Jyhelm Flourishing
Jyhelm Flourishing : Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Showing 32 of 32 Multicolour cards
Go to section: White (22) Blue (19) Black (20) Red (22) Green (19) Multicolour (32) Hybrid (18) Artifact (11) Land (10)
Show rarities: C U R M
: Target land you control has protection from black and red until the end of the turn.
3/5
0 comments
: Target creature blocking or being blocked by Courteous Cephalid doesn't untap during its controller's next untap step and gains a -1/-1 counter.
1/3
Flash
Strife (If a creature has been put into a graveyard from the battlefield this turn, you may destroy target permanent with a converted mana cost equal to the converted mana cost of this spell.)
Strife (If a creature has been put into a graveyard from the battlefield this turn, you may destroy target permanent with a converted mana cost equal to the converted mana cost of this spell.)
4/2
Destroy target creature. Deal 1 damage to its controller.
Strife (If a creature has been put into a graveyard from the battlefield this turn, you may you destroy target permanent with a converted mana cost equal to the converted mana cost of this spell.)
Strife (If a creature has been put into a graveyard from the battlefield this turn, you may you destroy target permanent with a converted mana cost equal to the converted mana cost of this spell.)
Destroy target basic land. All creatures sharing a color with the color that land would produce gain +1/+1 and trample until the end of the turn.
All creatures with trample gain +1/+1 and all creatures with defender gain -1/-1 until end of turn.
Flying
: Regnerate Dawnglitter Fly.
: Regnerate Dawnglitter Fly.
2/2
Put one +1/+1 counter on all multicolor creatures.
Wither.
: Regenerate Animated Husk if another insect entered the graveyard from the battlefield this turn.
: Regenerate Animated Husk if another insect entered the graveyard from the battlefield this turn.
1/3
Whenever Branch Stalker deals combat damage to a player you may destroy target tapped creature.
1/1
: Each player returns a creature from his or her graveyard to the top of his or her deck.
: Regenerate Gravekeeper Nantuko.
: Regenerate Gravekeeper Nantuko.
1/3
+2: Put a -1/-1 counter on target creature.
-4: All creatures you control gain two +1/+1 counters
-12: destroy all creatures with -1/-1 counters on them. Put X +1/+1 counters on all creatures you control, where X is the number of creatures destroyed this way.
-4: All creatures you control gain two +1/+1 counters
-12: destroy all creatures with -1/-1 counters on them. Put X +1/+1 counters on all creatures you control, where X is the number of creatures destroyed this way.
4
: Creatures with a power of X can't block Drop Squid. Use this ability only once per turn.
2/3
When enchanted creature enters a graveyard draw a number of cards equal to its toughness.
Regenerate target creature and tap target other creature.
Underlie
Return this card to the battlefield as a 4/4 green cephalid beast with trample.
Underlie
Return this card to the battlefield as a 4/4 green cephalid beast with trample.
Counter activated ability of target creature unless its controller takes 6 damage.
Horsemanship
If Hardy Herd is untapped during your upkeep target creature you control with a power of 1 or less becomes unblockable until end of turn.
If Hardy Herd is untapped during your upkeep target creature you control with a power of 1 or less becomes unblockable until end of turn.
2/2
Each player may tap an untapped creatyre he or she controls to reduce the cost of artifact's activated abilities and equip costs by .
Deal 6 damage to target creature or player unless its controller return two non-creature permanents he or she controls back to their owner's hands.
Destroy one non-basic land and tap all other non-basic lands.
The battle at Onal was a tragedy for both the Alomi and Embark. The geomancers found sand too foreign an earth and were drowned it along with the nomads.
: Deal 3 damage to target creature.
: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3/3
They came to smash, crash, and thrash.
5/4
Flying
Strife (When a spell with strife is played you may destroy a permanent with the same converted mana cost as the spell with strife if a creature was sent from the battlefield to the graveyard the turn it was cast.)
Whenever a player is dealt combat damage by Trachol's Mount he or she sacrifices a land that he or she controls.
Strife (When a spell with strife is played you may destroy a permanent with the same converted mana cost as the spell with strife if a creature was sent from the battlefield to the graveyard the turn it was cast.)
Whenever a player is dealt combat damage by Trachol's Mount he or she sacrifices a land that he or she controls.
5/5
Whenever you cast a spell deal you may deal 1 damage to target player.
If a player was dealt damage this turn Devil of the Coral Chasm becomes unblockable.
When Devil of the Coral Chasm deals combat damage to a player you may search your library for one creature with a converted mana cost equal to the damage Devil of the Coral Chasm dealt, reveal it, and add it to your hand. Shuffle your library afterward.
If a player was dealt damage this turn Devil of the Coral Chasm becomes unblockable.
When Devil of the Coral Chasm deals combat damage to a player you may search your library for one creature with a converted mana cost equal to the damage Devil of the Coral Chasm dealt, reveal it, and add it to your hand. Shuffle your library afterward.
4/4
Flying
When Galestorm Tyrant deals combat damage to a player its controller may deal 1 damage to all creatures without flying.
When Galestorm Tyrant deals combat damage to a player its controller may deal 1 damage to all creatures without flying.
3/3
Destroy target unblocked creature. Its controller sacrifices one non-creature permanent.
Affinity for token creatures.
6/6
Target opponent sacrifices a non-token creature. You gain life equal to its toughness.
Horsemanship
Prevent all non-combat damage that would be dealt to Stormscald Camel.
Prevent all non-combat damage that would be dealt to Stormscald Camel.
1/5
If damage would be dealt to a creature from a single source its controller may choose either to deduct the damage from his or her life total or discard X cards where X would be the damage being dealt.
,Discard the top ten cards of your library: Empowered Wood gains +2/+1 until end of turn for each creature discarded this way. Target player taps one permanent for each land discarded this way.
Underlie- Empowered Wood returns to the battlefield as an island-forest with the following abilities: add or to your mana pool. : Draw one card for each saproling you control.
Underlie- Empowered Wood returns to the battlefield as an island-forest with the following abilities: add or to your mana pool. : Draw one card for each saproling you control.
2/12
Reveal the top card of your library and discard it if it's a non-land card. Then draw a number of cards equal to its converted mana cost.
Go to section: White (22) Blue (19) Black (20) Red (22) Green (19) Multicolour (32) Hybrid (18) Artifact (11) Land (10)
Show rarities: C U R M
Jyhelm Flourishing : Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |