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CardName: Heartspring's Call Cost: {G}{G}{W}{W} Type: Instant Pow/Tgh: / Rules Text: Until end of turn, spells and abilities can't prevent you from gaining life. Create X 1/1 green Elf creature tokens, where X is the number of lands you control, then gain 1 life for each creature and land you control. Flavour Text: Tornipuch allied-color instant and sorcery side Set/Rarity: temporary storage Rare

Heartspring's Call
{g}{g}{w}{w}
 
 R 
Instant
Until end of turn, spells and abilities can't prevent you from gaining life.

Create X 1/1 green Elf creature tokens, where X is the number of lands you control, then gain 1 life for each creature and land you control.
Tornipuch allied-color instant and sorcery side
Updated on 09 Apr 2025 by Sorrow

History: [-]

2025-04-09 00:18:33: Sorrow created and commented on the card Heartspring's Call
2025-04-09 00:19:02: Sorrow edited Heartspring's Call

Trying something mechanically new here.

How does this work mechanically? Honestly, I am not sure how this abilitiy will work. You have Platinum Emperion out. You play this. You gain life. I belive this is because "can't prevent your from gaining life" takes precedence as the new "can't." In that logic, the "can't" is a time stamp. During this spell's resolution or later in the turn, any new instance of that'd prevent life from being gained would take precedence as the more recent can't via time stamp and override Heartspring's Call "can't".

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