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CardName: Cuatto Sky Sailor Cost: {2}{W} Type: Aerial Creature - Kor Soldier Pow/Tgh: 2/2 Rules Text: SkyMechanic #1 (Nonaerial creatures get -0/-1 when blocking or being blocked by an aerial creature.) SkyMechanic #2 N (Spells you cast cost N less. Whenever a spell you cast targets this creature, this creature gets -N/-N until end of turn). Flavour Text: Set/Rarity: temporary storage None

Cuatto Sky Sailor
{2}{w}
 
Aerial Creature – Kor Soldier
SkyMechanic #1 (Nonaerial creatures get -0/-1 when blocking or being blocked by an aerial creature.)
SkyMechanic #2 N (Spells you cast cost N less. Whenever a spell you cast targets this creature, this creature gets -N/-N until end of turn).
2/2
Created on 02 Dec 2019 by Sorrow

History:

2019-12-02 02:09:42: Sorrow created and commented on the card Cuatto Sky Sailor

See Vanseeli Guard. SkyMechanic #1 concept is reversed Submerged. I want the world to be only sky and sea. I do not want to use Aerial or Aquatic basic lands, as Wizards seems to regret making basic snow lands iirc. I don't think flipping Submerged is the way to go. SkyMechanic#2 concept is like more airy, so you can enhance with spells easier, but doing so messes with the creature's airborneness.

Honestly trying to create and define these supertypes without having to rely on basic lands is stumping me.

Fwiw, both aerial and aquatic would encompass all five colors. All aerial creatures should be implied to have flying, but as that would mess with balance and everything, flying would simply not appear in the set.

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