creatures it couldn't equip. THAT is not intuitive.

1) Is this fun? Maybe.

2) Does this bring Kaladesh too close to Mirrodin? I thought it has been a reasonable and deliberate choice to go light on the equipment themes.

I don't mind the card or the mechanic (though it doesn't actively excite me.) I'm more concerning it isn't a fit for the set.

I'm going to agree that we want to stay light on equipment. The main issue I have with this mechanic is its lack of design space.

I think it'd work to have Improvise be a mechanic that works both on Equipment and on non-Equipment artifacts, including artifact creatures. In the same way as Sunburst and Suspend varied their effects based on the card's type (and indeed so did Prowl and Amplify), this could gain or lose the "attached to target creature" rider or the "it gains haste" rider varying on whether it's equipment, artifact creature, or neither.

Once you've got those three options, I think there's plenty of design space. I like the dash-style tactical questions of how to use the card most effectively, and the Armor of Thorns-style tension between sorcery speed permanence and instant speed transience. The only question I have is whether it ties in to the set's overall feeling of progress (and whether it needs to, or it's okay for it not to).

I agree with Alex. I feel improvise might do well to have at least some portion of cards with coloured improvise costs, so that they could act as standard artifacts in any deck, or as combat tricks in decks of only the appropriate colour

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