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CardName: Arbiter of Extravagance Cost: 1W Type: Creature - Human Cleric Pow/Tgh: 2/2 Rules Text: Casting spells with converted mana cost four or greater is against the law. *Justice* - At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, create a 4/4 white Angel creature token with flying. Flavour Text: Set/Rarity: Tesla Project Rare

Arbiter of Extravagance
{1}{w}
 
 R 
Creature – Human Cleric
Casting spells with converted mana cost four or greater is against the law.
Justice – At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, create a 4/4 white Angel creature token with flying.
2/2
Updated on 12 Nov 2016 by Doombringer

Code:

History: [-]

2015-12-03 05:03:14: CasualR created the card Arbiter of Extravagance
2015-12-03 05:16:47: Doombringer edited Arbiter of Extravagance:

small law wording change

Oooh, this is lovely!

It's like a hatebear - like Gaddock Teeg, in fact. This one won't stop wraths, but will discourage casting random 3/3 fliers.

Legitimate ruling situation (Not for the context of the set, but when considering legacy).

If I cast a spell, that spell gets Force of Willed, then I play this guy, would I get my angel when Justice triggers?

I believe the answer is no.

Actually, this does matter since limited removal will often be very expensive.

I think there is flavor to "it wasn't against the law at that time."

Another question: Do your opponents creatures trigger Justice if you break a law set by your own creatures? The answer currently is sometimes?

2016-02-12 05:48:29: CasualR edited Arbiter of Extravagance:

Adding to Skeleton

I like the idea behind this card, but the fact that it has to stay in play to punish the opponent for breaking the law. I think it would function better as a delayed trigger. Eg, Justice - When an opponent breaks the law, put a 4/4 white flying angel creature token onto the battlefield under your control at the beginning of your next upkeep. Getting to cast a 4 cmc removal spell on ~ and not getting punished feels like a super fail.

Things that cost 6 mana should leave behind value when your opponent removes them. This is a 2 mana 2/2, if your opponent spends a 4 mana removal spell on it, then it has probably done its job.

2016-07-26 18:49:30: Inanimate edited Arbiter of Extravagance
2016-11-12 09:22:09: Doombringer edited Arbiter of Extravagance:

removing from skeleton

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