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Mechanics | Skeleton |
CardName: Profanation of the Heart Cost: 2R Type: Instant Pow/Tgh: / Rules Text: Until end of turn, whenever target creature's ability is triggered, that creature deals 2 damage to itself. Until end of turn, target creature gains "{R}, Sacrifice this creature: Deal 3 damage to target creature." Flavour Text: Set/Rarity: Libelone Uncommon |
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Yeah, I'm just saying complexity restraints be damned with this cycle. I want the cycle at common, but I find the representation just hard to achieve in general.
Alas, even with my hatred for reducing complexity, I admit this just has an uncommon feel.
So it's kind of a psychic venom; bolted on to 'explode yourself at the bad guy'? I don't really see the connection.
Profanation of Community, Profanation of Wisdom, Profanation of Ambition, Profanation of the Heart, Profanation of the Wilds.
So... this is a cycle. But what exactly are the constraints of this cycle except "Two targeted effects"?
I was inspired by what I remembered of Bakhtin's Carnivalesque, though I don't remember the detail anymore. I think hypocrisy of theme, filtered through a tenet of each color was the idea of the cycle. That hypocrisy is is one targeted ability which will likely be used to punish an opponent while the other to benefit yourself. Red is admittedly the least clear and weakest here, since the first effect has a lot less chance of happening during your own turn, which was intended as the punishment ability while the second ability was probably meant to turn a creature into a creature burn, which probably could have just have existed without the mana cost for that ability.
Changed from sorcery to instant