Worm: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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![]() ![]() ![]() 1/1
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At the beginning of each upkeep, name a card. Cards with that name cost
![]() 0/1
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Haste
![]() ![]() 2/2
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Damage that would be dealt by Foil can't be prevented.
Creatures dealt damage by Foil this turn can't be regenerated this turn. 2/2
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![]() ![]() 1/1
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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Shroud
![]() 2/2
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Flying, first strike
2/4
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Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the end step, if enchanted creature's power is 6 or greater, destroy Containment Foam. |
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Trigger Event
(rare)
Saint
(uncommon)
Accord
(uncommon)
Chariot
(uncommon)
Foil
(common)
Regent
(common)
Shadow Stalker
(common)
Legend
(common)
Containment Foam
(common)
Swamp
(basic)