Worm
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: Exile target creature that is blocking Grey Boy.
1/1
Whenever King deals combat damage to a creature, put a pawn counter on that creature.
If King would be destroyed, instead remove all damage from it and destroy a creature with a pawn counter on it.
If King would be destroyed, instead remove all damage from it and destroy a creature with a pawn counter on it.
Vigilance
during your first main phase: Put a charge counter on Battery.
, Remove a charge counter from Battery: Battery gains first strike and +2/+1 until end of turn.
during your first main phase: Put a charge counter on Battery.
, Remove a charge counter from Battery: Battery gains first strike and +2/+1 until end of turn.
2/2
Insect creatures you control get +1/+1
: Put a 1/1 white Wasp insect token with flying onto the battlefield.
: Put a 1/1 white Wasp insect token with flying onto the battlefield.
1/1
: Each attacking creature gets +0/+1 until end of turn.
: Each attacking creature gets +1/+0 until end of turn.
: Each attacking creature gets -1/+0 until end of turn.
: Each attacking creature gets -0/-1 until end of turn.
: Each attacking creature gets +1/+0 until end of turn.
: Each attacking creature gets -1/+0 until end of turn.
: Each attacking creature gets -0/-1 until end of turn.
2/2
: Exile both Clockblocker and target creature until end of turn.
1/2
Birds you control have +1/-1
1/1
Damage that would be dealt by Foil can't be prevented.
Creatures dealt damage by Foil this turn can't be regenerated this turn.
Creatures dealt damage by Foil this turn can't be regenerated this turn.
2/2
Flying, Menace, Indestructible.
2/2
Shroud
: Creatures you control get shroud until end of turn.
: Creatures you control get shroud until end of turn.
Creatures you don't control can't attack unless their controller pays for each of those creatures.
Spells you don't control cost more to cast.
Activated abilities of creatures you don't control cost more to activate.
Spells you don't control cost more to cast.
Activated abilities of creatures you don't control cost more to activate.
2/2
Indestructible
: Each player chooses a creature other than Khonsu. Exile each tapped creature chosen this way, then tap each untapped creature chosen this way.
: Exile Khonsu, then return it to the battlefield. It gains haste.
: Each player chooses a creature other than Khonsu. Exile each tapped creature chosen this way, then tap each untapped creature chosen this way.
: Exile Khonsu, then return it to the battlefield. It gains haste.
5/5
Flying, first strike
2/4
: Prevent all combat damage that would be dealt to or by target creature this turn.
1/1
: Choose first strike, vigilance, or reach. Until end of turn, Miss Militia gains that ability and loses all other abilities except this one.
2/2
: Prevent the next 2 damage that would be dealt to target creature this turn.
1/1
, : Return target creature card that died this turn with converted mana cost X from your graveyard to the battlefield.
1/1
Flying, vigilance
, : Purity deals X damage to target attacking or blocking creature.
, : Destroy target artifact.
, : Purity deals X damage to target attacking or blocking creature.
, : Destroy target artifact.
4/2
: Prevent all damage that would be dealt to target creature this turn.
1/2
Flying, Indestructible
When Simurgh, Tinkernest enters the battlefield, each player reveals their library and puts all artifact cards directly into play.
At the end of each player's turn, they must sacrifice an artifact.
When Simurgh, Tinkernest enters the battlefield, each player reveals their library and puts all artifact cards directly into play.
At the end of each player's turn, they must sacrifice an artifact.
6/6
Flying
If The Simurgh would be destroyed, regenerate it.
Whenever another creature without a fate counter on it attacks or blocks, put a fate counter on it.
Whenever a creature with a fate counter attacks or blocks, destroy all attacking creatures and all blocking creatures.
If The Simurgh would be destroyed, regenerate it.
Whenever another creature without a fate counter on it attacks or blocks, put a fate counter on it.
Whenever a creature with a fate counter attacks or blocks, destroy all attacking creatures and all blocking creatures.
7/7
: Wanton becomes an enchantment with ": Wanton deals 1 damage to target attacking or blocking creature" until end of turn.
2/2
Weld enters the battlefield with three +1/+1 counters on him.
as a sorcery: Put a +1/+1 counter on Weld.
When Weld attacks or blocks, remove a +1/+1 counter from him.
as a sorcery: Put a +1/+1 counter on Weld.
When Weld attacks or blocks, remove a +1/+1 counter from him.
0/0
Indestructible
: Exile target artifact.
