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CardName: Mechanical Insight Cost: 3U Type: Sorcery Pow/Tgh: / Rules Text: Draw two cards. Recharge, then Recharge (Create a colorless Canister artifact token with “{T}, Sacrifice this artifact: Untap target permanent. Activate this ability only during your turn.”) Flavour Text: Set/Rarity: Tesla Project Uncommon

Mechanical Insight
{3}{u}
 
 U 
Sorcery
Draw two cards. Recharge, then Recharge (Create a colorless Canister artifact token with “{t}, Sacrifice this artifact: Untap target permanent. Activate this ability only during your turn.”)
Updated on 28 Jun 2016 by CasualR

Code:

History: [-]

2015-11-04 14:17:16: Circeus edited Mechanical Insight
2015-11-06 02:35:03: Doombringer edited Mechanical Insight:

now tracked by the mechanics page

2015-11-29 12:49:50: Doombringer edited Mechanical Insight:

changed to uncommon and reduced cost by 1mana

2015-11-29 12:50:32: Doombringer edited Mechanical Insight:

Changed name from Fuel the Machines which sounded more red than blue

2016-01-11 03:03:25: Doombringer edited Mechanical Insight:

updated canister text

2016-01-11 10:24:13: Alex edited Mechanical Insight:

use Canister boilerplate

Is it too good? It's almost draw 2 for 2... but it's sorcery speed hmmm

I kinda like it as is? To be fair, Divination has always been a little overcosted for standard environments. Even when it was "playable" it really never felt good to do so." I think that this is the best way to go about it since literal Divination + a Canister would probably be to good.

I love how canisters let us have cards cost "half a mana" less on certain cards.

Its uncommon for a reason. I'm willing to test it at this cost however.

2016-06-28 12:29:47: CasualR edited Mechanical Insight:

Recharge

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