Jyhelm Flourishing
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Mechanics |
Showing 22 of 22 Red cards
Go to section: White (22) Blue (19) Black (20) Red (22) Green (19) Multicolour (32) Hybrid (18) Artifact (11) Land (10)
Show rarities: C U R
First strike, mountainwalk
Sacrifice Alomi Sunscarred if you are dealt damage by a non-red creature.
Sacrifice Alomi Sunscarred if you are dealt damage by a non-red creature.
3/3
Deal 1 damage to target creature for each tapped land.
: Target creature you control gains +2/+1 for each land destroyed this turn until the end of the turn.
2/2
-destroy one land you control: Gain control of target creature until the end of the turn.
Slaughter is not the greatest joy of battle. The sweetest of war's fruits is the subjugation and enslavement of the losers.
6/6
Deal 1 damage to all creatures for each untapped mountain in play.
Shuffle X lands you control into their owner's libraries. For each land shuffled into your library this way reveal one card from the top of your library. If a permanent is revealed this way put it onto the battlefield, otherwise place it in your graveyard.
Combat damage dealt by Earthfist to creatures cannot be prevented.
Strife (if this spell was cast the turn in which a creature entered the graveyard from the battlefield you may destroy target permanent with a converted mana cost equal to the converted mana cost of this spell.)
Strife (if this spell was cast the turn in which a creature entered the graveyard from the battlefield you may destroy target permanent with a converted mana cost equal to the converted mana cost of this spell.)
1/1
Choose two target creatures an opponent controls. You opponent chooses one. You gain control of that creature until the end of the turn. It gains haste and untaps. During your end step sacrifice that creature.
Trample
: All players sacrifice a creature when Eor-Clan Massacremind deals combat damage to a player.
: All players sacrifice a creature when Eor-Clan Massacremind deals combat damage to a player.
4/4
: Target creature cannot block Goat Nomad. If target creature is red, choose a second creature. Use this ability only once per turn.
1/1
All creatures you control gain +2/+1 until the end of the turn.
If you control a viashino all creatures you control gain first strike until end of turn.
If you control a viashino all creatures you control gain first strike until end of turn.
: Target creature with flying gains double strike until end of turn. Any player may activate this ability.
Destroy target land. If that land entered the battlefield this turn deal 3 damage to its controller.
Minotaur Slave must block each turn if able.
3/3
Trample, Haste
Strife (When a spell with strife is played you may destroy a permanent with the same converted mana cost as the spell with strife if a creature was sent from the battlefield to the graveyard the turn it was cast.)
Strife (When a spell with strife is played you may destroy a permanent with the same converted mana cost as the spell with strife if a creature was sent from the battlefield to the graveyard the turn it was cast.)
They used blood to sign Embark's symbol onto their bare chests. They were the first to enter the battle at Onal.
8/3
When Sandsummon Efreet enters the battlefield it deals two damage to target creature you control.
5/2
Target creature's power becomes 0. That creature's controller is dealt damage equal to that creature's original power.
Whenever another creature is destroyed during the attack step exile Slaughterguide until the end of the turn.
Put a +1/+1 counter on Slaughterguide if it enters the battlefield while you control no other creatures.
Put a +1/+1 counter on Slaughterguide if it enters the battlefield while you control no other creatures.
4/3
: Return an instant or sorcery from your graveyard to your hand. Deal damage equal to its converted mana cost to target creature or player.
3/3
: Traveled Soul gains either mountainwalk, forestwalk, plainswalk, islandwalk, or swampwalk until the end of the turn. Use this ability only once per turn.
2/2
Deal 1 damage to target creature for every creature on the battlefield.
Jyhelm's landscape is as fickle as its inhabitants.
Go to section: White (22) Blue (19) Black (20) Red (22) Green (19) Multicolour (32) Hybrid (18) Artifact (11) Land (10)
Show rarities: C U R
Jyhelm Flourishing : Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
: destroy target untapped artifact.