Weld gets +X/+X, where X is the total converted mana cost of all cards exiled by it.
: Exile target artifact.
Weld gets +X/+X, where X is the total converted mana cost of all cards exiled by it.
2/2
At the beginning of each upkeep, name a card. Cards with that name cost less to cast this turn.
0/1
, : Put a 1/1 blue Homunculus creature token onto the battlefield.
, : Put a token onto the battlefield that's a copy of target creature card in a graveyard.
, : Put a token onto the battlefield that's a copy of target creature card in a graveyard.
1/1
: Exile target permanent you control.
: Return a card exiled with Cache to the battlefield under your control.
: Return a card exiled with Cache to the battlefield under your control.
2/2
: Add a teammate to the game that's a copy of you with a starting life total equal to your current life total. The top half of your library becomes that player's library. That player searches that library for lands equal to the number of lands you control and puts them onto the battlefield tapped, then shuffles his or her library, then draws cards equal to the number of cards in your hand. If you or that player would lose the game, or if Coil would die, instead shuffle the loser's library and permanents into the other player's library together and your life total becomes the highest life total among the two of you. You become one player. Activate this ability only once per turn and only if you have no teammates.
2/2
Hexproof
At the beginning of each of upkeep, name a card. Whenever a player cast a spell with the chosen name this turn, put a victory counter on Contessa.
When Contessa has ten or more victory counters on it, you win the game.
At the beginning of each of upkeep, name a card. Whenever a player cast a spell with the chosen name this turn, put a victory counter on Contessa.
When Contessa has ten or more victory counters on it, you win the game.
2/2
: Look at the top X cards of your library, then put them back in any order.
2/4
Play with the top card of your revealed.
You can play the top card of your library.
: Scry X
You can play the top card of your library.
: Scry X
1/1
Players play with the top cards of their libraries revealed.
As long as the top card of a library is a noncreature artifact card, you may play that card.
, Sacrifice an artifact with converted mana cost X: Put an X/X Golem artifact creature with flying onto the battlefield.
As long as the top card of a library is a noncreature artifact card, you may play that card.
, Sacrifice an artifact with converted mana cost X: Put an X/X Golem artifact creature with flying onto the battlefield.
: Reveal cards from the top of your library until you reveal a Human. Exile that card. Until end of turn, Eidolon gains all of that card's abilities. Put the other cards revealed this way on the bottom of your library in a random order.
1/2
Whenever Khepri blocks or becomes blocked by a creature, gain control of that creature for as long as you control Khepri. (That creature is removed from combat.)
2/2
Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.)
If Leviathan would be destroyed, regenerate it.
If Leviathan would be destroyed, regenerate it.
7/7
Islandwalk, indestructible
Whenever Leviathan attacks, untap any number of target Islands, then tap up to that many target permanents.
If Leviathan would enter the battlefield, if it wasn't cast, put it onto the bottom of its owner's library instead.
Whenever Leviathan attacks, untap any number of target Islands, then tap up to that many target permanents.
If Leviathan would enter the battlefield, if it wasn't cast, put it onto the bottom of its owner's library instead.
8/8
, : Tap target creature.
1/1
You may choose not to untap Regent during your untap step.
, : Tap target creature for as long as you control Regent and Regent remains tapped. It gets -1/-1 for as long as it remains tapped. If that creature was attacking or blocking, remove it from combat.
, : Tap target creature for as long as you control Regent and Regent remains tapped. It gets -1/-1 for as long as it remains tapped. If that creature was attacking or blocking, remove it from combat.
0/3
: Draw a card. Activate this ability only if you control four or more Insects.
: Put a 0/1 green Insect creature token onto the battlefield.
, Sacrifice two Insects: Target creature gets -2/-2 until end of turn.
, Tap an untapped Insect you control: Target creature can't block this turn.
: Put a 0/1 green Insect creature token onto the battlefield.
, Sacrifice two Insects: Target creature gets -2/-2 until end of turn.
, Tap an untapped Insect you control: Target creature can't block this turn.
2/2
: Look at target player's hand and the top card of his or her library. You may have that player reveal those cards.
1/2
You may look at the top card of any library. (You may do this at any time. You may lie about it.)
[Interpolation] would tell the host exactly how much it was going to hurt, because punches to the face are also power.
1/1
: Change the target of target spell or ability with a single target to another target with the same converted mana cost.
2/2
Indestructible, deathtouch
Cherish Bottled can't attack or block.
