Jyhelm Flourishing : Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Efreet Nomad
When Travelling Duststorm enter the battlefield tap target creature.
When Travelling Duststorm dies you may tap target creature.
I am but the loveless life of the wanderer.
1/1
 U 
Creature – Insect Warrior
Wither, lifelink
The war has filled his heart with hatred. He now seeks to live in his opponent's blood.
3/3
 U 
Creature – Sphinx
Flying
At the beginning of your endstep if you have no cards in your hand target opponent gains control of Tamed Sphinx.
If all players have no cards in their hands sacrifice Tamed Sphinx instead.
4/5
 U 
Tribal Sorcery – Insect
Reveal any number of insect cards from your hand. Put 1 1/1 green insect token onto the battlefield for each insect card you revealed.
If you control a non-token insect instead put 1 1/1 green insect token with flying onto the battlefield for each insect revealed.
 C 
Artifact – Equipment
Equipped creatures gets +1/+1 and gains first strike.

Equip {2}
 C 
Instant
Put X -1/-1 counters on target creature where X is the number of -1/-1 counters on all creatures you control.
 C 
Instant
All creatures with trample gain +1/+1 and all creatures with defender gain -1/-1 until end of turn.
 C 
Instant
Target creature with flying is blocked.
 C 
Creature – Insect Druid
Wither
Nantuko Elder comes into play with 4 -1/-1 counters on it.
{b/w}{b/w}: Remove a -1/-1 counter from Nantuko Elder.
He has allowed the years to wear him down. Should the time arise, he will become a hero once more.
5/5
 C 
Creature – Cat
Plainswalk
2/2
 C 
Enchantment – Aura
When enchanted creature enters a graveyard draw a number of cards equal to its toughness.
 C 
Creature – Viashino Bird
Flying
"We have grown strong in these years. All that separates us from dragons is our size." -Ornin, Scalemaster Bey.
3/3
 C 
Enchantment
{r}: Target creature with flying gains double strike until end of turn. Any player may activate this ability.
 C 
Creature – Cephalid Wizard
{1}{u}{t}: Target creatures is unblockable until the end of the turn.
2/2
Forest
 
 B 
Basic Land – Forest

Travelling Duststorm (rare)
Deathmonger (uncommon)
Tamed Sphinx (uncommon)
Summoning the Swarm (uncommon)
Killblood Claws (common)
Dying Grasp (common)
Chaos Zeal (common)
Tentacle Spire (common)
Nantuko Elder (common)
Blanched Leopard (common)
Leacheves (common)
Seascratch (common)
Jump Attack (common)
Distant Philosohper (common)
Forest (basic)