Honestly? Not sure. I made this design a long time ago, found it on my computer, and posted it without thinking about it to much since it seemed like a decent design.
If we are being honest, I see Regent as being more Rakdos-colored than being blue like others tend to have him. But it's hard to fit his abilities into those colors (Gain control of target attacking or blocking creature until end of combat" maybe?).
I think that brings Regent up to the character with most cards designed for him, except of course for Taylor :) There's been Regent and Regent, Master Controller, Regent, Regent and now this.
I have to say I don't see what the last line is meant to be doing. It also doesn't actually work in the rules - nobody gets priority to do anything during the untap step.
I think that adding in text to gain the type only when there's enough counteers would give the card too much text. It's pretty crowded as it is.
As for the red ability, I considered a few things for that -- either lowering the amount of counters, making it give trample as well as +2/+0 (Discarded for not quite fitting with the character), or making it be +3/+0 for and having the counters reduce ability costs by . Eventually I decided to just play it safe and be conservative about it.
You are correct. They were fragile, but not temporary. 1 Toughness and attacking each turn if able reflect that pretty well.
I suppose I coulod make this Grixis colors instead of Temur (Since the greenest part of it is the regen, which black also has), but that doesn't really feel right to me for some reason.
Red can make temporary tokens, in Heat Shimmer/Kiki-Jiki style. I think in the story her tokens are fairly permanent until killed, but it's been a while since I read it so I don't remember for sure.
In a way though she's behaving in a way the opposite of how black would behave. Yes, she's doing whatever she can to succeed, regardless of the outcome for herself. But look at why she's doing that: she's sacrificing herself (and the free will of others) not for personal gain, but for the benefit of everyone. That's white, isn't it?
Her mind control powers are clearly blue in Magic. The way she seeks victory by "perfecting" herself through a manipulation of Panacea is blue as well. The insect theme may look green on the surface, but the way she uses that power is utterly blue. She's extremely analytical. There's no regard for the natural order in her actions other than what is logically necessary.
I do see aspects of white in her. She certainly desires to be white, and I think idealistically she would like to be white. She can also act in a red manner at times, but I don't think that makes her red. I think any character can be motivated by emotion.
I suppose you're right about the "ends justify the means" bit. I was thinking of it in the white sense of doing everything for the greater "good," regardless of what you have to do to get to that point.
And at the end she is the epitome of "Ends justify any means at all." Which is black. On the flip side; she doesn't really expect to survive - which is much more red.
And of course; she is a planner - which makes her blue. And she does believe in unity and law and stuff - she wants to be a good guy! So white :)
Honestly? Not sure. I made this design a long time ago, found it on my computer, and posted it without thinking about it to much since it seemed like a decent design.
If we are being honest, I see Regent as being more Rakdos-colored than being blue like others tend to have him. But it's hard to fit his abilities into those colors (Gain control of target attacking or blocking creature until end of combat" maybe?).
See Alexandria.
Frankly my memory of her character is a bit vague.
What do you see about Regent's character that is white? Genuinely curious.
The idea was that you would need to tap Regent to use the creature you grabbed for anything useful. Hopefully this new version works better.
make 2/2 as stated
I think that brings Regent up to the character with most cards designed for him, except of course for Taylor :) There's been Regent and Regent, Master Controller, Regent, Regent and now this.
I have to say I don't see what the last line is meant to be doing. It also doesn't actually work in the rules - nobody gets priority to do anything during the untap step.
Not too happy with this one -- it simultaneously feels too complicated and like it's not doing enough.
I think that adding in text to gain the type only when there's enough counteers would give the card too much text. It's pretty crowded as it is.
As for the red ability, I considered a few things for that -- either lowering the amount of counters, making it give trample as well as +2/+0 (Discarded for not quite fitting with the character), or making it be +3/+0 for and having the counters reduce ability costs by . Eventually I decided to just play it safe and be conservative about it.
You are correct. They were fragile, but not temporary. 1 Toughness and attacking each turn if able reflect that pretty well.
I suppose I coulod make this Grixis colors instead of Temur (Since the greenest part of it is the regen, which black also has), but that doesn't really feel right to me for some reason.
Red can make temporary tokens, in Heat Shimmer/Kiki-Jiki style. I think in the story her tokens are fairly permanent until killed, but it's been a while since I read it so I don't remember for sure.
Of course; when there are 6 or more +1/+1 counters on, you don't care allll that much about the red ability.
Nice though; this does seem to capture lung pretty nicely; both mechanically and personality-colour-identity.
And I love the trinket-text typeline. Miiight be even nicer for him to only gain the dragon-ness when he hits his threshold?
Really should be Jund colors, but there isn't really a way to make it work without blue.
Personally I just made Khepri a Planeswalker.
In a way though she's behaving in a way the opposite of how black would behave. Yes, she's doing whatever she can to succeed, regardless of the outcome for herself. But look at why she's doing that: she's sacrificing herself (and the free will of others) not for personal gain, but for the benefit of everyone. That's white, isn't it?
Her mind control powers are clearly blue in Magic. The way she seeks victory by "perfecting" herself through a manipulation of Panacea is blue as well. The insect theme may look green on the surface, but the way she uses that power is utterly blue. She's extremely analytical. There's no regard for the natural order in her actions other than what is logically necessary.
I do see aspects of white in her. She certainly desires to be white, and I think idealistically she would like to be white. She can also act in a red manner at times, but I don't think that makes her red. I think any character can be motivated by emotion.
I suppose you're right about the "ends justify the means" bit. I was thinking of it in the white sense of doing everything for the greater "good," regardless of what you have to do to get to that point.
Because Contessa's ability lends need incredible combat prowess, and that's a blue way of representing it.
I'd make the "Scry X" explicitly be "put the top card of your library on the bottom"; mind you.
I'm not sure I see why she should be unblockable, though. Can you explain that?
The insect theme is quite plainly green black.
And at the end she is the epitome of "Ends justify any means at all." Which is black. On the flip side; she doesn't really expect to survive - which is much more red.
And of course; she is a planner - which makes her blue. And she does believe in unity and law and stuff - she wants to be a good guy! So white :)