Jyhelm Flourishing
Jyhelm Flourishing : Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Showing 19 of 19 Green cards
Go to section: White (22) Blue (19) Black (20) Red (22) Green (19) Multicolour (32) Hybrid (18) Artifact (11) Land (10)
Show rarities: C U R
When False-Life Asp enters the battlefield destroy all other creatures you control.
Underlie (Cards with underlie return to the battlefield with entirely different abilities once they enter the graveyard if their underlie cost was paid.) Return False-Life Asp to the battlefield as a 2/2 green/black snake and destroy target enchantment or creature.
Underlie (Cards with underlie return to the battlefield with entirely different abilities once they enter the graveyard if their underlie cost was paid.) Return False-Life Asp to the battlefield as a 2/2 green/black snake and destroy target enchantment or creature.
1/1
Trample, forestwalk
Sacrifice Forest Debtor if you control no untapped forests.
Sacrifice Forest Debtor if you control no untapped forests.
4/4
Wither, Four Arms of Frailty can only be blocked by two or more creatures.
5/5
Untap Four-legged Hunter during your endstep if Four-legged Hunter dealt combat damage to an opponent.
4/5
Whenever a land enters the battlefield under an opponent's control, each other player may put one land onto battlefield tapped from his or hand.
When enchanted creature deals combat damage to an opponent reveal the top card of your library. If it's a land put it into play.
Prevent all combat damage that would be dealt to creatures you control.
: Untap target creature you control. You may use this ability only during your opponent's turn.
2/2
Wither
Nantuko Elder comes into play with 4 -1/-1 counters on it.
: Remove a -1/-1 counter from Nantuko Elder.
Nantuko Elder comes into play with 4 -1/-1 counters on it.
: Remove a -1/-1 counter from Nantuko Elder.
He has allowed the years to wear him down. Should the time arise, he will become a hero once more.
5/5
Search your library for a land card and put it into play tapped. If that land was a basic land it comes into play untapped.
: Target creature you control becomes a 1/1 green insect until the end of the turn. Draw a card.
2/2
Whenever enchanted creature is tapped discard two cards from the top of its controller's library. Enchanted creature gains a +1/+1 counter.
There's no point in two mages of equal standing fighting with spells, only brawn can answer such a dispute.
Whenever a creature you control with a toughness of 4 or greater is dealt damage you may put a 1/1 green saproling token into play.
Underlie
Return this card to battlefield as an enchantment with all 1/1 creatures you control are 5/5 green/blue cephalid beasts.
Underlie
Return this card to battlefield as an enchantment with all 1/1 creatures you control are 5/5 green/blue cephalid beasts.
When Shepherd Centaur enters the battlefield choose a creature type. During your endstep, all creatures of the chosen type untap.
Cephalids stole rule of the forest away from all other creatures. Those who ran menial duties found glimmers of prosperity.
2/3
Until end of turn all lands you control become 1/1 green saprolings. They are still lands.
Underlie (as you play this spell you may pay its underly cost. When this card is sent to the graveyard you may return it the battlefield as the following card if you paid the underly cost)
Return this card to the field as an enchantment with "all saprolings you control gain +1/+1 for each basic land you control."
Underlie (as you play this spell you may pay its underly cost. When this card is sent to the graveyard you may return it the battlefield as the following card if you paid the underly cost)
Return this card to the field as an enchantment with "all saprolings you control gain +1/+1 for each basic land you control."
Reveal any number of insect cards from your hand. Put 1 1/1 green insect token onto the battlefield for each insect card you revealed.
If you control a non-token insect instead put 1 1/1 green insect token with flying onto the battlefield for each insect revealed.
If you control a non-token insect instead put 1 1/1 green insect token with flying onto the battlefield for each insect revealed.
Defender, reach
Underlie- Attach this card to target creature as an aura. During its controllers upkeep that creature taps. Whenever enchanted creature is tapped its controllers discards one card from his or her hand.
Underlie- Attach this card to target creature as an aura. During its controllers upkeep that creature taps. Whenever enchanted creature is tapped its controllers discards one card from his or her hand.
3/8
Add to your mana pool for each creature that dealt damage this turn.
Go to section: White (22) Blue (19) Black (20) Red (22) Green (19) Multicolour (32) Hybrid (18) Artifact (11) Land (10)
Show rarities: C U R
Jyhelm Flourishing : Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
: Regenerate