Jyhelm Flourishing : Mechanics
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Mechanics |
Red and black both offer a lot of destruction spells. White doesn't fit it especially much, but I felt that strife was a bit more orderly than the wildly burns of red and "kill it" spell of black.
Growth, deceit, and life manipulation were the three things I thought would work for a cephalid-based group. For underlie I tried to combine all this in one, a more a card returning the graveyard as something more powerful.
In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – . (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".