Cherish Bottled can't attack or block.
1/1
First strike
: Exile Oni Lee, then return him to the battlefield under his owner's control.
: Exile Oni Lee, then return him to the battlefield under his owner's control.
2/2
Flying, indestructible
Whenever The Simurgh attacks or at the beginning of your upkeep, put a fate counter on target creature.
Whenever a creature with a fate counter on it attacks, blocks, or dies, its controller flips two coins. If both come up heads, that player loses 5 life.
Whenever The Simurgh attacks or at the beginning of your upkeep, put a fate counter on target creature.
Whenever a creature with a fate counter on it attacks, blocks, or dies, its controller flips two coins. If both come up heads, that player loses 5 life.
4/2
Insect creatures you control get +1/+1.
, : Target creature gets -1/-1 until end of turn and you put a 1/1 black insect token onto the battlefield
, : Target creature gets -1/-1 until end of turn and you put a 1/1 black insect token onto the battlefield
2/2
When William Manton enters the battlefield, put a 5/5 indestructible Human creature token named The Siberian onto the battlefield.
When William Manton leaves the battlefield, sacrifice all creatures you control named The Siberian.
When William Manton leaves the battlefield, sacrifice all creatures you control named The Siberian.
0/1
, Sacrifice an artifact: Ballistic deals damage equal to the sacrificed artifact's converted mana cost to target creature or player.
2/2
Indestructible
Whenever Behemoth blocks or becomes blocked by a creature, it deals 4 damage to that creature and 4 damage to that creature's controller.
If Behemoth would enter the battlefield, if it wasn't cast, put it onto the bottom of its owner's library instead.
Whenever Behemoth blocks or becomes blocked by a creature, it deals 4 damage to that creature and 4 damage to that creature's controller.
If Behemoth would enter the battlefield, if it wasn't cast, put it onto the bottom of its owner's library instead.
5/5
,: Take control of target creature until end of turn. Use this ability only as a sorcery.
1/1
Haste
: Target creature gains haste until end of turn.
: Target creature gains flying until end of turn.
: Target creature gains haste until end of turn.
: Target creature gains flying until end of turn.
2/2
: Put a +1/+1 counter on another target creature. If it has 3 or more, you take control of it.
1/1
Damage that would be dealt by Flechette can't be prevented.
: Flechette deals 1 damage to target creature.
: Flechette deals 1 damage to target creature.
2/2
: Transform Hookwolf
2/1
: Regenerate Hook Wolf
: Hook Wolf gains +1/+0 until end of turn
: Hook Wolf gains +1/+0 until end of turn
2/1
Enchant creature
Enchanted creature has ": Exchange control of two target creatures with the same power"
Enchanted creature has ": Exchange control of two target creatures with the same power"
R-0-9-3-6, ‘Jaunt’, 70% mixture. Added: C-0-0-7-2, ‘Balance’, 30% mixture. To be consumed by Client 2
Flying
:until end of turn, target creature gets +1/+1, and Kid Win loses flying.
:until end of turn, target creature gets +1/+1, and Kid Win loses flying.
1/1
Flying
Whenever Laserdream attacks or blocks, you may have her deal 1 damage to target creature.
Whenever Laserdream attacks or blocks, you may have her deal 1 damage to target creature.
2/1
Lung attacks each turn if able.
If Lung would be destroyed during combat, regenerate him.
At the beginning of each upkeep, put a +1/+1 counter on Lung.
If Lung would be destroyed during combat, regenerate him.
At the beginning of each upkeep, put a +1/+1 counter on Lung.
1/1
1/2
, : Destroy target artifact with converted mana cost X.
, Sacrifice Saint: Destroy target artifact creature.
, Sacrifice Saint: Destroy target artifact creature.
1/1
Trample, deathtouch
If Behemoth would be destroyed, regenerate it.
Whenever Behemoth attacks, you may have it fight target creature.
If Behemoth would be destroyed, regenerate it.
Whenever Behemoth attacks, you may have it fight target creature.
8/8
At the beginning of your upkeep, put a 1/1 green Hound creature onto the battlefield.
Hound creatures you control get +2/+2 and first strike.
Hound creatures you control get +2/+2 and first strike.
, : Search your library for a Hound creature card and put that card onto the battlefield, then shuffle your library.
, : Target Hound creature gets +3/+3 until end of turn. It fights another target creature.
, : Target Hound creature gets +3/+3 until end of turn. It fights another target creature.
