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CardName: Hot-Hearted Fury Cost: {2}{B}{R} Type: Enchantment - Case Pow/Tgh: / Rules Text: When Hot-Hearted Fury enters, destroy target creature or planeswalker. To solve — Three or more creatures died this turn. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of each endstep, if one more creatures died this turn, deal 2 damage to each opponent. Next Episode {B}{R} ({B}{R}: Transform this Case. Activate this ability only if this case is solved. It remains solved.) Flavour Text: Back side: CardName: Blasted Scripture Cost: {1}{B}{R} Type: Enchantment - Case Pow/Tgh: / Rules Text: When Blasted Scripture enters, target creature gains deathtouch and haste until end of turn. To solve — Creatures you control caused an opponent to lose three or more life this turn. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of each endstep, if an opponent lost life this turn, Blasted Scripture deals 1 damage to each opponent and each creature they control. Next Episode {B}{R} ({B}{R}: Transform this Case. Activate this ability only if this case is solved. It remains solved.) Flavour Text: Set/Rarity: Faxolm: Classified Cases Uncommon When Hot-Hearted Fury enters, destroy target creature or planeswalker.
To solve — Three or more creatures died this turn. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of each endstep, if one more creatures died this turn, deal 2 damage to each opponent. Next Episode ![]() (![]() : Transform this Case. Activate this ability only if this case is solved. It remains solved.)When Blasted Scripture enters, target creature gains deathtouch and haste until end of turn.
To solve — Creatures you control caused an opponent to lose three or more life this turn. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of each endstep, if an opponent lost life this turn, Blasted Scripture deals 1 damage to each opponent and each creature they control. Next Episode ![]() (![]() : Transform this Case. Activate this ability only if this case is solved. It remains solved.) |
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"At least three or more" is redundant. "Three or more" suffices.
A solved ability that triggers on the beginning of the end step feels weird, because it will be solved, but fails to actually trigger during the same end step.
On the front face this could easily be a trigger that deals damage whenever a creature dies.
On the back face maybe: "Whenever an opponent is dealt damage, tey lose 1 life."
The "to solve" condition on the back face is... unusual. It could count only damage. How important is trying to catch effects like Abundant Maw? Is it better if this doesn't work with infect? What's the idea here?
increased damage front face and back face added 1 damage to opponent's creatures
I was thinking of abilities like Blood Artist's in addition to damage.
If this had art (I won't use AI), it would show a chaotic, frantic, and yet sincere romantic relationship between Hassan, Sanctuary Researcher and Hot-Head Annagulas they fight a cult.