Verdia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Alex's Personal Favourites

CardName: Animalize Cost: 1G Type: Instant Pow/Tgh: / Rules Text: Target creature spell loses all abilities. Flavour Text: Set/Rarity: Verdia Rare

Animalize
{1}{g}
 
 R 
Instant
Target creature spell loses all abilities.
Updated on 14 May 2015 by Alex

History: [-]

This is one of the most elegant custom card designs I've ever seen. Very memorable even 7 years after I first saw it. A beautifully green kind of "removal". Turns tricky cards like Archivist and Triskelion into vanilla 1/1s.

This seems more like a blue card than a green card to me. It a pleasant card, though.

More blue than green? What's blue about "All your clever skills and learning don't matter - we just care about how good you are in a fist fight"?

Because removing abilities is in blue or White's color pie, not green, no matter what the flavor justification.

Funny thing. I saw 'this card' a long time ago when it premiered as a custom card in an old issue of InQuest magazine. 'Cept that version was a Black Enchant Creature called "Unnatural aging".

As far as I'm concerned, Black makes sense too, since it makes creatures worse, and Black's all over that. Black doesn't need it, though, so I doubt we'll ever see it in that color. Green makes sense... but it would make even more sense if the creature became more powerful in the process. If you cast this on Archivist, he should end up a 3/3. Maybe trample.

@Link: White I get, since this isn't too far away from the final third of Arrest. I'm trying to think of any precedent for blue removing abilities, but can't outside of Walking Sponge and (ugh) Cephalid Snitch, both of which are pretty old. I suppose there're cards like Turn to Frog. But green has Lignify, and both colors share Snakeform. Blue does have more power and toughness setting cards... but I don't know if that automatically means it's #1 at removing abilities (keeping in mind that I'm not saying it isn't. I just think a fair argument could be made for four of the five colors.)

­Lignify is an acknowledged break of the color pie, as is Song of the Dryads, and I'm pretty sure Snakeform is, too. Causing creatures to temporarily lose all abilities is completely blue. Doing it "permanently" by use of an enchantment is white. Doing it to a spell? That's probably blue, since it's pretty similar to countermagic or things like Stifle.
Green removing abilities makes no sense. Green doesn't depower creatures. It empowers them.

"Green doesn't depower creatures. It empowers them."

Yes, that would be my argument. Green may not like the abilities you have, they're yours and it's not going to take them away.

I don't argue it's a rather unlikely ability for Green. I just don't see it as being completely blue. I mean the only time we've seen it happen in modern Magic is when blue transforms a creature into another creature. That's not quite the same thing... that's the de facto removal of abilities, not an intentional removal.

Personally, I think I like this better in white. There's just more of a history of restriction in White, where Blue seems to be more about change.

At first I thought "messing with the stack is blue", but I don't think that's quite true, I think stack manipulation would be blue, and counterspells are blue, but other colours get to (very rarely) target spells when it's appropriate to change targets, or prevent or cause damage. So this is probably the equivalent of "target creature loses all abilities" but more so.

I assume this means the eventual creature loses all abilities (not just that it loses abilities which matter while it's on the stack)?

I think "lose all abilities and become 0/1 or 1/1" has slowly crept into blue and I think that makes more sense than anything else. And may still be in green (especially since this set was designed a while ago!)

I personally think "loses all abilities and become 3/3 or 0/4" should be green! I like lignifiy. But I'm not sure if wizards would agree or not.

However, does this card solve the question of what happens to P/T setting abilities and other characteristic setting abilities? Removing all activated abilities and some triggered abilities I agree makes sense in green for the flavour Alex proposes, although I don't think we have official precedent from wizards. But if I understand correctly this also kills Hydras by losing the "ETB put X +1/+1 counters on" and "P/T equal to the number of forests" creatures which seems anti-green. And also potentially ambiguous. So maybe this needs to remove only a subset of abilities? Or we agree that it MOSTLY makes creatures fight fair, and ignore the exceptions where the flavour doesn't quite work?

Add your comments:


(formatting help)
Enter mana symbols like this: {2}{U}{U/R}{PR}, {T} becomes {2}{u}{u/r}{pr}, {t}
You can use Markdown such as _italic_, **bold**, ## headings ##
Link to [[[Official Magic card]]] or (((Card in Multiverse)))
Include [[image of official card]] or ((image or mockup of card in Multiverse))
Make hyperlinks like this: [text to show](destination url)
How much damage does this card deal? Searing Wind
(Signed-in users don't get captchas and can edit their comments)