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CardName: Giant Laborer Cost: 2GG Type: Creature - Giant Pow/Tgh: 3/3 Rules Text: Revolution ({T}, Tap two untapped creatures you control: Transform all creatures with revolution you control. Revolt only as a sorcery.) When Giant Laborer enters the battlefield, search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. Flavour Text: Back side: CardName: Unbound Brute Cost: Type: Creature - Giant Warrior Pow/Tgh: */* Rules Text: Creatures you control with revolution enter the battlefield transformed. Unbound Brute's power and toughness are each equal to the number of lands you control. Flavour Text: Set/Rarity: Tesla Project Uncommon

Giant Laborer
{2}{g}{g}
 
 U 
Creature – Giant
Revolution ({t}, Tap two untapped creatures you control: Transform all creatures with revolution you control. Revolt only as a sorcery.)
When Giant Laborer enters the battlefield, search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
3/3
Unbound Brute
 
 U 
Colour indicator G Creature – Giant Warrior
Creatures you control with revolution enter the battlefield transformed.
Unbound Brute's power and toughness are each equal to the number of lands you control.
*/*
Updated on 09 Jul 2016 by Doombringer

Code:

History: [-]

2015-11-06 00:59:29: CasualR created the card Giant Laborer
2015-11-06 01:01:16: CasualR edited Giant Laborer:

Reuben's Revolution is broken

2015-11-06 01:06:00: CasualR edited Giant Laborer

Uncommon

2015-11-06 04:19:15: Inanimate edited Giant Laborer

I do love the idea of an ETB ability that power-ups the Revolutionized side.

2015-11-06 05:02:57: CasualR edited Giant Laborer:

Linking to mechanic.

2015-11-06 13:25:47: CasualR edited Giant Laborer:

Creatures usually enter the battlefield untapped. Fixed backside

This still super annoys me that you don't get the land if it ETB's transformed.

Is the ETB design space worth changing the "Creatures you control with revolution enter the battlefield transformed." text to "Whenever a creature you control with revolution enters the battlefield transform it."

The latter is more wordy and more clear, in some ways. But I'm not sure it's worth it.

With the second wording, if you had multiple revolution creatures transformed and this enters the battlefield, would it transform twice?

Ahhh yeh, I remember I changed it to its current wording for a good reason.

There is yet another alternative.

"Whenever a creature enters the battlefield, if it has revolution, transform it."

This way it does two checks, first on etb, then again before the transform.

Still not sure if better though, but it does solve a few problems

Very good card. Blocks early. Serves as formidable threat when you can normally revolt. Really don't want to touch this (other than to solve the missing the initial ETB problem).

After playtesting this I'm actually ok with missing the ETB when the revolt is active, considering how large it gets.

Also, reading the card still too strong. I definitely grabbed two islands in my solitaire playtest. I am not sure if we need the forest restriction, especially since we are looking to support 3 color revolution

I'm fine with that change, especially with the {2}{g}{g} cost.

I suspect this would be a reasonably good reason to go into G/x revolt.

2016-01-07 01:38:23: CasualR edited Giant Laborer:

Basic Forest --> Basic Land

2016-02-12 05:21:54: CasualR edited Giant Laborer:

Adding to Skeleton

2016-07-09 07:21:26: Doombringer edited Giant Laborer:

removing from skeleton

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