2/2
Whenever Crawler attacks, target creature blocks it if able.
At end of combat, put a +1/+1 counter on Crawler for each damage it was dealt.
: Regenerate Crawler.
At end of combat, put a +1/+1 counter on Crawler for each damage it was dealt.
: Regenerate Crawler.
1/1
At the beginning of your upkeep, pay for each counter on Echidna. If you do, put a +1/+1 counter on it. Otherwise, it deals 3 damage to you.
Whenever Echidna becomes blocked, put a token that's a copy of the blocking creature onto the battlefield under your control.
Whenever Echidna becomes blocked, put a token that's a copy of the blocking creature onto the battlefield under your control.
1/5
: Regenerate target creature.
, : Put a +1/+1 counter on target creature.
, : Target creature gets +3/+3 until end of turn.
, : Put a 1/1 green Insect creature token onto the battlefield.
, : Put a +1/+1 counter on target creature.
, : Target creature gets +3/+3 until end of turn.
, : Put a 1/1 green Insect creature token onto the battlefield.
2/2
When Rachel Lindt enters the battlefield, put two 1/1 green Hound creature tokens onto the battlefield.
: Put a +1/+1 counter on target Hound or 2 +1/+1 counters on target Wolf. A creature may only be targeted this way once per turn.
: Put a +1/+1 counter on target Hound or 2 +1/+1 counters on target Wolf. A creature may only be targeted this way once per turn.
2/2
Shroud
: Target creature cannot block Shadow Stalker this turn.
: Target creature cannot block Shadow Stalker this turn.
2/2
When Skitter, Queen of Bugs enters the battlefield, gain control of all Insects, Spiders and Crabs.
Creatures you control get +1/+1
Creatures you control get +1/+1
: Exile target noncreature artifact or target noncreature artifact card from a graveyard.
Whenever Armsmaster becomes equipped, if it wasn't equipped, that equipment gains all abilities of each card exiled with Armsmaster for as long as it's equipped to Armsmaster.
Whenever Armsmaster becomes equipped, if it wasn't equipped, that equipment gains all abilities of each card exiled with Armsmaster for as long as it's equipped to Armsmaster.
3/3
, : Tap target attacking or blocking creature and remove it from combat.
, : Gain control of target tapped creature for as long as you control Regent. It doesn't untap during your untap step.
, : Untap target creature you control but don't own. Activate this ability only at the beginning of your upkeep.
, : Gain control of target tapped creature for as long as you control Regent. It doesn't untap during your untap step.
, : Untap target creature you control but don't own. Activate this ability only at the beginning of your upkeep.
2/1
: Untap all other creatures you control. They gain hexproof until end of turn. If it's the combat phase, remove them all from combat and after this step, there is an additional declare attackers and declare blockers step.
1/1
, : Target creature gets -1/-1 until end of turn. Tap that creature and put a regency counter on it.
, , Remove four regency counters from a creature: Gain control of that creature. Its owner loses life equal to its converted mana cost.
, , Remove four regency counters from a creature: Gain control of that creature. Its owner loses life equal to its converted mana cost.
1/2
You may choose not to untap Regent, Master Controller during your untap step.
, : Gain control of target creature for as long as Regent, Master Controller remains tapped.
, : Gain control of target creature for as long as Regent, Master Controller remains tapped.
1/1
Whenever a permanent dealt damage by Jack Slash this turn is put into a graveyard from the battlefield, you may have its controller reveal their hand. You choose a nonland card from it. That player discards that card.
: Jack Slash deals damage equal to its power to target creature or planeswalker.
: Jack Slash deals damage equal to its power to target creature or planeswalker.
2/2
If Lung would be dealt damage, instead regenerate Lung and put a +1/+1 counter on it.
As long as Lung has five or more +1/+1 counters on it, it has flying.
: Lung deals 1 damage to target creature.
As long as Lung has five or more +1/+1 counters on it, it has flying.
: Lung deals 1 damage to target creature.
2/2
Whenever Lung attacks or blocks, put a +1/+1 counter on it.
If there are 6 or more +1/+1 counters on Lung, its activated abilities cost less to activate.
: Regenerate Lung.
: Lung gets +2/+0 until end of turn.
If there are 6 or more +1/+1 counters on Lung, its activated abilities cost less to activate.
: Regenerate Lung.
: Lung gets +2/+0 until end of turn.
2/2
: For each attacking creature, prevent all damage that creature would deal this turn unless its controller pays .
