temporary storage: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Cult World references | Aerial vs. Aquatic mechanical ideas | Clan Lore and Individuals | Katonah's Plane Tests & Details

CardName: Journey to Enheim Cost: {R} Type: Sorcery - Voyage Pow/Tgh: / Rules Text: Deal 2 damage to any target. Voyage- Exile a creature as this spell resolves. If you do, deal 4 damage to target creature. Flavour Text: Set/Rarity: temporary storage Common

Journey to Enheim
{r}
 
 C 
Sorcery – Voyage
Deal 2 damage to any target.
Voyage- Exile a creature as this spell resolves. If you do, deal 4 damage to target creature.
Updated on 21 Jan 2020 by Sorrow

History:

2020-01-21 02:19:58: Sorrow created and commented on the card Journey to Enheim

Voyage test. I originally considered exiling creatures and having them return.

The flavor of voyage is neat. If the creature simply returned without consequence the voyage itself wouldn't be a real cost - often quite a benefit.

I imagine a proper top-down treatment about going away and coming back would require a far more complex wording.

I suggest using "When you do" over "If you do" so this spell can be cast on an empty board.

Add your comments:


(formatting help)
Enter mana symbols like this: {2}{U}{U/R}{PR}, {T} becomes {2}{u}{u/r}{pr}, {t}
You can use Markdown such as _italic_, **bold**, ## headings ##
Link to [[[Official Magic card]]] or (((Card in Multiverse)))
Include [[image of official card]] or ((image or mockup of card in Multiverse))
Make hyperlinks like this: [text to show](destination url)
How much damage does this card deal? Searing Wind
(Signed-in users don't get captchas and can edit their comments)