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CardName: A Rambling Drunk Cost: {3}U}{R} Type: Legendary Creature - Giant Shaman Pow/Tgh: 2/2 Rules Text: At the beginning of each upkeep, target creature gains {T}: Draw a card, then discard a card at random." If A Rambling Drunk would die, instead transform her. Flavour Text: Back side: CardName: Frezumi, Cruelest Muse Cost: Type: Legendary Creature - God Pow/Tgh: 4/4 Rules Text: Indestructible At the beginning of each upkeep, you may discard a card at random. If you do, gain control of target creature with a mana value less than or equal to the discarded card's mana value. Untap that creature. Until end of turn, that creature gain haste and "When this creature deals combat damage to a player, draw a card." Flavour Text: Set/Rarity: Branches of Skavjando Mythic At the beginning of each upkeep, target creature gains : Draw a card, then discard a card at random."
If A Rambling Drunk would die, instead transform her. 2/2
Indestructible
At the beginning of each upkeep, you may discard a card at random. If you do, gain control of target creature with a mana value less than or equal to the discarded card's mana value. Untap that creature. Until end of turn, that creature gain haste and "When this creature deals combat damage to a player, draw a card." 4/4
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The activated ability on the God face doesn't work. You choose targets before paying costs, so how are you supposed to know the converted mana cost of the card you'll discard at random at that point?
Rambling Drunk seems a perfectly sufficient card name. It's not "A Runeclaw Bear" or "A Faithful Squire" either.
Would making the discard selected instead of random (I think I would also make the control be UEOT in this case) solve that problem, or do I need to design a different ability?
The "A" in the name to me fit more in line with the legendary aspect here, which why I chose to name the card such. Not just any Rambling Drunk, but this specific one is Frezumi in disguise. Blind Seer would probably be the better reference.
"discard a card at random: gain control of target..." to just omitting target. Now you can get creatures with hexproof unfortunately, but this seemed the easiest solution
"Discard a card at random: Gain control of a creature with a CMC less than or equal to the discarded card's CMC. Untap that creature. It gains haste and "when this creature deals combat damage to a player, draw a card" until end of turn." to "At the beginning of each upkeep, you may discard a card at random. If you do, gain control of target creature with a mana value less than or equal to the discarded card's mana value. UEOT, that creature gain haste and "When this creature deals combat damage to a player, draw a card.""