2/2
Flying, Indestructible
3/3
, : Exile target Equipment or target Equipment card from a graveyard.
, : Target player reveals his or her have and exiles an Equipment card from it.
Treat Armsmaster as though it is equipped with each Equipment card in exile.
, : Target player reveals his or her have and exiles an Equipment card from it.
Treat Armsmaster as though it is equipped with each Equipment card in exile.
2/2
, Sacrifice a creature with no activated abilities: Search your library for a creature card with one or more activated abilities and with power, toughness, or converted mana cost equal to that of the sacrificed creature. Put that card onto the battlefield, then shuffle your library.
Double Strike, Indestructible
Whenever Leviathan, Endbringer becomes blocked, put a tide counter on each of up to two target non-basic lands with the same controller as that creature. Those lands are islands (This effect lasts indefinitely). Then, if there have been no extra combats this turn and all non-basic lands the defending player controls are islands, untap Leviathan and there is an additional combat step after this one.
Whenever Leviathan, Endbringer becomes blocked, put a tide counter on each of up to two target non-basic lands with the same controller as that creature. Those lands are islands (This effect lasts indefinitely). Then, if there have been no extra combats this turn and all non-basic lands the defending player controls are islands, untap Leviathan and there is an additional combat step after this one.
8/6
Flying, Menace, Haste
Prevent all damage that would be dealt to Glory Girl by the first source that would damage it each turn.
Prevent all damage that would be dealt to Glory Girl by the first source that would damage it each turn.
3/1
Flying, vigilance
: Lady Photon deals 1 damage to target creature.
: Prevent all damage that would be dealt to target creature this turn.
: Lady Photon deals 1 damage to target creature.
: Prevent all damage that would be dealt to target creature this turn.
3/3
Flying
Prevent all damage that would be dealt to Alexandria, Eternal Mind.
If a card would be put into a graveyard, exile it instead.
: Return target card exiled with Alexandria to its owner's hand.
Prevent all damage that would be dealt to Alexandria, Eternal Mind.
If a card would be put into a graveyard, exile it instead.
: Return target card exiled with Alexandria to its owner's hand.
4/4
Whenever Echidna blocks a creature with toughness less than Echidna's power, exile that creature.
: Regenerate Echidna.
: Put a token onto the battlefield that's a copy of a creature exiled with Echidna, except it has a base toughness of 1 and "this creature attacks each turn if able."
: Regenerate Echidna.
: Put a token onto the battlefield that's a copy of a creature exiled with Echidna, except it has a base toughness of 1 and "this creature attacks each turn if able."
6/6
If you would activate a loyalty ability of Scion, activate one of his loyalty abilities at random instead.
+2 Each player loses 2 life.
+1 Draw a card.
0 Scion gains all activated abilities of target creature.
-1 Exile target permanent.
+2 Each player loses 2 life.
+1 Draw a card.
0 Scion gains all activated abilities of target creature.
-1 Exile target permanent.
4
At the beginning of each combat, you choose which creatures attack this turn, and how each creature blocks this turn.
You may activate any ability of any creature.
You may activate any ability of any creature.
Flying
At the beginning of each combat, target creature gains flying.
At the beginning of each combat, target creature gains flying.
3/3
Flying
: Regenerate Dragon.
: Regenerate Dragon.
4/4
Equipped creature has ": this creature deals 2 damage to target creature"
Equip
Equip
You control equipped creature.
: Attach Spider Harness to target creature. Activate this ability only any time you could cast a sorcery.
: Attach Spider Harness to target creature. Activate this ability only any time you could cast a sorcery.
Flying, Devoid
Whenever you would lose life, exile that many cards from the top of your library instead.
Whenever Zion would die or be exiled, remove all damage from it and exile the top 6 cards of your library instead.
Exile X cards from the top of your library: Zion deals X damage to target creature. If X was 6 or more, Zion gains your choice of Double Strike, Hexproof, Menace, Trample, or Vigilance until end of turn.
Whenever you would lose life, exile that many cards from the top of your library instead.
Whenever Zion would die or be exiled, remove all damage from it and exile the top 6 cards of your library instead.
Exile X cards from the top of your library: Zion deals X damage to target creature. If X was 6 or more, Zion gains your choice of Double Strike, Hexproof, Menace, Trample, or Vigilance until end of turn.
6/6
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Worm: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of the end step, if enchanted creature's power is 6 or greater, destroy Containment Foam.
2014-12-16 17:46:35 by cmeister2