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CardName: Intermission Cost: {3}{R}{R} Type: Enchantment Pow/Tgh: / Rules Text: Whenever a player taps a land for mana, tap all lands that player controls. Lands tapped this way don't untap during their controller's next uptap step. Flavour Text: Set/Rarity: Libelone Rare |
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FAQ: What happens if I just tap out without spending the mana immediately?
Ugh. This runs into all the problems of Mana Short and then goes and invents some new ones.
Cf. Mana Web, War's Toll
The former is of a similar "We put words on cards, we don't worry about what they mean" era. But the latter is good evidence it's still a thing you can do.
So Huh; did not know.
The problem isn't tapping all the lands. The problem is is the anti-untap clause.
War's Toll was still created in a time of mana burn. While the card still technically works and isn't entirely without use, the tension of mana burn provided was what this type of card really needed to be interesting.
War's Toll was the inspiration, and I what I used for basis as the wording. From there, I thought what ability would interact well. Having lands locked down a turn really makes the player consider what spell or spells they'll be cl casting that turn. The stress appealed to me.