CardName: BW God Hiding
Cost: {5}{W}{B}
Type: Legendary Creature - ? ?
Pow/Tgh: 3/2
Rules Text: Pay 2 life: Target creature you control gets +2/+1 until end
of turn. Activate this ability only during your main phase.
If BW God Hiding would die due to a spell, ability, or
damage, transform BW God Hiding instead.
Flavour Text:
Back side:
CardName: BW God
Cost:
Type: Legendary Creature - God
Pow/Tgh: 5/7
Rules Text: Indestructible
Whenever an opponent casts a spell, creatures you control
get +1/+1 and gain first strike and deathtouch.
Flavour Text:
Set/Rarity: temporary storage Mythic
BW God Hiding
M
Legendary Creature – ? ?
Pay 2 life: Target creature you control gets +2/+1 until end of turn. Activate this ability only during your main phase.
If BW God Hiding would die due to a spell, ability, or damage, transform BW God Hiding instead.
3/2
BW God
M
Legendary Creature – God
Indestructible
Whenever an opponent casts a spell, creatures you control get +1/+1 and gain first strike and deathtouch.
See An Unassuming Shrub.
I considered menace instead of deathtouch, but I didn't want creatures to be a pain in the butt to deal with during combat. I ended up doing a cycle of five enemy-colored gods, because? I didn't want a big pantheon and I didn't want the gods' domains to be too straightforward, so I guessed doing them multicolor was the way to go? This pushed me away from an earlier concpet I had wanted of a good and evil god respectively. The black-white god is supposed to be both good and evil. I wanted white's community and black's desire to win at all costs as the good aspects and white's oppression and black becoming too monstrous (fear of oneself) as the evil. I actually don't know if the black evil I had is black's domains- I didn't have access to any resources when I was designing these. I wanted this deity to be more central than the others. I ended taking character inspiration from Princess Emeraude of Magic Knight Rayearth.
See An Unassuming Shrub. I considered menace instead of deathtouch, but I didn't want creatures to be a pain in the butt to deal with during combat. I ended up doing a cycle of five enemy-colored gods, because? I didn't want a big pantheon and I didn't want the gods' domains to be too straightforward, so I guessed doing them multicolor was the way to go? This pushed me away from an earlier concpet I had wanted of a good and evil god respectively. The black-white god is supposed to be both good and evil. I wanted white's community and black's desire to win at all costs as the good aspects and white's oppression and black becoming too monstrous (fear of oneself) as the evil. I actually don't know if the black evil I had is black's domains- I didn't have access to any resources when I was designing these. I wanted this deity to be more central than the others. I ended taking character inspiration from Princess Emeraude of Magic Knight Rayearth.