Tesla Project: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Storyline | Limited Archetypes | Creature Types |
Tesla Project: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Storyline | Limited Archetypes | Creature Types |
Silly card design to allow canisters to kill. Maybe some sort of illusion would be better?
This is interesting but I think 'destroy it at end of turn' might be better, since it incentivizes the controller to untap it a little more.