Libelone: Recent Activity
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Mechanics | Skeleton |
Recent updates to Libelone: (Generated at 2025-04-30 14:58:00)
Page 1 - Older activity
Page 1 - Older activity
Increased power from 1 to 2. Considering adding flying
formatting fix
Just mana costs, I will now adjust the text to reflect that.
Is it your intention for the
to replace all costs, including additional costs (e. g. on Vivisection or Shared Discovery) or just the mana cost?
old name and type Wall of Sunken Script- Leviathan Wall, was missing defender (shouldn't all walls have defender for flavor and consistency even if not mechanically dictated anymore) so added defender. Made an artifact creature, to match other gargoyles in the set, now a gargoyle
Mana value reduced from 5 to 4
corrected typo and missing word in flavor text
changed Laborer to Citizen
changed Laborer to Citizen
changed Laborer to Citizen
changed Laborer to Citizen
changed Laborer to Citizen
changed Laborer to Citizen
changed Laborer to Citizen
added missing word from name
I don't think vampires can bruise, since they don't have blood
Must also be tapped to be indestructible now

to 

Design for this set has finished; I only come back to adjust individual card flaws. This isnt a dig at Aenyr, just that it's too late in the game.
I don't if you know about this custom set, but there's this "Aenyr" set with pretty solid design which I think this will, perhaps unfairly depending on how you look at it, prolly going to get compared to since it also has "art" as its main theme - it will at least in my mind. Additionally, it has not-too-shabby set of mechanics (set introduction & full set spoiler) Resonance with multicolor themes is extremely strong design wise IMO. Reknown is kinda take or leave it.
In any case, if you weren't aware of that set, perhaps it could function as a source of inspiration in some part here?
"is" to "has"
Hmm, Eyes functioning as cameras and monitors makes me think of this old community set project which was about a dystopia/prison world which I think had that tribal doing exactly that. The connection to visual art seems really loose to me.
less to
less
Visionary is a nonmechanic most of the time and it along with Maestro are what I consider to be this sets biggest flaws. I have no solution. I was lost for artistic or feeling mechanical ideas. I also don't have abandoned interest in forcing low-complexity.
This was always meant to be common, but I didn't think about the larger picture. Artifacts in this set ain't hot, so I wanted a bigger push to play them. Unless someone went hard for the Gargoyle tribal I forced in, there's too many other artifact creatures that could come out for free. I think
less would probably be fine.
The tap ability I'm a bit more hesitant to change, because (in the world of the set) I think it's probably fine in the set. The most likely choice based on volume would be an Eye token, a 0/1 that depending on your field you be able to do something with when you cast an instant or sorcery. The 1/1 warrior and flying bird tokens are decent stalls if you've really got artifacts to squander or close a pinch. There are two strong tokens, but they don't come out cheap, so at best you'd be trying to stall out until this can win.
"deal X" to "~ deals X"
I never made any detail pages for this plane, but Eyes function as cameras and monitors. Quickly looking through, I think only two of the flavor texts convey this clearly though: Burning Colors and Sublime Suffering.
Followed Tahazzar's points
Seems to be something about audience/visual art. Maybe the Eye tokens are like video cameras? There seems to be at least one case of "security eyes".
This is a rather parasitic design that doesn't do much on its own - though at least it's a free sac outlet if nothing else.
What's with this "Eye" tribal theme? Does it and if so then how to the carnivale/art theme of the set? There aren't any general introduction texts nor set comments here that I would explain this.