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CardName: Blood Bees Cost: 2R Type: Creature - Insect Pow/Tgh: 0/1 Rules Text: Flying. Whenever an opponent spends mana from a non-basic land as coloured mana, you may put a +1/+1 counter on Blood Bees. Flavour Text: Set/Rarity: Community Mashup Set None

Blood Bees
{2}{r}
 
Creature – Insect
Flying.
Whenever an opponent spends mana from a non-basic land as coloured mana, you may put a +1/+1 counter on Blood Bees.
0/1
Created on 24 Oct 2013 by Jack V

History: [-]

2013-10-24 13:35:36: Jack V created the card Blood Bees

Mashup of Killer Bees and Blood Moon

OK, this was too interesting cards, I tried to do it justice.

I think nonbasic land hosers can go in two directions. Either they aim to be a weapon against individual lands with a powerful non-mana ability. Or they're a weapon against decks which use lots of non-basic lands. But they shouldn't be playable cards that also punish people for playing non-basic lands at all, because wizards wants people to have a mana base.

Bloodmoon works against both, but it works against a mana base in a way that ghost quarter doesn't, and I tried to keep that in the card.

It would probably be simpler if this punished tapping non-basics at all, or punished spells cast using mana from nonbasic lands. But I kept the current version because it works like blood moon: the opponent can use their lands for generic mana, just not use them for what they want.

That happens quite rarely unless the opponent only has nonbasics, so this (as is necessary for a hoser) isn't strong against a random deck, you have to specifically choose to play it.

However, it may not be strong enough if it just makes a 2/2 or a 3/3, I don't know if it needs a more generous activation condition, or a bigger effect when it activates?

It's a shame it doesn't work on fetchlands, but I couldn't see an easy way to fix it.

Whee! Exciting. Very nice analysis of the two different kinds of non-basic-hosing and keeping this in the category with Blood Moon.

Thank you!

I like it. It isn't shiny... I mean, a number of players would open this as their rare and be annoyed... but it does its job very well.

Though, I can't help think this would be better as a 1/1 base creature, so it can at least attack if your opponent doesn't give it counters. Though I can appreciate why you'd want to keep the casting cost of this creature locked at 3.

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